Player Matchup

Persephone
Persephone
DemonPants
Persephone
Level 134
God Stats
2W - 0L
1,550 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Lancelot
Lancelot
GaolongWongsawat
Lancelot
Level 111
God Stats
32W - 31L
1,469 SR
Queue Stats
179W - 160L
1,462 Elo+
Solo
Izanami
Izanami
Konek0
Izanami
Level 24
God Stats
7W - 4L
1,576 SR
Queue Stats
7W - 5L
1,485 Elo+
Party 1
Chronos
Chronos
martino9983
Chronos
Level 123
God Stats
20W - 27L
1,289 SR
Queue Stats
35W - 38L
1,350 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
t0ebeans
Morgan Le Fay
Level 116
God Stats
3W - 3L
1,222 SR
Queue Stats
7W - 10L
1,485 Elo+
Party 1
Team Averages
Level 102
1,421 SR
1,456 Elo+

VS

Team Averages
Level 121
1,469 SR
1,427 Elo+
Yemoja
Yemoja
BumblegumBaron
Yemoja
Level 49
God Stats
33W - 33L
1,411 SR
Queue Stats
411W - 407L
1,398 Elo+
Solo
Mulan
Mulan
GoldenGlowMoth
Mulan
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 59L
1,293 Elo+
Solo
Susano
Susano
Jay-PBD
Susano
Level 147
God Stats
3W - 3L
1,500 SR
Queue Stats
235W - 253L
1,479 Elo+
Party 2
Baron Samedi
Baron Samedi
Jjizzles15
Baron Samedi
Level 158
God Stats
19W - 17L
1,491 SR
Queue Stats
289W - 328L
1,503 Elo+
Party 2
Neith
Neith
iamKINGKJS
Neith
Level 207
God Stats
75W - 86L
1,441 SR
Queue Stats
470W - 499L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DemonPants
Persephone
15
3 / 2 / 4
10,246
1,025
12,728
8,434
3,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
3 / 0 / 5
10,272
1,027
11,233
5,927
2,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Konek0
Izanami
15
2 / 0 / 2
9,832
983
3,353
3,286
1,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
martino9983
Chronos
15
0 / 0 / 6
9,615
962
5,843
3,313
1,392
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
t0ebeans
Morgan Le Fay
16
1 / 2 / 6
9,769
977
13,872
7,198
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

263

VS

Team 2 Tickets

236

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 3
10,427
1,043
1,311
6,636
4,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

15
0 / 3 / 2
9,155
916
1,128
9,359
6,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
Jay-PBD
Susano
15
1 / 4 / 3
9,604
960
7,820
15,674
6,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Jjizzles15
Baron Samedi
15
1 / 0 / 3
9,685
969
6,381
5,825
2,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
15
2 / 2 / 1
9,917
992
9,692
13,687
5,693
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
9
Kills
4
4
Deaths
9
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
0
3
1.5
W
Persephone
DemonPants
Persephone
3
2
4
2.5
W
3
0
5
5.5
L
0
3
2
0.33
L
Susano
Jay-PBD
Susano
1
4
3
0.63
L
Baron Samedi
Jjizzles15
Baron Samedi
1
0
3
2.5
W
Izanami
Konek0
Izanami
2
0
2
3
L
Neith
2
2
1
1.25
W
Chronos
martino9983
Chronos
0
0
6
3
W
Morgan Le Fay
t0ebeans
Morgan Le Fay
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,029
Damage
26,332
28,158
Taken
51,181
12,383
Mitigated
26,792
2,094
Healing
14,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,311
667
7,872
2,101
6,636
4,695
0
4,385
2,251
8,620
0
W
Persephone
DemonPants
Persephone
12,728
0
0
126
8,434
3,274
0
1,368
6,886
35,186
0
W
11,233
964
0
282
5,927
2,882
0
2,161
3,686
0
23,096
L
1,128
0
0
489
9,359
6,849
0
6,372
2,987
0
10,160
L
Susano
Jay-PBD
Susano
7,820
1,708
426
220
15,674
6,817
0
9,130
6,544
0
31,755
L
Baron Samedi
Jjizzles15
Baron Samedi
6,381
255
952
980
5,825
2,738
0
4,410
1,415
26,511
0
W
Izanami
Konek0
Izanami
3,353
2,283
0
284
3,286
1,477
0
1,262
2,024
0
18,127
L
Neith
9,692
1,271
0
972
13,687
5,693
0
8,146
5,541
0
25,723
W
Chronos
martino9983
Chronos
5,843
1,364
511
580
3,313
1,392
0
335
2,978
31,807
0
W
Morgan Le Fay
t0ebeans
Morgan Le Fay
13,872
648
0
311
7,198
3,358
0
2,566
4,632
24,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,734
Gold Earned
48,788
204
Minions Killed
194
8
Camps Cleared
3
975,247
Distance Traveled
917,441
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,427
1,043
20
2
1
149,280
0
W
Persephone
10,246
1,025
58
6
2
193,530
0
W
Lancelot
10,272
1,027
22
2
4
221,186
0
L
Mulan
9,155
916
26
3
0
175,985
0
L
Susano
9,604
960
59
6
0
198,006
0
L
Baron Samedi
9,685
969
48
5
0
191,625
0
W
Izanami
9,832
983
49
5
0
166,119
0
L
Neith
9,917
992
41
4
2
202,545
0
W
Chronos
9,615
962
56
6
1
198,500
0
W
Morgan Le Fay
9,769
977
19
2
1
195,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role