Player Matchup

Bacchus
Bacchus
Jadeblood
Bacchus
Level 107
God Stats
0W - 1L
1,259 SR
Queue Stats
25W - 29L
1,038 Elo+
Party 2
Ix Chel
Ix Chel
NeoVid
Ix Chel
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,297 Elo+
Party 2
Arachne
Arachne
boncy100
Arachne
Level 102
God Stats
0W - 1L
1,679 SR
Queue Stats
27W - 39L
1,103 Elo+
Party 2
Team Averages
Level 104
1,479 SR
1,146 Elo+

VS

Team Averages
Level 56
1,632 SR
1,400 Elo+
Hachiman
Hachiman
DJKP70
Hachiman
Level 66
God Stats
2W - 1L
1,595 SR
Queue Stats
8W - 7L
1,381 Elo+
Party 1
Aphrodite
Aphrodite
KlaedinGrey
Aphrodite
Level 13
God Stats
2W - 1L
1,800 SR
Queue Stats
4W - 2L
1,482 Elo+
Party 1
Sylvanus
Sylvanus
ttaarryynnxxoo
Sylvanus
Level 89
God Stats
4W - 10L
1,500 SR
Queue Stats
57W - 52L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jadeblood
Bacchus
11
0 / 5 / 1
8,150
627
9,434
16,755
13,463
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
NeoVid
Ix Chel
11
1 / 6 / 0
8,616
663
10,345
12,740
5,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
boncy100
Arachne
9
0 / 5 / 0
7,706
593
5,710
14,290
7,511
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DJKP70
Hachiman
14
10 / 1 / 5
11,304
870
19,866
8,481
3,993
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
KlaedinGrey
Aphrodite
13
4 / 0 / 11
10,019
771
8,108
10,301
10,805
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
13
2 / 0 / 14
9,856
758
8,399
17,488
18,222
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
46
1
Kills
16
16
Deaths
1
1
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hachiman
DJKP70
Hachiman
10
1
5
12.5
L
Bacchus
Jadeblood
Bacchus
0
5
1
0.1
W
Aphrodite
KlaedinGrey
Aphrodite
4
0
11
9.5
L
Ix Chel
NeoVid
Ix Chel
1
6
0
0.17
L
Arachne
boncy100
Arachne
0
5
0
0
W
Sylvanus
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,489
Damage
36,373
43,785
Taken
36,270
26,170
Mitigated
33,020
8,303
Healing
20,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
DJKP70
Hachiman
19,866
14,979
0
2,305
8,481
3,993
2,205
4,026
4,455
0
70,016
L
Bacchus
Jadeblood
Bacchus
9,434
1,072
60
1,173
16,755
13,463
0
7,320
9,435
22,416
43
W
Aphrodite
KlaedinGrey
Aphrodite
8,108
2,535
5,378
4,529
10,301
10,805
412
6,327
3,974
26,270
0
L
Ix Chel
NeoVid
Ix Chel
10,345
970
1,934
2,431
12,740
5,196
0
4,228
8,512
39,332
0
L
Arachne
boncy100
Arachne
5,710
2,408
0
2,705
14,290
7,511
0
5,211
9,079
0
12,490
W
Sylvanus
8,399
2,077
3,393
5,136
17,488
18,222
376
9,880
7,608
24,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,472
Gold Earned
31,179
95
Minions Killed
141
0
Camps Cleared
0
643,220
Distance Traveled
648,957
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,304
870
92
7
0
216,717
0
L
Bacchus
8,150
627
18
1
0
209,169
6
W
Aphrodite
10,019
771
29
2
0
215,147
0
L
Ix Chel
8,616
663
65
5
0
193,542
0
L
Arachne
7,706
593
12
1
0
240,509
0
W
Sylvanus
9,856
758
20
2
0
217,093
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role