Player Matchup

Surtr
Surtr
Silver III
Crusher2581
Surtr
Silver III
Level 158
God Stats
11W - 7L
1,707 SR
Queue Stats
204W - 225L
799 MMR
Solo
Ishtar
Ishtar
Silver II
Nova_of_Night
Ishtar
Silver II
Level 120
God Stats
13W - 17L
1,475 SR
Queue Stats
39W - 54L
1,052 MMR
Party 1
Da Ji
Da Ji
Silver I
hugor_2004
Da Ji
Silver I
Level 108
God Stats
1W - 3L
1,177 SR
Queue Stats
71W - 84L
1,111 MMR
Party 1
Hera
Hera
Silver V
kewiin65
Hera
Silver V
Level 89
God Stats
18W - 21L
1,501 SR
Queue Stats
171W - 191L
546 MMR
Solo
Bellona
Bellona
Silver V
strikerunner
Bellona
Silver V
Level 109
God Stats
45W - 43L
1,457 SR
Queue Stats
225W - 255L
607 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,464 SR
823 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 109
1,454 SR
992 MMR
Awilix
Awilix
Silver IV
 
Awilix
Silver IV
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver IV
Cz_gamer_hk
Achilles
Silver IV
Level 169
God Stats
7W - 7L
1,477 SR
Queue Stats
154W - 189L
1,078 MMR
Solo
Janus
Janus
Silver II
IPROSLAYER86
Janus
Silver II
Level 80
God Stats
1W - 3L
1,274 SR
Queue Stats
141W - 170L
1,080 MMR
Solo
Chernobog
Chernobog
Bronze III
LordCommanderJS
Chernobog
Bronze III
Level 64
God Stats
9W - 9L
1,510 SR
Queue Stats
137W - 189L
779 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze I
Sir-Crocodile06
Morgan Le Fay
Bronze I
Level 101
God Stats
5W - 7L
1,509 SR
Queue Stats
121W - 149L
521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 7
8,513
501
4,689
17,779
13,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
5 / 5 / 4
9,446
556
16,971
14,858
6,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Da Ji
17
12 / 1 / 5
10,794
635
10,388
12,832
5,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hera
16
4 / 1 / 2
10,090
594
8,132
7,329
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
strikerunner
Bellona
17
4 / 0 / 2
10,325
607
9,026
14,705
19,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
HerculesThanatosArtemisHe Bo

VS

Bans
CernunnosMercuryVamanaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
5 / 6 / 2
8,470
498
9,637
16,628
6,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
Cz_gamer_hk
Achilles
13
0 / 5 / 0
7,666
451
7,226
13,894
15,626
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 5 / 4
9,486
558
7,243
12,099
4,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
LordCommanderJS
Chernobog
12
0 / 6 / 6
7,461
439
5,629
13,778
5,869
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Sir-Crocodile06
Morgan Le Fay
11
2 / 4 / 3
7,456
439
8,988
11,537
4,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
26
Kills
10
10
Deaths
26
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
5
6
2
1
W
1
3
7
1.5
L
Achilles
Cz_gamer_hk
Achilles
0
5
0
0
L
3
5
4
1
L
Chernobog
LordCommanderJS
Chernobog
0
6
6
0.5
W
5
5
4
1.4
L
Morgan Le Fay
Sir-Crocodile06
Morgan Le Fay
2
4
3
0.88
W
Da Ji
12
1
5
14.5
W
Hera
4
1
2
5
W
Bellona
strikerunner
Bellona
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,206
Damage
38,723
67,503
Taken
67,936
47,373
Mitigated
37,010
21,681
Healing
10,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
9,637
3,648
0
1,647
16,628
6,644
33
3,784
12,668
0
52,332
W
4,689
1,472
1,533
5,327
17,779
13,027
0
4,322
13,375
347
32,382
L
Achilles
Cz_gamer_hk
Achilles
7,226
2,560
0
2,745
13,894
15,626
0
0
12,943
0
51,373
L
7,243
498
0
1,642
12,099
4,522
0
1,351
10,748
68,992
0
L
Chernobog
LordCommanderJS
Chernobog
5,629
3,572
0
1,991
13,778
5,869
0
1,458
12,320
0
39,281
W
16,971
12,405
0
3,262
14,858
6,060
456
6,713
8,040
0
73,956
L
Morgan Le Fay
Sir-Crocodile06
Morgan Le Fay
8,988
1,507
0
2,074
11,537
4,349
0
1,634
9,903
45,160
0
W
Da Ji
10,388
2,465
0
5,848
12,832
5,825
232
3,034
9,705
0
84,339
W
Hera
8,132
2,715
0
1,283
7,329
2,792
472
2,368
4,809
85,456
0
W
Bellona
strikerunner
Bellona
9,026
3,768
0
4,428
14,705
19,669
0
0
14,705
0
71,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,168
Gold Earned
40,539
544
Minions Killed
416
0
Camps Cleared
0
1,606,030
Distance Traveled
1,551,783
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,470
498
86
5
0
341,752
0
W
Surtr
8,513
501
31
2
0
309,512
3
L
Achilles
7,666
451
83
5
0
299,491
6
L
Janus
9,486
558
125
7
0
305,412
1
L
Chernobog
7,461
439
59
3
0
299,650
2
W
Ishtar
9,446
556
104
6
0
285,681
1
L
Morgan Le Fay
7,456
439
63
4
0
305,478
5
W
Da Ji
10,794
635
129
8
0
388,986
2
W
Hera
10,090
594
147
9
0
331,883
6
W
Bellona
10,325
607
133
8
0
289,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role