Player Matchup

Cthulhu
Cthulhu
Dankmemeskringe
Cthulhu
Level 24
God Stats
15W - 9L
1,790 SR
Queue Stats
154W - 129L
1,565 Elo+
Party 1
Sun Wukong
Sun Wukong
SoonWudang
Sun Wukong
Level 25
God Stats
13W - 6L
1,786 SR
Queue Stats
270W - 227L
1,583 Elo+
Party 1
Ix Chel
Ix Chel
ThatOneBadGuy
Ix Chel
Level 64
God Stats
4W - 6L
1,577 SR
Queue Stats
440W - 388L
1,574 Elo+
Party 1
Ishtar
Ishtar
ThatOneManinGuy
Ishtar
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,721 Elo+
Party 1
Mercury
Mercury
ThatOneWyattGuy
Mercury
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 49L
1,460 Elo+
Party 1
Team Averages
Level 58
1,631 SR
1,581 Elo+

VS

Team Averages
Level 87
1,662 SR
1,557 Elo+
Ah Puch
Ah Puch
FFSRandomName
Ah Puch
Level 148
God Stats
1W - 0L
1,435 SR
Queue Stats
65W - 62L
1,551 Elo+
Solo
Ishtar
Ishtar
Fernanman
Ishtar
Level 121
God Stats
8W - 2L
1,782 SR
Queue Stats
126W - 102L
1,664 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TaZeUnknown
Morgan Le Fay
Level 33
God Stats
21W - 13L
1,714 SR
Queue Stats
76W - 57L
1,549 Elo+
Party 2
Bellona
Bellona
bndiballs
Bellona
Level 45
God Stats
19W - 15L
1,737 SR
Queue Stats
36W - 45L
1,459 Elo+
Party 2
Thor
Thor
uTWrecksTBE
Thor
Level 88
God Stats
15W - 13L
1,642 SR
Queue Stats
129W - 107L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
7,531
443
5,260
10,266
9,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
SoonWudang
Sun Wukong
14
2 / 5 / 3
9,087
535
11,931
18,333
16,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
16
4 / 4 / 1
9,890
582
10,868
15,017
6,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 5 / 3
7,845
461
4,242
11,411
4,224
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 8 / 3
9,234
543
8,310
17,222
6,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
1 / 3 / 8
8,103
477
12,040
17,885
16,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
Fernanman
Ishtar
17
6 / 3 / 1
10,350
609
11,410
12,206
5,421
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
TaZeUnknown
Morgan Le Fay
16
3 / 2 / 6
9,743
573
8,645
6,803
3,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
bndiballs
Bellona
16
4 / 4 / 3
9,446
556
7,517
16,918
17,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

16
10 / 1 / 4
10,584
623
14,755
13,989
6,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
13
Kills
24
24
Deaths
13
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Ah Puch
1
3
8
1.67
W
Ishtar
Fernanman
Ishtar
6
3
1
2.17
L
Sun Wukong
SoonWudang
Sun Wukong
2
5
3
0.7
W
Morgan Le Fay
TaZeUnknown
Morgan Le Fay
3
2
6
3
L
Ix Chel
4
4
1
1.13
L
1
5
3
0.5
L
5
8
3
0.81
W
Bellona
bndiballs
Bellona
4
4
3
1.38
W
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,611
Damage
54,367
72,249
Taken
67,801
43,760
Mitigated
48,468
13,344
Healing
21,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,260
512
0
1,198
10,266
9,976
0
5,468
4,683
22,271
0
W
Ah Puch
12,040
598
0
9,059
17,885
16,603
379
6,901
10,984
42,908
0
W
Ishtar
Fernanman
Ishtar
11,410
7,104
0
5,091
12,206
5,421
3,249
1,828
10,378
0
89,456
L
Sun Wukong
SoonWudang
Sun Wukong
11,931
4,810
0
3,929
18,333
16,586
616
2,860
15,439
0
72,078
W
Morgan Le Fay
TaZeUnknown
Morgan Le Fay
8,645
729
0
894
6,803
3,038
1,401
2,354
4,449
73,685
0
L
Ix Chel
10,868
1,423
361
3,463
15,017
6,031
598
6,524
8,164
79,875
0
L
4,242
2,331
0
3,400
11,411
4,224
0
1,367
10,044
0
45,158
L
8,310
5,387
0
993
17,222
6,943
0
3,857
13,234
0
57,698
W
Bellona
bndiballs
Bellona
7,517
3,116
0
4,877
16,918
17,303
69
1,605
15,313
0
62,047
W
14,755
3,212
0
1,783
13,989
6,103
1,404
3,440
10,549
0
79,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,587
Gold Earned
48,226
425
Minions Killed
521
0
Camps Cleared
0
1,630,928
Distance Traveled
1,609,026
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,531
443
32
2
0
345,957
0
W
Ah Puch
8,103
477
36
2
0
309,494
5
W
Ishtar
10,350
609
152
9
0
293,635
0
L
Sun Wukong
9,087
535
120
7
0
299,928
0
W
Morgan Le Fay
9,743
573
118
7
0
319,873
3
L
Ix Chel
9,890
582
120
7
0
318,102
0
L
Ishtar
7,845
461
73
4
0
303,801
0
L
Mercury
9,234
543
80
5
0
363,140
0
W
Bellona
9,446
556
105
6
0
329,687
3
W
Thor
10,584
623
110
6
0
356,337
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role