Player Matchup

Olorun
Olorun
Beansan222
Olorun
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,468 Elo+
Party 2
Maui
Maui
Dannykunn
Maui
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 34L
1,440 Elo+
Party 2
Medusa
Medusa
landeez
Medusa
Level 40
God Stats
7W - 5L
1,500 SR
Queue Stats
41W - 44L
1,440 Elo+
Party 2
Team Averages
Level 52
1,500 SR
1,449 Elo+

VS

Team Averages
Level 38
1,549 SR
1,307 Elo+
Gilgamesh
Gilgamesh
Cashew213
Gilgamesh
Level 10
God Stats
1W - 0L
1,648 SR
Queue Stats
2W - 1L
1,411 Elo+
Party 1
Janus
Janus
KeeganR049572
Janus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 69L
1,299 Elo+
Party 1
Heimdallr
Heimdallr
Taken-TwistYT
Heimdallr
Level 77
God Stats
1W - 3L
1,500 SR
Queue Stats
82W - 79L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Beansan222
Olorun
10
2 / 8 / 1
8,208
746
7,329
12,060
5,350
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Maui
11
1 / 2 / 3
8,242
749
4,102
14,630
13,841
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
landeez
Medusa
12
2 / 2 / 2
8,549
777
9,811
10,947
4,623
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cashew213
Gilgamesh
10
0 / 2 / 7
8,172
743
5,967
13,679
11,547
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 1 / 6
9,782
889
13,082
7,852
3,150
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Taken-TwistYT
Heimdallr
13
8 / 2 / 2
10,058
914
10,870
7,619
3,882
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
12
12
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Olorun
Beansan222
Olorun
2
8
1
0.31
W
Gilgamesh
Cashew213
Gilgamesh
0
2
7
1.75
L
Maui
1
2
3
1.25
W
4
1
6
7
W
Heimdallr
Taken-TwistYT
Heimdallr
8
2
2
4.5
L
Medusa
landeez
Medusa
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,242
Damage
29,919
37,637
Taken
29,150
23,814
Mitigated
18,579
9,436
Healing
2,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Beansan222
Olorun
7,329
3,762
652
2,124
12,060
5,350
0
4,876
7,181
25,247
0
W
Gilgamesh
Cashew213
Gilgamesh
5,967
1,907
0
513
13,679
11,547
264
5,416
8,263
0
18,014
L
Maui
4,102
1,779
0
2,858
14,630
13,841
0
3,893
10,737
14,569
0
W
13,082
651
65
754
7,852
3,150
454
3,686
4,166
43,783
0
W
Heimdallr
Taken-TwistYT
Heimdallr
10,870
5,791
0
1,528
7,619
3,882
947
2,670
4,949
0
26,677
L
Medusa
landeez
Medusa
9,811
5,735
0
3,802
10,947
4,623
0
4,757
6,190
0
38,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,999
Gold Earned
28,012
83
Minions Killed
95
0
Camps Cleared
0
616,248
Distance Traveled
665,634
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,208
746
30
3
0
206,905
0
W
Gilgamesh
8,172
743
16
1
0
218,581
0
L
Maui
8,242
749
15
1
0
201,553
0
W
Janus
9,782
889
56
5
0
225,433
0
W
Heimdallr
10,058
914
23
2
0
221,620
0
L
Medusa
8,549
777
38
3
0
207,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role