Player Matchup

Susano
Susano
AnkhMaster
Susano
Level 67
God Stats
1W - 1L
1,711 SR
Queue Stats
71W - 70L
1,475 Elo+
Party 2
Izanami
Izanami
DrTenenbaum
Izanami
Level 8
God Stats
8W - 6L
1,485 SR
Queue Stats
14W - 12L
1,443 Elo+
Party 1
Ne Zha
Ne Zha
SUBASMITE
Ne Zha
Level 69
God Stats
19W - 22L
1,520 SR
Queue Stats
263W - 252L
1,484 Elo+
Solo
Sol
Sol
Shiro2501
Sol
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 20L
1,429 Elo+
Party 2
Horus
Horus
sanek1457
Horus
Level 46
God Stats
1W - 2L
1,529 SR
Queue Stats
40W - 48L
1,391 Elo+
Party 1
Team Averages
Level 41
1,549 SR
1,444 Elo+

VS

Team Averages
Level 79
1,451 SR
1,491 Elo+
Hachiman
Hachiman
 
Hachiman
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BlackBerry79669
Hel
Level 88
God Stats
2W - 2L
1,511 SR
Queue Stats
103W - 112L
1,441 Elo+
Solo
Atlas
Atlas
emionlain
Atlas
Level 76
God Stats
13W - 8L
1,667 SR
Queue Stats
113W - 116L
1,550 Elo+
Solo
Susano
Susano
mereles
Susano
Level 84
God Stats
8W - 5L
1,148 SR
Queue Stats
250W - 213L
1,560 Elo+
Solo
Kali
Kali
pepere7
Kali
Level 81
God Stats
15W - 23L
1,431 SR
Queue Stats
244W - 236L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AnkhMaster
Susano
5
0 / 1 / 0
3,232
646
982
3,664
1,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
DrTenenbaum
Izanami
6
1 / 2 / 0
3,588
718
1,214
3,459
932
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ne Zha
SUBASMITE
Ne Zha
4
0 / 1 / 0
3,262
652
1,029
3,649
1,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 1 / 0
3,466
693
2,775
3,691
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
sanek1457
Horus
7
0 / 2 / 0
3,680
736
1,336
4,623
1,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
6
2 / 1 / 1
3,995
799
2,945
3,464
785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
1 / 1 / 0
4,005
801
1,955
3,247
891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Atlas
emionlain
Atlas
5
0 / 0 / 3
3,594
719
1,575
3,441
1,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Susano
mereles
Susano
5
1 / 0 / 1
3,528
706
1,151
3,983
1,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kali
pepere7
Kali
9
3 / 0 / 0
4,880
976
2,758
5,280
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
2
Kills
7
7
Deaths
2
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
1
1
2.5
L
Susano
AnkhMaster
Susano
0
1
0
0
W
1
1
0
1
L
Izanami
DrTenenbaum
Izanami
1
2
0
0.5
L
Ne Zha
SUBASMITE
Ne Zha
0
1
0
0
L
1
1
0
1
W
Atlas
emionlain
Atlas
0
0
3
1.5
W
Susano
mereles
Susano
1
0
1
1.5
W
Kali
pepere7
Kali
3
0
0
3
L
Horus
sanek1457
Horus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,336
Damage
10,384
19,086
Taken
19,415
6,072
Mitigated
6,338
5,108
Healing
8,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
2,945
1,647
0
1,192
3,464
785
56
0
3,361
0
20,543
L
Susano
AnkhMaster
Susano
982
52
0
721
3,664
1,001
0
555
3,109
0
10,960
W
1,955
333
423
1,845
3,247
891
195
1,535
1,496
23,293
0
L
Izanami
DrTenenbaum
Izanami
1,214
754
0
506
3,459
932
0
526
2,933
0
15,825
L
Ne Zha
SUBASMITE
Ne Zha
1,029
600
0
1,551
3,649
1,367
0
404
3,245
0
7,539
L
2,775
559
0
1,255
3,691
1,060
0
2,045
1,646
14,183
0
W
Atlas
emionlain
Atlas
1,575
718
0
474
3,441
1,888
0
207
3,188
6,462
0
W
Susano
mereles
Susano
1,151
314
0
736
3,983
1,131
0
671
3,212
0
16,318
W
Kali
pepere7
Kali
2,758
1,081
0
4,267
5,280
1,643
14
0
5,280
0
29,553
L
Horus
sanek1457
Horus
1,336
643
0
1,075
4,623
1,712
0
0
4,623
0
17,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,228
Gold Earned
20,002
127
Minions Killed
167
0
Camps Cleared
0
518,570
Distance Traveled
594,615
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
3,995
799
25
5
0
104,194
3
L
Susano
3,232
646
22
4
0
122,966
0
W
Hel
4,005
801
43
9
0
115,711
0
L
Izanami
3,588
718
41
8
0
107,058
0
L
Ne Zha
3,262
652
7
1
0
81,622
2
L
Sol
3,466
693
21
4
0
86,301
0
W
Atlas
3,594
719
12
2
0
121,397
2
W
Susano
3,528
706
33
7
0
140,045
0
W
Kali
4,880
976
54
11
0
113,268
0
L
Horus
3,680
736
36
7
0
120,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role