Player Matchup

Poseidon
Poseidon
Dumsterfire08
Poseidon
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 68L
1,334 Elo+
Solo
He Bo
He Bo
IsSanaGay
He Bo
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 18L
1,362 Elo+
Solo
Apollo
Apollo
MajigJamin
Apollo
Level 158
God Stats
1W - 2L
1,254 SR
Queue Stats
195W - 197L
1,522 Elo+
Solo
Hel
Hel
killdagain98
Hel
Level 141
God Stats
1W - 1L
1,549 SR
Queue Stats
120W - 121L
1,480 Elo+
Solo
Thanatos
Thanatos
lIIIllIIIllII-_-
Thanatos
Level 126
God Stats
4W - 6L
1,388 SR
Queue Stats
513W - 510L
1,498 Elo+
Solo
Team Averages
Level 95
1,438 SR
1,439 Elo+

VS

Team Averages
Level 104
1,558 SR
1,490 Elo+
Cerberus
Cerberus
BigWhiffy
Cerberus
Level 128
God Stats
5W - 12L
1,335 SR
Queue Stats
239W - 262L
1,460 Elo+
Solo
Tiamat
Tiamat
NightHawk587
Tiamat
Level 70
God Stats
5W - 4L
1,704 SR
Queue Stats
116W - 122L
1,482 Elo+
Party 1
Hel
Hel
TheGreatBidoofs
Hel
Level 148
God Stats
1W - 0L
1,715 SR
Queue Stats
51W - 31L
1,569 Elo+
Solo
Sobek
Sobek
battle-stoner
Sobek
Level 146
God Stats
3W - 1L
1,727 SR
Queue Stats
76W - 53L
1,540 Elo+
Solo
Arachne
Arachne
dreahmin
Arachne
Level 29
God Stats
1W - 1L
1,307 SR
Queue Stats
40W - 52L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Dumsterfire08
Poseidon
11
1 / 6 / 2
6,955
632
7,351
10,407
3,636
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

He Bo
IsSanaGay
He Bo
14
3 / 5 / 2
7,856
714
10,601
9,950
4,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
MajigJamin
Apollo
17
2 / 3 / 5
9,256
841
5,685
11,311
5,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 5 / 5
7,935
721
7,635
14,150
8,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

8
1 / 3 / 1
6,449
586
2,386
4,207
1,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigWhiffy
Cerberus
16
4 / 2 / 16
9,428
857
10,109
14,647
14,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
16
7 / 1 / 13
9,809
892
13,733
7,890
5,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
5 / 1 / 13
9,778
889
10,696
8,582
4,241
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 12
8,357
760
5,419
15,306
18,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
dreahmin
Arachne
16
6 / 2 / 8
9,510
865
6,929
9,272
5,521
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
84
9
Kills
22
22
Deaths
9
15
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BigWhiffy
Cerberus
4
2
16
6
L
Poseidon
Dumsterfire08
Poseidon
1
6
2
0.33
L
He Bo
IsSanaGay
He Bo
3
5
2
0.8
L
Apollo
MajigJamin
Apollo
2
3
5
1.5
W
Tiamat
7
1
13
13.5
W
5
1
13
11.5
W
0
3
12
2
W
Arachne
dreahmin
Arachne
6
2
8
5
L
2
5
5
0.9
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,658
Damage
46,886
50,025
Taken
55,697
23,761
Mitigated
48,466
16,638
Healing
28,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BigWhiffy
Cerberus
10,109
108
1,305
3,268
14,647
14,756
386
6,861
7,786
20,559
0
L
Poseidon
Dumsterfire08
Poseidon
7,351
636
120
145
10,407
3,636
0
9,057
841
15,914
0
L
He Bo
IsSanaGay
He Bo
10,601
681
644
721
9,950
4,532
0
6,352
3,274
16,290
0
L
Apollo
MajigJamin
Apollo
5,685
3,870
339
1,685
11,311
5,345
0
9,100
1,570
0
30,126
W
Tiamat
13,733
234
371
1,688
7,890
5,720
2,456
4,656
3,234
20,267
0
W
10,696
941
7,789
4,982
8,582
4,241
1,501
4,404
4,178
28,809
0
W
5,419
180
1,726
4,442
15,306
18,228
121
4,789
10,517
8,636
0
W
Arachne
dreahmin
Arachne
6,929
3,376
889
2,387
9,272
5,521
2,243
4,877
4,395
0
13,957
L
7,635
282
7,773
4,860
14,150
8,804
0
10,620
2,779
12,516
0
L
2,386
53
0
351
4,207
1,444
0
2,517
1,604
0
2,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,451
Gold Earned
46,882
123
Minions Killed
119
0
Camps Cleared
0
753,941
Distance Traveled
1,024,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,428
857
25
2
0
215,695
0
L
Poseidon
6,955
632
18
2
0
124,808
0
L
He Bo
7,856
714
12
1
0
167,486
0
L
Apollo
9,256
841
78
7
0
175,540
0
W
Tiamat
9,809
892
21
2
0
201,042
0
W
Hel
9,778
889
47
4
0
190,963
0
W
Sobek
8,357
760
5
0
0
188,005
0
W
Arachne
9,510
865
21
2
0
228,922
0
L
Hel
7,935
721
13
1
0
217,305
0
L
Thanatos
6,449
586
2
0
0
68,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role