Player Matchup

Sylvanus
Sylvanus
Archaeopxt
Sylvanus
Level 73
God Stats
17W - 18L
1,646 SR
Queue Stats
127W - 166L
1,478 Elo+
Party 1
Rama
Rama
CallMeTToxic
Rama
Level 126
God Stats
8W - 3L
1,726 SR
Queue Stats
146W - 109L
1,550 Elo+
Solo
Nu Wa
Nu Wa
I MuNk3y I
Nu Wa
Level 135
God Stats
7W - 15L
1,315 SR
Queue Stats
238W - 279L
1,467 Elo+
Party 1
Bakasura
Bakasura
I St34ltH I
Bakasura
Level 155
God Stats
8W - 11L
1,486 SR
Queue Stats
187W - 233L
1,481 Elo+
Party 1
Mulan
Mulan
WwgloberaysitwW
Mulan
Level 106
God Stats
2W - 4L
1,715 SR
Queue Stats
211W - 215L
1,471 Elo+
Solo
Team Averages
Level 119
1,578 SR
1,490 Elo+

VS

Team Averages
Level 118
1,536 SR
1,505 Elo+
Maui
Maui
EvoLutionBoerek
Maui
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Martichoras
Martichoras
Ferno2000
Martichoras
Level 110
God Stats
6W - 6L
1,606 SR
Queue Stats
437W - 414L
1,549 Elo+
Party 3
Thanatos
Thanatos
IpsychicturtleI
Thanatos
Level 111
God Stats
100W - 82L
1,573 SR
Queue Stats
619W - 600L
1,521 Elo+
Party 3
Janus
Janus
So_en_Joni
Janus
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,476 Elo+
Party 2
Vamana
Vamana
kirito77320
Vamana
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 37L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Archaeopxt
Sylvanus
11
0 / 1 / 4
7,518
501
2,967
9,884
6,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 2 / 1
8,835
589
8,309
11,844
4,432
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
15
1 / 3 / 4
8,668
578
4,434
8,664
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
I St34ltH I
Bakasura
16
6 / 1 / 2
9,393
626
11,689
13,360
5,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 2 / 2
9,363
624
8,265
11,433
7,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,967
464
1,757
10,441
7,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Martichoras
Ferno2000
Martichoras
14
1 / 2 / 1
7,935
529
5,732
7,808
3,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
14
6 / 3 / 1
9,045
603
8,942
13,991
5,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
13
1 / 3 / 2
7,776
518
7,903
7,841
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
14
1 / 5 / 0
8,191
546
6,842
13,277
10,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
14
Kills
9
9
Deaths
15
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Archaeopxt
Sylvanus
0
1
4
2
W
3
2
1
1.75
L
0
2
3
0.75
L
Martichoras
Ferno2000
Martichoras
1
2
1
0.75
W
Nu Wa
1
3
4
1
W
Bakasura
I St34ltH I
Bakasura
6
1
2
7
L
Thanatos
6
3
1
2.17
L
Janus
1
3
2
0.67
W
4
2
2
2.5
L
Vamana
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,664
Damage
31,176
55,185
Taken
53,358
26,936
Mitigated
29,884
24,602
Healing
14,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Archaeopxt
Sylvanus
2,967
1,084
3,383
3,521
9,884
6,968
542
3,263
6,477
13,608
0
W
8,309
6,795
0
4,860
11,844
4,432
1,051
313
11,531
0
88,298
L
1,757
449
135
1,287
10,441
7,860
0
3,622
6,455
14,784
0
L
Martichoras
Ferno2000
Martichoras
5,732
1,499
0
1,658
7,808
3,052
49
633
7,175
0
69,226
W
Nu Wa
4,434
662
0
750
8,664
2,756
1,429
4,206
4,192
75,584
0
W
Bakasura
I St34ltH I
Bakasura
11,689
8,610
0
5,634
13,360
5,533
297
1,398
11,853
0
69,816
L
Thanatos
8,942
3,651
0
6,973
13,991
5,852
0
1,179
12,407
0
60,314
L
Janus
7,903
304
0
1,135
7,841
2,617
0
1,878
5,628
65,814
0
W
8,265
1,247
0
6,454
11,433
7,247
704
0
10,581
0
64,429
L
Vamana
6,842
2,701
0
2,871
13,277
10,503
762
89
11,813
0
65,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,777
Gold Earned
39,914
550
Minions Killed
466
0
Camps Cleared
0
1,468,268
Distance Traveled
1,535,067
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,518
501
21
1
0
286,044
4
W
Rama
8,835
589
148
10
0
290,677
5
L
Maui
6,967
464
21
1
0
300,438
3
L
Martichoras
7,935
529
131
9
0
305,896
3
W
Nu Wa
8,668
578
135
9
0
274,137
0
W
Bakasura
9,393
626
114
8
0
332,326
0
L
Thanatos
9,045
603
98
7
0
355,781
0
L
Janus
7,776
518
107
7
0
280,985
5
W
Mulan
9,363
624
132
9
0
285,084
0
L
Vamana
8,191
546
109
7
0
291,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role