Player Matchup

Hachiman
Hachiman
Galaxylw909
Hachiman
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 80L
1,306 Elo+
Solo
Chang'e
Chang'e
Masyfur
Chang'e
Level 129
God Stats
7W - 4L
1,585 SR
Queue Stats
26W - 21L
1,425 Elo+
Solo
King Arthur
King Arthur
jjstone20000
King Arthur
Level 84
God Stats
3W - 7L
1,277 SR
Queue Stats
35W - 34L
1,398 Elo+
Solo
Team Averages
Level 97
1,454 SR
1,376 Elo+

VS

Team Averages
Level 75
1,506 SR
1,403 Elo+
Danzaburou
Danzaburou
FiFi94567
Danzaburou
Level 8
God Stats
4W - 2L
1,666 SR
Queue Stats
11W - 11L
1,478 Elo+
Party 1
Ganesha
Ganesha
Peson Chen
Ganesha
Level 109
God Stats
31W - 41L
1,517 SR
Queue Stats
59W - 69L
1,453 Elo+
Party 1
Kukulkan
Kukulkan
blunt-monk
Kukulkan
Level 109
God Stats
1W - 2L
1,334 SR
Queue Stats
236W - 327L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Galaxylw909
Hachiman
14
3 / 2 / 6
11,785
737
20,883
14,844
6,418
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Masyfur
Chang'e
14
4 / 1 / 10
11,807
738
16,667
13,411
5,679
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
jjstone20000
King Arthur
16
8 / 3 / 7
12,975
811
12,645
22,857
26,357
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FiFi94567
Danzaburou
14
6 / 3 / 0
11,979
749
21,370
16,430
8,969
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Peson Chen
Ganesha
13
0 / 3 / 4
10,152
635
6,823
23,249
36,745
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
blunt-monk
Kukulkan
11
0 / 9 / 4
9,785
612
8,147
16,702
8,403
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
15
Kills
6
6
Deaths
15
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FiFi94567
Danzaburou
6
3
0
2
W
Hachiman
Galaxylw909
Hachiman
3
2
6
3
W
Chang'e
Masyfur
Chang'e
4
1
10
9
L
Ganesha
Peson Chen
Ganesha
0
3
4
0.67
L
Kukulkan
blunt-monk
Kukulkan
0
9
4
0.22
W
King Arthur
jjstone20000
King Arthur
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,195
Damage
36,340
51,112
Taken
56,381
38,454
Mitigated
54,117
19,763
Healing
1,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FiFi94567
Danzaburou
21,370
7,136
0
1,231
16,430
8,969
0
4,058
12,372
0
56,212
W
Hachiman
Galaxylw909
Hachiman
20,883
13,943
103
3,506
14,844
6,418
2,464
3,243
11,601
0
58,505
W
Chang'e
Masyfur
Chang'e
16,667
1,519
5,773
5,458
13,411
5,679
328
4,409
9,002
57,770
0
L
Ganesha
Peson Chen
Ganesha
6,823
435
0
0
23,249
36,745
0
7,983
15,266
29,145
0
L
Kukulkan
blunt-monk
Kukulkan
8,147
2,166
70
660
16,702
8,403
0
4,867
11,835
30,171
0
W
King Arthur
jjstone20000
King Arthur
12,645
1,261
365
4,558
22,857
26,357
46
7,532
14,657
0
37,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,567
Gold Earned
31,916
183
Minions Killed
135
0
Camps Cleared
0
844,926
Distance Traveled
787,701
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,979
749
72
5
0
262,123
0
W
Hachiman
11,785
737
75
5
0
260,071
0
W
Chang'e
11,807
738
78
5
0
292,423
2
L
Ganesha
10,152
635
11
1
0
304,213
0
L
Kukulkan
9,785
612
52
3
0
221,365
0
W
King Arthur
12,975
811
30
2
0
292,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role