Player Matchup

Mercury
Mercury
HUAPA456
Mercury
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
321W - 299L
1,543 Elo+
Solo
Ymir
Ymir
Jacob_1-3
Ymir
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
He Bo
He Bo
Ya_Boi_Devin
He Bo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
charlespok
Izanami
Level 150
God Stats
0W - 2L
1,648 SR
Queue Stats
16W - 20L
1,552 Elo+
Party 3
Hel
Hel
tooreal229
Hel
Level 166
God Stats
2W - 2L
1,715 SR
Queue Stats
66W - 55L
1,594 Elo+
Party 3
Team Averages
Level 94
1,573 SR
1,538 Elo+

VS

Team Averages
Level 123
1,607 SR
1,498 Elo+
Mercury
Mercury
Healer Main9131
Mercury
Level 149
God Stats
15W - 6L
1,605 SR
Queue Stats
376W - 370L
1,467 Elo+
Solo
Nike
Nike
Kemikalz
Nike
Level 138
God Stats
8W - 3L
1,733 SR
Queue Stats
62W - 48L
1,516 Elo+
Party 1
Ishtar
Ishtar
RapturousDragoon
Ishtar
Level 113
God Stats
11W - 4L
1,795 SR
Queue Stats
42W - 38L
1,495 Elo+
Party 1
Agni
Agni
Samael_Fh
Agni
Level 128
God Stats
9W - 12L
1,401 SR
Queue Stats
71W - 79L
1,436 Elo+
Solo
Cerberus
Cerberus
Smg4Fun
Cerberus
Level 87
God Stats
3W - 3L
1,500 SR
Queue Stats
215W - 151L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HUAPA456
Mercury
13
6 / 3 / 0
7,686
591
5,145
11,723
4,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
9
0 / 0 / 1
5,390
415
1,275
5,770
4,998
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

9
0 / 4 / 0
5,422
417
3,460
6,311
1,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
charlespok
Izanami
12
0 / 1 / 1
6,973
536
2,905
8,020
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 4
7,538
580
9,129
8,771
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 2
7,399
569
4,892
11,415
4,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nike
12
2 / 0 / 2
7,322
563
4,453
7,464
4,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 1 / 2
7,279
560
4,449
4,984
2,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
12
0 / 3 / 1
6,753
519
5,065
7,039
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Smg4Fun
Cerberus
12
4 / 0 / 2
7,608
585
6,071
10,599
7,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
8
Kills
10
10
Deaths
8
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
HUAPA456
Mercury
6
3
0
2
W
3
4
2
1
L
Ymir
0
0
1
0.5
W
Nike
2
0
2
3
W
1
1
2
2
W
Agni
0
3
1
0.17
W
Cerberus
Smg4Fun
Cerberus
4
0
2
5
L
0
4
0
0
L
Izanami
charlespok
Izanami
0
1
1
0.5
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,914
Damage
24,930
40,595
Taken
41,501
17,693
Mitigated
21,052
11,160
Healing
9,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
HUAPA456
Mercury
5,145
2,595
0
4,076
11,723
4,813
0
1,263
10,460
0
54,543
W
4,892
2,802
0
806
11,415
4,359
22
2,559
8,856
0
59,671
L
Ymir
1,275
112
61
237
5,770
4,998
0
896
4,874
20,185
0
W
Nike
4,453
410
0
2,000
7,464
4,934
0
3,305
4,159
0
46,544
W
4,449
2,999
0
1,344
4,984
2,045
364
1,119
3,865
0
50,100
W
Agni
5,065
517
0
395
7,039
2,353
0
4,683
2,356
49,410
0
W
Cerberus
Smg4Fun
Cerberus
6,071
382
1,579
3,411
10,599
7,361
0
3,017
7,582
30,680
0
L
3,460
327
0
0
6,311
1,700
265
806
5,505
31,188
0
L
Izanami
charlespok
Izanami
2,905
1,130
0
2,735
8,020
3,037
0
2,490
5,530
0
55,108
L
9,129
473
366
3,685
8,771
3,145
0
5,681
3,090
57,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,009
Gold Earned
36,361
386
Minions Killed
396
0
Camps Cleared
0
1,267,710
Distance Traveled
1,309,892
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,686
591
90
7
0
306,577
0
W
Mercury
7,399
569
84
6
0
300,907
0
L
Ymir
5,390
415
32
2
0
208,791
0
W
Nike
7,322
563
71
5
0
251,685
0
W
Ishtar
7,279
560
92
7
0
230,499
0
W
Agni
6,753
519
95
7
0
253,194
0
W
Cerberus
7,608
585
54
4
0
273,607
4
L
He Bo
5,422
417
48
4
0
225,555
0
L
Izanami
6,973
536
113
9
0
244,237
2
L
Hel
7,538
580
103
8
0
282,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role