Player Matchup

Serqet
Serqet
Breesus68
Serqet
Level 138
God Stats
11W - 3L
1,817 SR
Queue Stats
48W - 37L
1,418 Elo+
Solo
Cthulhu
Cthulhu
IsaiahxMetal
Cthulhu
Level 147
God Stats
6W - 8L
1,400 SR
Queue Stats
164W - 159L
1,576 Elo+
Solo
Gilgamesh
Gilgamesh
LunarBlaze7372
Gilgamesh
Level 112
God Stats
3W - 6L
1,465 SR
Queue Stats
53W - 55L
1,484 Elo+
Solo
Martichoras
Martichoras
PsychREAP
Martichoras
Level 143
God Stats
3W - 4L
1,487 SR
Queue Stats
280W - 290L
1,555 Elo+
Solo
Ra
Ra
blackdiamon_PR
Ra
Level 115
God Stats
15W - 21L
1,469 SR
Queue Stats
221W - 250L
1,402 Elo+
Solo
Team Averages
Level 131
1,528 SR
1,487 Elo+

VS

Team Averages
Level 109
1,593 SR
1,510 Elo+
Nu Wa
Nu Wa
AviWitvch
Nu Wa
Level 164
God Stats
6W - 4L
1,494 SR
Queue Stats
268W - 266L
1,563 Elo+
Solo
Da Ji
Da Ji
Hijifuu
Da Ji
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
71W - 52L
1,545 Elo+
Party 1
Kukulkan
Kukulkan
Jinseii_x
Kukulkan
Level 68
God Stats
7W - 7L
1,580 SR
Queue Stats
155W - 197L
1,481 Elo+
Solo
Guan Yu
Guan Yu
MUNKE BOY4528
Guan Yu
Level 97
God Stats
3W - 1L
1,892 SR
Queue Stats
133W - 105L
1,463 Elo+
Party 1
Maui
Maui
MyMomLeftMeAgain
Maui
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Breesus68
Serqet
18
4 / 6 / 5
11,294
753
15,103
15,660
8,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
IsaiahxMetal
Cthulhu
18
2 / 3 / 5
10,435
696
17,230
21,020
22,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
LunarBlaze7372
Gilgamesh
18
4 / 6 / 2
10,680
712
11,886
19,699
8,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Martichoras
PsychREAP
Martichoras
18
1 / 4 / 5
10,675
712
17,820
16,713
7,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 1
9,103
607
1,995
5,458
2,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AviWitvch
Nu Wa
19
4 / 1 / 13
11,667
778
15,155
10,614
5,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Hijifuu
Da Ji
19
9 / 5 / 9
11,556
770
14,795
16,634
9,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Jinseii_x
Kukulkan
18
2 / 3 / 7
10,749
717
13,873
14,535
7,611
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
18
5 / 2 / 9
10,697
713
11,907
20,336
28,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
1 / 1 / 11
10,500
700
7,340
16,083
18,947
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
70
12
Kills
21
21
Deaths
12
18
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
AviWitvch
Nu Wa
4
1
13
10.5
L
Serqet
Breesus68
Serqet
4
6
5
1.08
W
Da Ji
Hijifuu
Da Ji
9
5
9
2.7
L
Cthulhu
IsaiahxMetal
Cthulhu
2
3
5
1.5
W
Kukulkan
Jinseii_x
Kukulkan
2
3
7
1.83
L
Gilgamesh
LunarBlaze7372
Gilgamesh
4
6
2
0.83
W
Guan Yu
5
2
9
4.75
W
1
1
11
6.5
L
Martichoras
PsychREAP
Martichoras
1
4
5
0.88
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,034
Damage
63,070
78,550
Taken
78,202
49,596
Mitigated
68,742
10,499
Healing
14,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
AviWitvch
Nu Wa
15,155
1,857
0
190
10,614
5,060
1,767
1,155
8,674
60,889
0
L
Serqet
Breesus68
Serqet
15,103
1,790
0
323
15,660
8,195
0
5,476
9,928
0
50,550
W
Da Ji
Hijifuu
Da Ji
14,795
3,520
0
185
16,634
9,068
463
2,642
13,577
0
22,772
L
Cthulhu
IsaiahxMetal
Cthulhu
17,230
773
1,584
3,417
21,020
22,450
70
9,948
10,490
47,891
1,395
W
Kukulkan
Jinseii_x
Kukulkan
13,873
398
0
862
14,535
7,611
1,010
3,065
10,412
61,197
0
L
Gilgamesh
LunarBlaze7372
Gilgamesh
11,886
1,915
0
445
19,699
8,889
973
8,767
10,643
0
35,059
W
Guan Yu
11,907
743
4,275
5,575
20,336
28,056
51
4,342
14,958
647
27,844
W
7,340
1,253
1,863
1,684
16,083
18,947
155
4,961
10,308
13,753
0
L
Martichoras
PsychREAP
Martichoras
17,820
5,284
0
2,390
16,713
7,697
0
9,673
6,844
0
53,727
L
1,995
247
636
1,704
5,458
2,365
60
3,141
2,273
14,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,187
Gold Earned
55,169
295
Minions Killed
254
0
Camps Cleared
0
1,342,786
Distance Traveled
1,611,088
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,667
778
96
6
0
312,322
0
L
Serqet
11,294
753
67
4
0
317,219
0
W
Da Ji
11,556
770
11
1
0
300,738
4
L
Cthulhu
10,435
696
52
3
0
320,252
0
W
Kukulkan
10,749
717
100
7
0
328,164
1
L
Gilgamesh
10,680
712
44
3
0
322,935
0
W
Guan Yu
10,697
713
23
2
0
350,397
2
W
Maui
10,500
700
24
2
0
319,467
0
L
Martichoras
10,675
712
91
6
0
290,907
0
L
Ra
9,103
607
41
3
0
91,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role