Player Matchup

Raijin
Raijin
 
Raijin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Djafchyma974
Scylla
Level 139
God Stats
14W - 13L
1,269 SR
Queue Stats
582W - 584L
1,473 Elo+
Party 2
Lancelot
Lancelot
JMMlimited6897
Lancelot
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 184L
1,489 Elo+
Solo
Hercules
Hercules
Shoot4head
Hercules
Level 26
God Stats
0W - 2L
1,246 SR
Queue Stats
64W - 74L
1,423 Elo+
Solo
Bakasura
Bakasura
rocks97410
Bakasura
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
577W - 603L
1,496 Elo+
Party 2
Team Averages
Level 107
1,403 SR
1,476 Elo+

VS

Team Averages
Level 86
1,554 SR
1,465 Elo+
Mercury
Mercury
B00B00KEY
Mercury
Level 66
God Stats
2W - 0L
1,625 SR
Queue Stats
61W - 57L
1,512 Elo+
Party 1
Tsukuyomi
Tsukuyomi
etjhu
Tsukuyomi
Level 89
God Stats
5W - 3L
1,477 SR
Queue Stats
176W - 172L
1,455 Elo+
Solo
Sobek
Sobek
keithygyf28
Sobek
Level 85
God Stats
6W - 2L
1,693 SR
Queue Stats
194W - 206L
1,421 Elo+
Solo
Bakasura
Bakasura
mr snuggles9999
Bakasura
Level 144
God Stats
2W - 3L
1,492 SR
Queue Stats
179W - 173L
1,526 Elo+
Party 1
Ymir
Ymir
ruslan13russ
Ymir
Level 47
God Stats
3W - 0L
1,483 SR
Queue Stats
55W - 54L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
4 / 3 / 4
9,211
837
27,404
10,030
3,734
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
15
1 / 2 / 8
8,199
745
12,620
5,867
1,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
13
4 / 5 / 4
7,989
726
6,819
12,315
7,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
Shoot4head
Hercules
13
1 / 1 / 8
7,268
661
5,291
11,702
12,595
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
rocks97410
Bakasura
13
0 / 4 / 8
7,240
658
2,399
11,643
10,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
B00B00KEY
Mercury
16
4 / 3 / 8
8,916
811
6,426
9,826
4,194
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
etjhu
Tsukuyomi
16
5 / 1 / 8
8,988
817
18,818
11,043
5,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
0 / 4 / 6
7,640
695
4,319
14,345
13,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
17
6 / 1 / 5
9,255
841
13,371
16,940
15,251
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 1 / 3
7,444
677
4,777
15,282
10,108
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
45
10
Kills
15
15
Deaths
10
32
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
4
3
4
2
W
Mercury
B00B00KEY
Mercury
4
3
8
2.67
L
Scylla
1
2
8
2.5
L
Lancelot
4
5
4
1.2
L
Hercules
Shoot4head
Hercules
1
1
8
5
W
Tsukuyomi
etjhu
Tsukuyomi
5
1
8
9
W
0
4
6
0.75
W
Bakasura
6
1
5
8.5
L
Bakasura
rocks97410
Bakasura
0
4
8
1
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,533
Damage
47,711
51,557
Taken
67,436
36,008
Mitigated
47,968
17,801
Healing
25,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
27,404
4,522
840
3,101
10,030
3,734
0
929
8,001
53,663
0
W
Mercury
B00B00KEY
Mercury
6,426
1,087
1,729
1,526
9,826
4,194
0
4,604
5,181
0
15,166
L
Scylla
12,620
1,507
1,018
1,324
5,867
1,894
0
950
4,681
25,342
0
L
Lancelot
6,819
940
962
1,725
12,315
7,440
0
2,373
8,986
0
11,076
L
Hercules
Shoot4head
Hercules
5,291
816
769
5,668
11,702
12,595
0
2,928
7,427
0
11,331
W
Tsukuyomi
etjhu
Tsukuyomi
18,818
3,215
913
2,023
11,043
5,163
0
5,672
5,284
0
36,764
W
4,319
207
1,011
2,281
14,345
13,252
133
9,112
5,010
6,803
0
W
Bakasura
13,371
7,505
1,434
6,665
16,940
15,251
43
10,477
6,124
0
15,648
L
Bakasura
rocks97410
Bakasura
2,399
1,302
616
1,778
11,643
10,345
0
1,612
8,980
0
4,331
W
4,777
329
2,299
5,351
15,282
10,108
0
10,159
4,987
9,407
304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,907
Gold Earned
42,243
125
Minions Killed
117
0
Camps Cleared
0
1,009,199
Distance Traveled
1,064,710
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,211
837
64
6
0
177,231
0
W
Mercury
8,916
811
23
2
0
247,008
0
L
Scylla
8,199
745
33
3
0
201,170
0
L
Lancelot
7,989
726
7
1
0
193,600
0
L
Hercules
7,268
661
8
1
0
225,425
0
W
Tsukuyomi
8,988
817
35
3
0
249,013
0
W
Sobek
7,640
695
3
0
0
200,697
0
W
Bakasura
9,255
841
51
5
0
228,770
0
L
Bakasura
7,240
658
13
1
0
211,773
0
W
Ymir
7,444
677
5
0
0
139,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role