Player Matchup

Ullr
Ullr
Aonyx
Ullr
Level 167
God Stats
5W - 5L
1,349 SR
Queue Stats
277W - 284L
1,586 Elo+
Party 2
Hun Batz
Hun Batz
GON_KILLUA15
Hun Batz
Level 159
God Stats
1W - 0L
1,315 SR
Queue Stats
131W - 111L
1,538 Elo+
Solo
Bacchus
Bacchus
Sylvium
Bacchus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,500 Elo+
Party 2
Susano
Susano
Unbindingblock6
Susano
Level 210
God Stats
10W - 14L
1,493 SR
Queue Stats
461W - 433L
1,532 Elo+
Solo
Guan Yu
Guan Yu
YakuModo
Guan Yu
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
190W - 187L
1,491 Elo+
Solo
Team Averages
Level 140
1,431 SR
1,530 Elo+

VS

Team Averages
Level 117
1,529 SR
1,566 Elo+
Anhur
Anhur
Arphidon
Anhur
Level 145
God Stats
1W - 2L
1,404 SR
Queue Stats
101W - 107L
1,524 Elo+
Party 1
Thoth
Thoth
CreepyBook6694
Thoth
Level 127
God Stats
4W - 13L
1,429 SR
Queue Stats
281W - 269L
1,540 Elo+
Party 1
Cerberus
Cerberus
Piluza
Cerberus
Level 101
God Stats
1W - 2L
1,352 SR
Queue Stats
250W - 236L
1,513 Elo+
Solo
Thanatos
Thanatos
YourFiance9875
Thanatos
Level 67
God Stats
1W - 1L
1,748 SR
Queue Stats
13W - 6L
1,676 Elo+
Solo
Hera
Hera
tonynava97
Hera
Level 143
God Stats
1W - 1L
1,714 SR
Queue Stats
74W - 87L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Aonyx
Ullr
15
1 / 3 / 4
9,111
506
10,397
13,545
4,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
GON_KILLUA15
Hun Batz
17
5 / 2 / 6
10,408
578
10,283
12,451
3,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Sylvium
Bacchus
14
3 / 0 / 4
8,533
474
3,757
6,611
5,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
12 / 2 / 5
10,932
607
20,948
13,615
4,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
YakuModo
Guan Yu
16
2 / 1 / 7
9,367
520
5,179
15,815
15,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Arphidon
Anhur
13
1 / 2 / 0
8,319
462
6,581
13,714
5,908
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 3 / 0
10,992
611
9,544
9,054
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Piluza
Cerberus
12
0 / 3 / 3
8,251
458
5,105
19,841
24,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
13
1 / 9 / 1
8,215
456
4,816
16,508
5,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

15
0 / 6 / 2
9,318
518
11,270
12,157
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
23
Kills
7
8
Deaths
23
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ullr
Aonyx
Ullr
1
3
4
1
L
Anhur
Arphidon
Anhur
1
2
0
0.5
L
5
3
0
1.67
W
Hun Batz
GON_KILLUA15
Hun Batz
5
2
6
4
L
Cerberus
Piluza
Cerberus
0
3
3
0.5
W
Bacchus
Sylvium
Bacchus
3
0
4
5
W
12
2
5
7.25
W
Guan Yu
YakuModo
Guan Yu
2
1
7
5.5
L
Thanatos
1
9
1
0.17
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,564
Damage
37,316
62,037
Taken
71,274
35,084
Mitigated
41,735
14,150
Healing
19,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Aonyx
Ullr
10,397
4,876
0
1,746
13,545
4,925
746
2,129
11,416
0
94,626
L
Anhur
Arphidon
Anhur
6,581
3,164
0
3,113
13,714
5,908
0
1,096
12,618
0
60,776
L
9,544
250
0
1,012
9,054
2,986
0
567
8,487
78,636
0
W
Hun Batz
GON_KILLUA15
Hun Batz
10,283
3,044
0
4,074
12,451
3,805
699
5,796
6,655
0
91,556
L
Cerberus
Piluza
Cerberus
5,105
532
179
6,096
19,841
24,173
0
1,768
17,921
52,629
836
W
Bacchus
Sylvium
Bacchus
3,757
677
0
1,525
6,611
5,865
20
2,714
3,897
12,624
0
W
20,948
7,746
0
1,118
13,615
4,816
80
4,932
8,683
0
79,073
W
Guan Yu
YakuModo
Guan Yu
5,179
575
936
4,751
15,815
15,673
0
10,238
5,577
0
59,808
L
Thanatos
4,816
1,292
0
7,743
16,508
5,700
0
70
16,349
0
46,915
L
11,270
2,738
0
1,148
12,157
2,968
335
256
11,506
66,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,351
Gold Earned
45,095
526
Minions Killed
540
0
Camps Cleared
0
1,893,672
Distance Traveled
1,666,363
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,111
506
170
9
0
326,497
5
L
Anhur
8,319
462
97
5
0
321,066
4
L
Thoth
10,992
611
166
9
0
351,612
0
W
Hun Batz
10,408
578
137
8
0
369,711
3
L
Cerberus
8,251
458
96
5
0
344,367
0
W
Bacchus
8,533
474
13
1
0
366,872
0
W
Susano
10,932
607
101
6
0
414,135
0
W
Guan Yu
9,367
520
105
6
0
416,457
6
L
Thanatos
8,215
456
67
4
0
364,960
0
L
Hera
9,318
518
114
6
0
284,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role