Player Matchup

Fenrir
Fenrir
AceKillSwitch16
Fenrir
Level 25
God Stats
0W - 4L
1,500 SR
Queue Stats
111W - 146L
1,353 Elo+
Party 2
Heimdallr
Heimdallr
BATTY1982
Heimdallr
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
258W - 268L
1,419 Elo+
Party 1
Erlang Shen
Erlang Shen
Medicion12
Erlang Shen
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,274 Elo+
Solo
Baba Yaga
Baba Yaga
Orlean11
Baba Yaga
Level 108
God Stats
7W - 5L
1,724 SR
Queue Stats
258W - 263L
1,427 Elo+
Party 1
Atlas
Atlas
TheSovietTeddy
Atlas
Level 49
God Stats
1W - 3L
1,268 SR
Queue Stats
38W - 73L
1,353 Elo+
Party 2
Team Averages
Level 61
1,498 SR
1,365 Elo+

VS

Team Averages
Level 89
1,487 SR
1,440 Elo+
Hercules
Hercules
Gondel1169
Hercules
Level 87
God Stats
2W - 0L
1,436 SR
Queue Stats
82W - 79L
1,555 Elo+
Solo
Athena
Athena
Kilerdar
Athena
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 64L
1,362 Elo+
Solo
Danzaburou
Danzaburou
KingBlo0d
Danzaburou
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 23L
1,265 Elo+
Solo
Fenrir
Fenrir
PansitosF
Fenrir
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 48L
1,557 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SOUTHSIDEJAI
Ah Muzen Cab
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 128L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 4
8,112
624
5,233
16,495
18,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Heimdallr
BATTY1982
Heimdallr
14
0 / 8 / 5
7,942
611
12,164
15,656
8,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Medicion12
Erlang Shen
13
0 / 4 / 4
7,971
613
3,747
10,492
9,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Baba Yaga
Orlean11
Baba Yaga
18
3 / 5 / 2
10,476
806
14,602
12,776
7,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 5 / 4
9,468
728
12,337
16,011
15,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gondel1169
Hercules
17
6 / 1 / 11
10,189
784
10,349
15,941
16,000
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Athena
Kilerdar
Athena
17
2 / 2 / 19
10,674
821
7,948
21,604
28,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
KingBlo0d
Danzaburou
10
0 / 0 / 8
8,003
616
4,680
2,509
1,054
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fenrir
PansitosF
Fenrir
18
13 / 3 / 13
11,362
874
19,440
15,028
9,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
SOUTHSIDEJAI
Ah Muzen Cab
19
8 / 1 / 15
10,706
824
17,899
10,683
6,444
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
95
7
Kills
29
29
Deaths
7
19
Assists
66
Player
Kills
Deaths
Assists
KDA
L
2
7
4
0.57
L
Heimdallr
BATTY1982
Heimdallr
0
8
5
0.31
W
Hercules
Gondel1169
Hercules
6
1
11
11.5
W
Athena
Kilerdar
Athena
2
2
19
5.75
W
Danzaburou
KingBlo0d
Danzaburou
0
0
8
4
L
Erlang Shen
Medicion12
Erlang Shen
0
4
4
0.5
L
Baba Yaga
Orlean11
Baba Yaga
3
5
2
0.8
W
Fenrir
PansitosF
Fenrir
13
3
13
6.5
W
Ah Muzen Cab
SOUTHSIDEJAI
Ah Muzen Cab
8
1
15
15.5
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,083
Damage
60,316
71,430
Taken
65,765
59,831
Mitigated
60,587
12,312
Healing
23,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,233
2,624
420
1,577
16,495
18,026
0
1,762
14,733
0
6,421
L
Heimdallr
BATTY1982
Heimdallr
12,164
6,194
271
1,377
15,656
8,806
121
2,575
13,081
0
23,327
W
Hercules
Gondel1169
Hercules
10,349
2,774
1,452
3,310
15,941
16,000
1,364
6,789
8,895
0
21,543
W
Athena
Kilerdar
Athena
7,948
2,396
3,926
6,901
21,604
28,044
229
7,878
13,239
20,286
0
W
Danzaburou
KingBlo0d
Danzaburou
4,680
2,754
0
462
2,509
1,054
864
484
1,976
0
10,040
L
Erlang Shen
Medicion12
Erlang Shen
3,747
1,407
0
1,261
10,492
9,961
357
1,131
9,361
0
6,882
L
Baba Yaga
Orlean11
Baba Yaga
14,602
1,759
1,680
3,194
12,776
7,329
502
864
11,912
34,230
0
W
Fenrir
PansitosF
Fenrir
19,440
7,161
1,260
2,906
15,028
9,045
3,166
5,817
8,799
0
28,814
W
Ah Muzen Cab
SOUTHSIDEJAI
Ah Muzen Cab
17,899
5,337
1,657
1,329
10,683
6,444
2,376
5,179
5,155
0
41,747
L
12,337
4,912
496
2,036
16,011
15,709
0
1,616
14,395
22,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,969
Gold Earned
50,934
118
Minions Killed
114
0
Camps Cleared
0
1,054,815
Distance Traveled
1,080,708
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,112
624
7
1
0
181,754
0
L
Heimdallr
7,942
611
25
2
0
188,589
0
W
Hercules
10,189
784
27
2
0
216,925
4
W
Athena
10,674
821
29
2
0
270,468
0
W
Danzaburou
8,003
616
7
1
0
45,733
0
L
Erlang Shen
7,971
613
13
1
0
237,465
0
L
Baba Yaga
10,476
806
59
5
0
207,662
0
W
Fenrir
11,362
874
14
1
0
278,226
0
W
Ah Muzen Cab
10,706
824
37
3
0
269,356
0
L
Atlas
9,468
728
14
1
0
239,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role