Player Matchup

Arachne
Arachne
 
Arachne
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
Benjazmm
Lancelot
Level 49
God Stats
22W - 22L
1,349 SR
Queue Stats
50W - 64L
1,422 Elo+
Party 2
Anubis
Anubis
Inkymaster
Anubis
Level 29
God Stats
10W - 5L
1,683 SR
Queue Stats
34W - 27L
1,504 Elo+
Party 2
Skadi
Skadi
amli7
Skadi
Level 59
God Stats
17W - 11L
1,561 SR
Queue Stats
108W - 120L
1,456 Elo+
Party 2
Bacchus
Bacchus
redsevendae
Bacchus
Level 41
God Stats
3W - 1L
1,710 SR
Queue Stats
39W - 57L
1,393 Elo+
Party 2
Team Averages
Level 50
1,561 SR
1,455 Elo+

VS

Team Averages
Level 87
1,544 SR
1,494 Elo+
Fenrir
Fenrir
 
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
TheWolfShinobi
Agni
Level 106
God Stats
16W - 12L
1,526 SR
Queue Stats
179W - 161L
1,526 Elo+
Party 1
Jormungandr
Jormungandr
cj28gaming
Jormungandr
Level 24
God Stats
19W - 18L
1,562 SR
Queue Stats
111W - 107L
1,438 Elo+
Party 1
He Bo
He Bo
salazar214
He Bo
Level 87
God Stats
6W - 7L
1,634 SR
Queue Stats
90W - 84L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 2 / 0
6,119
556
1,362
8,078
2,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
Benjazmm
Lancelot
10
0 / 1 / 0
5,242
477
2,994
4,365
2,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
Inkymaster
Anubis
10
0 / 3 / 3
5,698
518
3,830
7,137
3,528
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
amli7
Skadi
11
3 / 0 / 2
6,711
610
3,443
4,368
1,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
redsevendae
Bacchus
9
1 / 0 / 3
5,858
533
3,149
7,860
6,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 0 / 0
6,320
575
2,246
5,239
2,339
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
 
Artemis
5
0 / 3 / 0
4,265
388
2,479
3,659
1,102
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 1 / 2
6,442
586
6,707
4,284
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
cj28gaming
Jormungandr
9
0 / 0 / 1
4,944
449
2,946
5,905
2,550
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
11
2 / 2 / 2
6,127
557
3,982
7,128
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
6
Kills
6
6
Deaths
6
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
2
0
1
L
Fenrir
 
Fenrir
1
0
0
1
L
Artemis
 
Artemis
0
3
0
0
W
Lancelot
Benjazmm
Lancelot
0
1
0
0
W
Anubis
Inkymaster
Anubis
0
3
3
0.5
L
3
1
2
4
W
Skadi
amli7
Skadi
3
0
2
4
L
Jormungandr
cj28gaming
Jormungandr
0
0
1
0.5
W
Bacchus
redsevendae
Bacchus
1
0
3
2.5
L
He Bo
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,778
Damage
18,360
31,808
Taken
26,215
16,881
Mitigated
9,273
7,289
Healing
7,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
1,362
1,145
0
1,287
8,078
2,978
0
1,891
6,187
0
43,622
L
Fenrir
 
Fenrir
2,246
1,082
0
2,672
5,239
2,339
186
0
4,726
0
35,346
L
Artemis
 
Artemis
2,479
1,599
0
579
3,659
1,102
0
1,176
2,483
0
16,079
W
Lancelot
Benjazmm
Lancelot
2,994
286
0
1,090
4,365
2,109
0
0
4,365
0
20,347
W
Anubis
Inkymaster
Anubis
3,830
223
0
2,474
7,137
3,528
0
6,095
1,042
50,145
0
L
6,707
363
0
609
4,284
1,330
0
1,669
2,615
47,429
0
W
Skadi
amli7
Skadi
3,443
1,254
0
700
4,368
1,433
0
1,030
3,338
0
55,718
L
Jormungandr
cj28gaming
Jormungandr
2,946
1,218
0
893
5,905
2,550
378
2,017
3,888
27,902
0
W
Bacchus
redsevendae
Bacchus
3,149
602
46
1,692
7,860
6,833
0
4,619
3,241
11,828
0
L
He Bo
3,982
268
0
3,227
7,128
1,952
0
2,117
5,011
49,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,628
Gold Earned
28,098
335
Minions Killed
304
0
Camps Cleared
0
1,077,805
Distance Traveled
921,930
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,119
556
72
7
0
247,557
0
L
Fenrir
6,320
575
64
6
0
168,896
0
L
Artemis
4,265
388
25
2
0
100,004
0
W
Lancelot
5,242
477
58
5
0
196,405
0
W
Anubis
5,698
518
83
8
0
194,469
0
L
Agni
6,442
586
81
7
0
205,771
2
W
Skadi
6,711
610
105
10
0
214,927
3
L
Jormungandr
4,944
449
40
4
0
216,168
0
W
Bacchus
5,858
533
17
2
0
224,447
4
L
He Bo
6,127
557
94
9
0
231,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role