Player Matchup

Bellona
Bellona
 
Bellona
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
DIosTortuga
He Bo
Level 129
God Stats
12W - 14L
1,314 SR
Queue Stats
288W - 276L
1,498 Elo+
Solo
Bacchus
Bacchus
Izyskater
Bacchus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 11L
1,500 Elo+
Solo
Mercury
Mercury
ShengBasted
Mercury
Level 107
God Stats
2W - 4L
1,466 SR
Queue Stats
34W - 35L
1,433 Elo+
Party 1
Chiron
Chiron
phrreakk
Chiron
Level 143
God Stats
4W - 2L
1,563 SR
Queue Stats
121W - 106L
1,433 Elo+
Solo
Team Averages
Level 132
1,469 SR
1,473 Elo+

VS

Team Averages
Level 69
1,438 SR
1,338 Elo+
Nemesis
Nemesis
Gawadrolt
Nemesis
Level 133
God Stats
153W - 142L
1,302 SR
Queue Stats
1,039W - 1,017L
1,469 Elo+
Solo
Ymir
Ymir
LordsForce
Ymir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,237 Elo+
Party 2
Baron Samedi
Baron Samedi
PR6D9GY
Baron Samedi
Level 29
God Stats
3W - 6L
1,479 SR
Queue Stats
75W - 105L
1,380 Elo+
Party 3
Cu Chulainn
Cu Chulainn
ThaHighGuy
Cu Chulainn
Level 69
God Stats
51W - 57L
1,432 SR
Queue Stats
151W - 168L
1,419 Elo+
Party 3
Medusa
Medusa
Timmytwotoes231
Medusa
Level 105
God Stats
0W - 3L
1,477 SR
Queue Stats
1W - 4L
1,184 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
7 / 3 / 2
10,838
602
22,327
24,587
30,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
3 / 2 / 3
9,338
519
5,814
10,783
4,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Izyskater
Bacchus
13
1 / 0 / 12
9,013
501
8,749
10,767
15,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
ShengBasted
Mercury
15
5 / 1 / 6
9,548
530
9,775
16,011
6,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
phrreakk
Chiron
15
9 / 0 / 4
9,593
533
13,726
9,525
4,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gawadrolt
Nemesis
15
2 / 4 / 1
9,338
519
11,881
18,740
8,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 0
6,541
363
3,181
15,126
12,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
PR6D9GY
Baron Samedi
16
2 / 4 / 1
9,598
533
8,074
13,711
6,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
ThaHighGuy
Cu Chulainn
16
2 / 5 / 1
9,625
535
14,128
21,699
19,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 8 / 0
7,004
389
7,866
13,331
4,084
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
25
Kills
6
6
Deaths
25
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
7
3
2
2.67
W
3
2
3
2.25
L
Nemesis
Gawadrolt
Nemesis
2
4
1
0.63
W
Bacchus
Izyskater
Bacchus
1
0
12
7
L
0
4
0
0
L
Baron Samedi
PR6D9GY
Baron Samedi
2
4
1
0.63
W
Mercury
ShengBasted
Mercury
5
1
6
8
L
Cu Chulainn
ThaHighGuy
Cu Chulainn
2
5
1
0.5
L
0
8
0
0
W
Chiron
phrreakk
Chiron
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,391
Damage
45,130
71,673
Taken
82,607
61,175
Mitigated
50,763
25,764
Healing
18,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
22,327
10,779
0
10,656
24,587
30,858
0
2,363
22,224
0
90,941
W
5,814
150
0
3,817
10,783
4,216
477
4,646
6,137
59,035
0
L
Nemesis
Gawadrolt
Nemesis
11,881
4,975
0
2,712
18,740
8,698
204
2,141
16,599
0
78,154
W
Bacchus
Izyskater
Bacchus
8,749
2,009
0
2,387
10,767
15,159
0
2,511
8,256
31,393
0
L
3,181
642
0
1,254
15,126
12,246
0
3,107
12,019
8,565
0
L
Baron Samedi
PR6D9GY
Baron Samedi
8,074
694
333
2,239
13,711
6,323
222
4,665
9,046
73,154
0
W
Mercury
ShengBasted
Mercury
9,775
5,529
0
4,597
16,011
6,663
0
2,284
13,727
0
67,481
L
Cu Chulainn
ThaHighGuy
Cu Chulainn
14,128
5,539
0
9,804
21,699
19,412
601
0
21,699
969
80,057
L
7,866
4,901
0
1,807
13,331
4,084
214
4,650
8,681
0
41,419
W
Chiron
phrreakk
Chiron
13,726
4,819
1,086
3,221
9,525
4,279
0
1,445
8,080
0
81,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,330
Gold Earned
42,106
469
Minions Killed
416
0
Camps Cleared
0
1,666,285
Distance Traveled
1,707,279
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,838
602
129
7
0
303,843
0
W
He Bo
9,338
519
96
5
0
321,928
2
L
Nemesis
9,338
519
121
7
0
397,959
4
W
Bacchus
9,013
501
16
1
0
326,412
9
L
Ymir
6,541
363
12
1
0
320,858
0
L
Baron Samedi
9,598
533
117
7
0
330,559
8
W
Mercury
9,548
530
92
5
0
392,583
2
L
Cu Chulainn
9,625
535
111
6
0
324,152
3
L
Medusa
7,004
389
55
3
0
333,751
4
W
Chiron
9,593
533
136
8
0
321,519
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role