Player Matchup

Loki
Loki
CHOPPA863
Loki
Level 159
God Stats
4W - 4L
1,608 SR
Queue Stats
451W - 427L
1,481 Elo+
Solo
Hel
Hel
JeginPescado
Hel
Level 60
God Stats
22W - 15L
1,528 SR
Queue Stats
90W - 81L
1,484 Elo+
Party 2
Surtr
Surtr
MasterjuIlo
Surtr
Level 29
God Stats
21W - 12L
1,933 SR
Queue Stats
264W - 200L
1,496 Elo+
Party 2
Sol
Sol
The Holy BIC
Sol
Level 138
God Stats
3W - 3L
1,745 SR
Queue Stats
251W - 255L
1,432 Elo+
Party 3
Izanami
Izanami
polishedphoenix
Izanami
Level 68
God Stats
7W - 5L
1,291 SR
Queue Stats
114W - 110L
1,429 Elo+
Party 3
Team Averages
Level 91
1,621 SR
1,464 Elo+

VS

Team Averages
Level 48
1,452 SR
1,328 Elo+
Charybdis
Charybdis
Guadalachupe
Charybdis
Level 58
God Stats
8W - 20L
1,410 SR
Queue Stats
33W - 65L
1,317 Elo+
Party 4
Ymir
Ymir
NomadicSpirit420
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 4
Ravana
Ravana
Toe_Tagz87
Ravana
Level 29
God Stats
2W - 4L
1,566 SR
Queue Stats
163W - 169L
1,159 Elo+
Party 1
Maui
Maui
TrulyMac
Maui
Level 40
God Stats
0W - 5L
1,181 SR
Queue Stats
20W - 21L
1,241 Elo+
Party 1
Sol
Sol
aldair_lm10
Sol
Level 83
God Stats
5W - 7L
1,605 SR
Queue Stats
143W - 153L
1,421 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
4 / 2 / 7
8,009
616
5,648
9,803
3,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 0 / 8
7,206
554
4,119
7,137
3,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
3 / 0 / 1
7,979
614
5,417
9,496
6,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 5
7,811
601
5,472
8,493
3,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

13
7 / 2 / 2
8,372
644
10,628
6,772
2,288
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Guadalachupe
Charybdis
10
0 / 4 / 0
5,981
460
2,330
8,469
2,949
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 1
7,033
541
5,624
10,057
7,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
Toe_Tagz87
Ravana
10
1 / 2 / 2
6,371
490
3,602
6,537
2,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
10
2 / 3 / 0
6,516
501
2,493
10,260
7,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 2 / 1
7,210
555
8,970
10,622
3,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
15
Kills
4
5
Deaths
15
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
4
2
7
3.75
L
Charybdis
Guadalachupe
Charybdis
0
4
0
0
W
0
0
8
4
W
3
0
1
3.5
L
0
4
1
0.13
W
1
1
5
3.5
L
Ravana
Toe_Tagz87
Ravana
1
2
2
1
L
Maui
2
3
0
0.67
L
1
2
1
0.75
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,284
Damage
23,019
41,701
Taken
45,945
18,866
Mitigated
24,714
16,028
Healing
10,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
5,648
1,845
143
464
9,803
3,634
95
1,642
8,141
0
52,384
L
Charybdis
Guadalachupe
Charybdis
2,330
857
0
2,227
8,469
2,949
0
1,143
7,326
0
38,948
W
4,119
674
1,815
4,252
7,137
3,591
275
2,870
4,267
30,045
0
W
5,417
1,595
0
2,814
9,496
6,222
64
5,558
3,688
251
53,931
L
5,624
1,945
0
690
10,057
7,707
0
20
10,037
52,175
0
W
5,472
1,810
0
4,114
8,493
3,131
1,110
5,253
3,240
63,989
0
L
Ravana
Toe_Tagz87
Ravana
3,602
1,289
0
601
6,537
2,575
0
1,249
5,288
0
39,896
L
Maui
2,493
808
132
977
10,260
7,755
0
2,855
7,405
15,702
0
L
8,970
1,500
0
5,709
10,622
3,728
0
4,344
6,278
61,518
0
W
10,628
7,038
0
2,426
6,772
2,288
364
1,494
5,278
0
63,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,377
Gold Earned
33,111
422
Minions Killed
371
0
Camps Cleared
0
1,311,685
Distance Traveled
1,196,613
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,009
616
77
6
0
268,258
0
L
Charybdis
5,981
460
62
5
0
219,497
1
W
Hel
7,206
554
32
2
0
260,061
4
W
Surtr
7,979
614
89
7
0
235,538
3
L
Ymir
7,033
541
111
9
0
183,286
0
W
Sol
7,811
601
106
8
0
260,412
0
L
Ravana
6,371
490
75
6
0
314,370
0
L
Maui
6,516
501
28
2
0
246,544
1
L
Sol
7,210
555
95
7
0
232,916
2
W
Izanami
8,372
644
118
9
0
287,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role