Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Chigooo
Hel
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 54L
1,635 Elo+
Solo
Khepri
Khepri
EVLRED
Khepri
Level 143
God Stats
2W - 4L
1,693 SR
Queue Stats
47W - 136L
1,350 Elo+
Party 2
Tyr
Tyr
Lolz_AVATAR_
Tyr
Level 154
God Stats
6W - 12L
1,531 SR
Queue Stats
184W - 319L
1,324 Elo+
Party 2
Hachiman
Hachiman
RhysezPiecez
Hachiman
Level 88
God Stats
8W - 11L
1,595 SR
Queue Stats
381W - 390L
1,486 Elo+
Solo
Team Averages
Level 133
1,564 SR
1,459 Elo+

VS

Team Averages
Level 124
1,552 SR
1,500 Elo+
Aphrodite
Aphrodite
CaptSolace
Aphrodite
Level 128
God Stats
1W - 1L
1,483 SR
Queue Stats
19W - 16L
1,449 Elo+
Solo
Baron Samedi
Baron Samedi
MannyV
Baron Samedi
Level 154
God Stats
27W - 24L
1,768 SR
Queue Stats
411W - 362L
1,565 Elo+
Solo
Anhur
Anhur
SLATTGOD2001
Anhur
Level 126
God Stats
12W - 10L
1,538 SR
Queue Stats
270W - 231L
1,573 Elo+
Solo
Hachiman
Hachiman
WashedUpSanga
Hachiman
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 125L
1,403 Elo+
Party 1
Guan Yu
Guan Yu
kmapple56
Guan Yu
Level 108
God Stats
9W - 9L
1,470 SR
Queue Stats
269W - 329L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 1 / 0
7,183
479
5,726
12,975
4,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hel
14
4 / 6 / 1
8,549
570
13,030
14,975
5,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Khepri
EVLRED
Khepri
10
0 / 4 / 0
6,626
442
3,161
17,508
18,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
0 / 3 / 0
7,148
477
4,343
16,286
13,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hachiman
RhysezPiecez
Hachiman
13
0 / 3 / 0
7,670
511
6,786
10,681
3,835
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CaptSolace
Aphrodite
13
2 / 0 / 8
8,271
551
6,211
8,897
7,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
MannyV
Baron Samedi
14
3 / 1 / 9
8,912
594
13,429
11,902
6,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
8 / 2 / 6
9,625
642
15,750
15,419
6,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hachiman
WashedUpSanga
Hachiman
15
1 / 0 / 1
8,601
573
6,988
10,104
4,042
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
kmapple56
Guan Yu
14
3 / 2 / 6
8,885
592
13,870
11,571
13,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
5
Kills
17
17
Deaths
5
1
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
1
0
1
W
Aphrodite
CaptSolace
Aphrodite
2
0
8
6
L
Hel
4
6
1
0.75
L
Khepri
EVLRED
Khepri
0
4
0
0
L
0
3
0
0
W
Baron Samedi
MannyV
Baron Samedi
3
1
9
7.5
L
Hachiman
RhysezPiecez
Hachiman
0
3
0
0
W
8
2
6
5.5
W
Hachiman
WashedUpSanga
Hachiman
1
0
1
1.5
W
Guan Yu
kmapple56
Guan Yu
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,046
Damage
56,248
72,425
Taken
57,893
47,115
Mitigated
37,941
18,252
Healing
31,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,726
1,981
0
1,515
12,975
4,848
0
4,841
8,134
0
64,507
W
Aphrodite
CaptSolace
Aphrodite
6,211
1,043
4,709
5,929
8,897
7,490
56
2,934
5,963
31,660
0
L
Hel
13,030
1,152
1,837
5,357
14,975
5,640
0
4,490
10,395
75,624
0
L
Khepri
EVLRED
Khepri
3,161
93
0
2,087
17,508
18,799
0
9,545
7,913
15,783
0
L
4,343
352
0
3,713
16,286
13,993
280
576
14,526
0
45,256
W
Baron Samedi
MannyV
Baron Samedi
13,429
907
771
4,221
11,902
6,258
183
6,664
5,238
77,344
0
L
Hachiman
RhysezPiecez
Hachiman
6,786
4,177
0
3,743
10,681
3,835
0
188
10,493
0
70,779
W
15,750
9,228
0
7,227
15,419
6,296
0
4,108
11,311
0
79,799
W
Hachiman
WashedUpSanga
Hachiman
6,988
3,597
0
5,407
10,104
4,042
942
884
9,220
0
78,559
W
Guan Yu
kmapple56
Guan Yu
13,870
2,309
140
2,822
11,571
13,855
198
1,766
9,805
0
62,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,176
Gold Earned
44,294
456
Minions Killed
511
0
Camps Cleared
0
1,482,032
Distance Traveled
1,509,086
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,183
479
98
7
0
348,629
0
W
Aphrodite
8,271
551
48
3
0
290,690
5
L
Hel
8,549
570
129
9
0
302,596
0
L
Khepri
6,626
442
14
1
0
292,992
4
L
Tyr
7,148
477
88
6
0
260,614
0
W
Baron Samedi
8,912
594
124
8
0
299,417
0
L
Hachiman
7,670
511
127
8
0
277,201
0
W
Anhur
9,625
642
111
7
0
328,864
0
W
Hachiman
8,601
573
135
9
0
296,487
0
W
Guan Yu
8,885
592
93
6
0
293,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role