Player Matchup

Hachiman
Hachiman
Kashiasu
Hachiman
Level 204
God Stats
5W - 1L
1,500 SR
Queue Stats
184W - 164L
1,591 Elo+
Solo
Chaac
Chaac
Necrozer0
Chaac
Level 155
God Stats
1W - 1L
1,596 SR
Queue Stats
102W - 76L
1,618 Elo+
Solo
Izanami
Izanami
ProKrAstAnAtion
Izanami
Level 120
God Stats
5W - 4L
1,500 SR
Queue Stats
470W - 467L
1,602 Elo+
Solo
Nu Wa
Nu Wa
bibitukon
Nu Wa
Level 128
God Stats
2W - 6L
1,172 SR
Queue Stats
430W - 430L
1,514 Elo+
Solo
Hou Yi
Hou Yi
那年我双手插兜不知道什么叫对手
Hou Yi
Level 195
God Stats
1W - 4L
1,334 SR
Queue Stats
59W - 44L
1,606 Elo+
Solo
Team Averages
Level 160
1,420 SR
1,586 Elo+

VS

Team Averages
Level 169
1,509 SR
1,546 Elo+
Surtr
Surtr
 
Surtr
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
LostRemembrance
Nox
Level 182
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 22L
1,597 Elo+
Party 1
Xing Tian
Xing Tian
Ruar
Xing Tian
Level 152
God Stats
9W - 13L
1,439 SR
Queue Stats
977W - 950L
1,573 Elo+
Solo
Martichoras
Martichoras
Vematron
Martichoras
Level 196
God Stats
3W - 1L
1,607 SR
Queue Stats
87W - 67L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kashiasu
Hachiman
13
2 / 4 / 3
7,097
710
10,032
11,536
5,155
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Necrozer0
Chaac
14
2 / 3 / 3
8,153
815
5,765
15,225
16,538
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 3 / 4
7,124
712
5,916
9,191
3,773
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
bibitukon
Nu Wa
14
0 / 3 / 3
7,017
702
10,109
6,735
2,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 2
6,994
699
7,597
12,381
5,443
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
6 / 2 / 11
9,125
913
6,533
13,245
15,928
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Skadi
 
Skadi
15
7 / 3 / 4
9,015
902
12,426
8,614
4,100
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 10
8,754
875
9,652
5,649
3,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Xing Tian
Ruar
Xing Tian
14
1 / 2 / 9
7,846
785
10,075
12,561
16,555
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Martichoras
Vematron
Martichoras
16
3 / 1 / 10
9,013
901
11,873
13,577
7,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
63
7
Kills
19
19
Deaths
9
15
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
6
2
11
5.75
W
Skadi
 
Skadi
7
3
4
3
L
Hachiman
Kashiasu
Hachiman
2
4
3
0.88
W
2
1
10
7
L
Chaac
Necrozer0
Chaac
2
3
3
1.17
L
2
3
4
1.33
W
Xing Tian
Ruar
Xing Tian
1
2
9
2.75
W
Martichoras
Vematron
Martichoras
3
1
10
8
L
Nu Wa
bibitukon
Nu Wa
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,419
Damage
50,559
55,068
Taken
53,646
33,842
Mitigated
47,717
15,023
Healing
16,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
6,533
1,857
1,013
2,607
13,245
15,928
142
1,821
11,417
644
11,350
W
Skadi
 
Skadi
12,426
3,164
302
510
8,614
4,100
1,900
819
7,795
0
27,043
L
Hachiman
Kashiasu
Hachiman
10,032
6,226
851
3,396
11,536
5,155
818
3,795
7,610
0
22,502
W
9,652
55
1,732
1,280
5,649
3,322
298
1,243
4,406
28,102
0
L
Chaac
Necrozer0
Chaac
5,765
527
28
4,259
15,225
16,538
0
4,764
10,051
0
14,366
L
5,916
4,029
0
1,626
9,191
3,773
135
2,182
6,842
0
15,491
W
Xing Tian
Ruar
Xing Tian
10,075
75
589
2,165
12,561
16,555
358
3,846
8,714
13,714
390
W
Martichoras
Vematron
Martichoras
11,873
2,423
1,011
4,808
13,577
7,812
904
2,364
11,205
0
37,041
L
Nu Wa
bibitukon
Nu Wa
10,109
2,755
521
506
6,735
2,933
0
2,760
3,838
19,623
0
L
7,597
3,354
1,201
2,635
12,381
5,443
271
5,022
7,136
0
12,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,385
Gold Earned
43,753
110
Minions Killed
148
0
Camps Cleared
0
869,759
Distance Traveled
1,017,515
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,125
913
11
1
0
219,084
0
W
Skadi
9,015
902
27
3
0
180,375
0
L
Hachiman
7,097
710
17
2
0
164,134
0
W
Nox
8,754
875
51
5
0
199,406
0
L
Chaac
8,153
815
18
2
0
193,260
1
L
Izanami
7,124
712
25
3
0
170,755
0
W
Xing Tian
7,846
785
12
1
0
216,618
0
W
Martichoras
9,013
901
47
5
0
202,032
0
L
Nu Wa
7,017
702
31
3
0
176,517
0
L
Hou Yi
6,994
699
19
2
0
165,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role