Player Matchup

Achilles
Achilles
 
Achilles
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
DL1R MeW
Osiris
Level 68
God Stats
1W - 8L
1,318 SR
Queue Stats
177W - 188L
1,481 Elo+
Party 1
Nu Wa
Nu Wa
Er3n jager
Nu Wa
Level 107
God Stats
1W - 1L
1,699 SR
Queue Stats
61W - 59L
1,464 Elo+
Party 1
Ares
Ares
Pinatalllama
Ares
Level 124
God Stats
5W - 2L
1,959 SR
Queue Stats
164W - 168L
1,508 Elo+
Solo
Maui
Maui
salutoi
Maui
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 74L
1,473 Elo+
Party 1
Team Averages
Level 105
1,595 SR
1,485 Elo+

VS

Team Averages
Level 133
1,529 SR
1,471 Elo+
Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
StudCarter
Charybdis
Level 158
God Stats
15W - 9L
1,529 SR
Queue Stats
398W - 353L
1,578 Elo+
Solo
Hercules
Hercules
WHIPDATASS
Hercules
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 30L
1,500 Elo+
Solo
Bacchus
Bacchus
pigdaddy
Bacchus
Level 49
God Stats
4W - 5L
1,708 SR
Queue Stats
30W - 36L
1,477 Elo+
Solo
Tyr
Tyr
你家猫会后空翻吗
Tyr
Level 200
God Stats
2W - 1L
1,405 SR
Queue Stats
150W - 103L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
1 / 1 / 0
4,652
465
2,870
6,806
2,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Osiris
DL1R MeW
Osiris
9
0 / 2 / 0
5,046
505
1,810
6,485
4,777
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
7
0 / 2 / 0
4,208
421
2,737
2,803
762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 2 / 0
4,785
479
2,721
5,930
4,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Maui
salutoi
Maui
7
0 / 2 / 0
4,618
462
1,239
7,263
3,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 1 / 0
5,532
553
3,604
3,227
832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
StudCarter
Charybdis
9
3 / 0 / 1
5,600
560
2,686
5,038
1,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
WHIPDATASS
Hercules
9
1 / 0 / 2
5,289
529
1,509
6,371
2,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
pigdaddy
Bacchus
6
1 / 0 / 3
4,600
460
2,526
5,015
4,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 0 / 0
6,397
640
4,155
4,775
3,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
9
9
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
0
1
W
Janus
 
Janus
1
1
0
1
L
Osiris
DL1R MeW
Osiris
0
2
0
0
L
Nu Wa
0
2
0
0
L
0
2
0
0
W
Charybdis
StudCarter
Charybdis
3
0
1
3.5
W
Hercules
WHIPDATASS
Hercules
1
0
2
2
W
Bacchus
pigdaddy
Bacchus
1
0
3
2.5
L
Maui
salutoi
Maui
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,377
Damage
14,480
29,287
Taken
24,426
15,857
Mitigated
13,191
4,607
Healing
9,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,870
620
0
1,197
6,806
2,679
0
3,207
3,599
0
19,811
W
Janus
 
Janus
3,604
216
0
1,015
3,227
832
239
555
2,672
41,691
0
L
Osiris
DL1R MeW
Osiris
1,810
601
0
746
6,485
4,777
0
232
6,253
0
29,628
L
Nu Wa
2,737
838
0
360
2,803
762
0
642
2,161
23,813
0
L
2,721
242
0
1,804
5,930
4,171
0
1,884
4,046
14,606
0
W
Charybdis
StudCarter
Charybdis
2,686
1,666
0
1,689
5,038
1,545
0
1,527
3,511
0
34,819
W
Hercules
WHIPDATASS
Hercules
1,509
235
0
1,697
6,371
2,543
0
830
5,541
0
35,415
W
Bacchus
pigdaddy
Bacchus
2,526
840
0
2,386
5,015
4,386
0
2,936
2,079
6,874
0
L
Maui
salutoi
Maui
1,239
422
0
500
7,263
3,468
0
165
7,098
30,550
0
W
4,155
554
0
3,012
4,775
3,885
0
849
3,926
0
47,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,309
Gold Earned
27,418
177
Minions Killed
287
0
Camps Cleared
0
938,626
Distance Traveled
922,839
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,652
465
25
3
0
196,922
0
W
Janus
5,532
553
57
6
0
183,453
0
L
Osiris
5,046
505
50
5
0
194,391
0
L
Nu Wa
4,208
421
38
4
0
181,414
0
L
Ares
4,785
479
11
1
0
167,528
0
W
Charybdis
5,600
560
66
7
0
153,117
0
W
Hercules
5,289
529
69
7
0
229,184
0
W
Bacchus
4,600
460
8
1
0
170,842
4
L
Maui
4,618
462
53
5
0
198,371
0
W
Tyr
6,397
640
87
9
0
186,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role