Player Matchup

Hachiman
Hachiman
Divonic
Hachiman
Level 157
God Stats
8W - 5L
1,850 SR
Queue Stats
137W - 150L
1,582 Elo+
Solo
Rama
Rama
EmpDash
Rama
Level 155
God Stats
6W - 2L
1,729 SR
Queue Stats
30W - 23L
1,720 Elo+
Solo
Ix Chel
Ix Chel
IRONWILL3858
Ix Chel
Level 159
God Stats
5W - 5L
1,803 SR
Queue Stats
32W - 34L
1,601 Elo+
Solo
Cthulhu
Cthulhu
RoninDGK
Cthulhu
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,166 Elo+
Solo
Sun Wukong
Sun Wukong
llWrxithll
Sun Wukong
Level 127
God Stats
4W - 9L
1,565 SR
Queue Stats
462W - 445L
1,469 Elo+
Solo
Team Averages
Level 136
1,689 SR
1,507 Elo+

VS

Team Averages
Level 131
1,586 SR
1,536 Elo+
Chernobog
Chernobog
DrLores3
Chernobog
Level 147
God Stats
16W - 16L
1,508 SR
Queue Stats
334W - 325L
1,412 Elo+
Solo
Mulan
Mulan
dudluser1
Mulan
Level 126
God Stats
6W - 7L
1,767 SR
Queue Stats
216W - 210L
1,689 Elo+
Solo
Baron Samedi
Baron Samedi
friskyYoursenpai
Baron Samedi
Level 138
God Stats
6W - 8L
1,738 SR
Queue Stats
367W - 352L
1,583 Elo+
Solo
Yemoja
Yemoja
mellos_22
Yemoja
Level 87
God Stats
11W - 13L
1,416 SR
Queue Stats
587W - 570L
1,479 Elo+
Solo
Fenrir
Fenrir
ze SchdeF
Fenrir
Level 159
God Stats
197W - 195L
1,503 SR
Queue Stats
414W - 410L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Divonic
Hachiman
10
3 / 3 / 1
5,902
590
4,628
9,129
3,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
EmpDash
Rama
7
0 / 0 / 0
4,638
464
91
4,090
1,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ix Chel
IRONWILL3858
Ix Chel
9
0 / 3 / 2
5,376
538
5,141
6,099
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
RoninDGK
Cthulhu
3
0 / 11 / 0
3,624
362
0
11,103
3,918
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Sun Wukong
llWrxithll
Sun Wukong
11
3 / 1 / 0
6,490
649
6,924
9,406
6,123
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DrLores3
Chernobog
10
6 / 0 / 1
6,403
640
6,049
2,092
688
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mulan
dudluser1
Mulan
10
1 / 3 / 0
5,716
572
5,696
10,220
6,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
friskyYoursenpai
Baron Samedi
11
3 / 1 / 2
6,175
618
4,985
5,742
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
mellos_22
Yemoja
8
1 / 0 / 7
5,899
590
1,361
4,703
2,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
ze SchdeF
Fenrir
10
4 / 2 / 3
5,839
584
5,080
9,208
3,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
6
Kills
15
18
Deaths
6
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Divonic
Hachiman
3
3
1
1.17
W
Chernobog
DrLores3
Chernobog
6
0
1
6.5
L
Rama
EmpDash
Rama
0
0
0
0
L
Ix Chel
IRONWILL3858
Ix Chel
0
3
2
0.33
L
Cthulhu
RoninDGK
Cthulhu
0
11
0
0
W
Mulan
dudluser1
Mulan
1
3
0
0.33
W
Baron Samedi
friskyYoursenpai
Baron Samedi
3
1
2
4
L
Sun Wukong
llWrxithll
Sun Wukong
3
1
0
3
W
Yemoja
mellos_22
Yemoja
1
0
7
4.5
W
Fenrir
ze SchdeF
Fenrir
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,784
Damage
23,171
39,827
Taken
31,965
16,503
Mitigated
16,156
8,378
Healing
12,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Divonic
Hachiman
4,628
2,817
0
1,438
9,129
3,204
0
2,824
6,305
0
35,695
W
Chernobog
DrLores3
Chernobog
6,049
4,247
0
608
2,092
688
0
0
2,092
0
50,830
L
Rama
EmpDash
Rama
91
70
0
452
4,090
1,109
0
0
4,090
0
19,482
L
Ix Chel
IRONWILL3858
Ix Chel
5,141
619
358
1,785
6,099
2,149
0
2,516
3,583
34,742
0
L
Cthulhu
RoninDGK
Cthulhu
0
0
0
0
11,103
3,918
0
851
10,252
0
0
W
Mulan
dudluser1
Mulan
5,696
1,249
0
4,641
10,220
6,439
0
0
10,220
0
39,091
W
Baron Samedi
friskyYoursenpai
Baron Samedi
4,985
162
306
1,841
5,742
2,576
0
2,542
3,200
39,944
0
L
Sun Wukong
llWrxithll
Sun Wukong
6,924
1,999
0
4,345
9,406
6,123
0
155
8,525
0
49,099
W
Yemoja
mellos_22
Yemoja
1,361
363
1,471
1,356
4,703
2,926
0
991
3,712
11,412
0
W
Fenrir
ze SchdeF
Fenrir
5,080
1,284
0
2,076
9,208
3,527
0
1,608
7,600
0
34,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,030
Gold Earned
30,032
244
Minions Killed
296
0
Camps Cleared
0
897,390
Distance Traveled
906,862
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,902
590
52
5
0
180,752
1
W
Chernobog
6,403
640
91
9
0
152,558
1
L
Rama
4,638
464
42
4
0
146,044
0
L
Ix Chel
5,376
538
65
7
0
195,644
4
L
Cthulhu
3,624
362
0
0
0
189,839
0
W
Mulan
5,716
572
65
7
0
155,778
0
W
Baron Samedi
6,175
618
80
8
0
193,220
1
L
Sun Wukong
6,490
649
85
9
0
185,111
1
W
Yemoja
5,899
590
19
2
0
159,893
3
W
Fenrir
5,839
584
41
4
0
245,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role