Player Matchup

Izanami
Izanami
Necrodiver
Izanami
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 121L
1,587 Elo+
Party 3
Serqet
Serqet
SenjouAlter
Serqet
Level 88
God Stats
3W - 1L
1,636 SR
Queue Stats
14W - 7L
1,539 Elo+
Party 2
Jormungandr
Jormungandr
StonefireXIV
Jormungandr
Level 63
God Stats
1W - 0L
1,331 SR
Queue Stats
6W - 4L
1,428 Elo+
Party 2
Raijin
Raijin
byTalek
Raijin
Level 140
God Stats
1W - 1L
1,347 SR
Queue Stats
104W - 110L
1,569 Elo+
Party 3
Ix Chel
Ix Chel
dellion
Ix Chel
Level 67
God Stats
38W - 17L
1,739 SR
Queue Stats
340W - 131L
1,623 Elo+
Solo
Team Averages
Level 99
1,511 SR
1,549 Elo+

VS

Team Averages
Level 116
1,466 SR
1,549 Elo+
Ullr
Ullr
 
Ullr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Vakad
Ix Chel
Level 144
God Stats
7W - 8L
1,558 SR
Queue Stats
36W - 35L
1,496 Elo+
Solo
Bakasura
Bakasura
WolfSamurai95
Bakasura
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 50L
1,475 Elo+
Solo
Hercules
Hercules
robertoblaz
Hercules
Level 129
God Stats
4W - 6L
1,277 SR
Queue Stats
100W - 86L
1,644 Elo+
Party 1
Fafnir
Fafnir
vichas020
Fafnir
Level 84
God Stats
1W - 2L
1,492 SR
Queue Stats
89W - 75L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Necrodiver
Izanami
12
1 / 1 / 7
6,594
1,319
5,700
4,480
1,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Serqet
11
5 / 2 / 5
7,107
1,421
5,105
4,697
2,332
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
StonefireXIV
Jormungandr
11
0 / 0 / 8
5,955
1,191
2,850
6,213
3,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
byTalek
Raijin
12
3 / 1 / 7
6,913
1,383
6,223
2,948
903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
dellion
Ix Chel
12
3 / 2 / 8
6,812
1,362
5,180
5,102
1,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

368

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
1 / 3 / 2
6,152
1,230
5,005
8,639
3,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Vakad
Ix Chel
10
0 / 0 / 0
5,189
1,038
0
0
0
Bakasura
WolfSamurai95
Bakasura
12
4 / 6 / 1
7,382
1,476
6,351
8,996
5,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
robertoblaz
Hercules
11
0 / 2 / 5
6,093
1,219
4,963
6,129
5,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fafnir
vichas020
Fafnir
11
1 / 1 / 3
6,172
1,234
3,805
5,006
5,145
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
12
Kills
6
6
Deaths
12
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
3
2
0.67
W
Izanami
Necrodiver
Izanami
1
1
7
4.5
W
Serqet
5
2
5
3.75
W
Jormungandr
StonefireXIV
Jormungandr
0
0
8
4
L
Ix Chel
Vakad
Ix Chel
0
0
0
0
L
Bakasura
WolfSamurai95
Bakasura
4
6
1
0.75
W
Raijin
byTalek
Raijin
3
1
7
6.5
W
Ix Chel
dellion
Ix Chel
3
2
8
3.5
L
Hercules
robertoblaz
Hercules
0
2
5
1.25
L
Fafnir
vichas020
Fafnir
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,058
Damage
20,124
23,440
Taken
28,770
10,443
Mitigated
19,616
2,434
Healing
2,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
5,005
2,459
0
261
8,639
3,483
0
4,305
4,148
0
24,516
W
Izanami
Necrodiver
Izanami
5,700
3,527
0
51
4,480
1,659
0
932
3,258
0
18,822
W
Serqet
5,105
1,860
0
250
4,697
2,332
0
974
3,364
0
7,884
W
Jormungandr
StonefireXIV
Jormungandr
2,850
976
0
0
6,213
3,654
0
1,002
4,639
11,862
0
L
Ix Chel
Vakad
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
L
Bakasura
WolfSamurai95
Bakasura
6,351
4,011
0
427
8,996
5,706
0
4,850
4,103
0
14,186
W
Raijin
byTalek
Raijin
6,223
706
0
334
2,948
903
0
157
2,446
21,378
0
W
Ix Chel
dellion
Ix Chel
5,180
955
678
1,121
5,102
1,895
0
740
4,078
11,619
0
L
Hercules
robertoblaz
Hercules
4,963
1,325
0
1,519
6,129
5,282
0
2,884
3,181
0
8,103
L
Fafnir
vichas020
Fafnir
3,805
1,209
0
599
5,006
5,145
0
2,214
2,792
8,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,381
Gold Earned
30,988
115
Minions Killed
91
5
Camps Cleared
3
513,521
Distance Traveled
396,784
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,152
1,230
40
8
0
99,427
0
W
Izanami
6,594
1,319
27
5
0
105,810
0
W
Serqet
7,107
1,421
3
1
2
99,022
0
W
Jormungandr
5,955
1,191
24
5
0
102,390
0
L
Ix Chel
5,189
1,038
0
0
0
0
0
L
Bakasura
7,382
1,476
35
7
3
98,878
0
W
Raijin
6,913
1,383
39
8
2
102,041
0
W
Ix Chel
6,812
1,362
22
4
1
104,258
0
L
Hercules
6,093
1,219
11
2
0
101,327
0
L
Fafnir
6,172
1,234
5
1
0
97,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role