Player Matchup

Thor
Thor
Gold I
APR0TAT0
Thor
Gold I
Level 79
God Stats
0W - 1L
1,459 SR
Queue Stats
27W - 25L
1,687 MMR
Party 1
Ymir
Ymir
Gold I
Adaptive139
Ymir
Gold I
Level 60
God Stats
13W - 5L
1,781 SR
Queue Stats
94W - 84L
1,656 MMR
Solo
Tyr
Tyr
Gold III
byjesus17x
Tyr
Gold III
Level 180
God Stats
2W - 3L
1,482 SR
Queue Stats
204W - 209L
1,670 MMR
Solo
Izanami
Izanami
Platinum V
candyman44
Izanami
Platinum V
Level 186
God Stats
2W - 5L
1,549 SR
Queue Stats
489W - 485L
1,672 MMR
Solo
Merlin
Merlin
Gold II
tons420
Merlin
Gold II
Level 145
God Stats
2W - 2L
1,451 SR
Queue Stats
25W - 25L
1,631 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,545 SR
1,663 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,584 SR
1,663 MMR
Chaac
Chaac
Platinum IV
ALEKZRM20
Chaac
Platinum IV
Level 125
God Stats
3W - 5L
1,755 SR
Queue Stats
142W - 131L
1,654 MMR
Solo
Xbalanque
Xbalanque
Platinum IV
DHath
Xbalanque
Platinum IV
Level 102
God Stats
3W - 3L
1,661 SR
Queue Stats
235W - 240L
1,669 MMR
Solo
Chang'e
Chang'e
Platinum IV
Daddy-Jay99
Chang'e
Platinum IV
Level 157
God Stats
19W - 12L
1,712 SR
Queue Stats
200W - 192L
1,686 MMR
Solo
Serqet
Serqet
Gold II
GoodMechanix
Serqet
Gold II
Level 154
God Stats
1W - 1L
1,293 SR
Queue Stats
162W - 181L
1,669 MMR
Solo
Ares
Ares
Silver I
ViperSquid
Ares
Silver I
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 6L
1,637 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
1 / 3 / 1
8,775
516
5,672
11,283
4,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 4 / 2
8,899
523
5,631
17,954
17,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 3 / 0
8,830
519
8,973
15,232
15,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
candyman44
Izanami
15
1 / 7 / 3
9,499
559
9,933
13,411
5,244
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
tons420
Merlin
15
0 / 2 / 2
8,967
527
3,933
7,032
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
HerculesVamanaAphrodite

VS

Bans
JanusHachimanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ALEKZRM20
Chaac
15
1 / 0 / 4
9,732
572
6,145
14,078
14,647
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xbalanque
DHath
Xbalanque
15
7 / 1 / 6
9,750
574
13,285
14,337
6,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Daddy-Jay99
Chang'e
17
5 / 0 / 5
10,472
616
13,168
10,008
5,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
14
2 / 2 / 6
8,523
501
4,911
14,991
7,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 4 / 13
10,012
589
9,340
17,750
20,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
6
Kills
19
19
Deaths
7
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Chaac
ALEKZRM20
Chaac
1
0
4
3
L
Thor
1
3
1
0.5
L
2
4
2
0.75
W
Xbalanque
DHath
Xbalanque
7
1
6
10
W
Chang'e
Daddy-Jay99
Chang'e
5
0
5
7.5
W
Serqet
2
2
6
2.5
W
4
4
13
2.63
L
2
3
0
0.67
L
Izanami
candyman44
Izanami
1
7
3
0.36
L
Merlin
tons420
Merlin
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,142
Damage
46,849
64,912
Taken
71,164
45,721
Mitigated
53,850
17,077
Healing
29,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
ALEKZRM20
Chaac
6,145
1,509
0
6,466
14,078
14,647
485
1,993
12,085
0
82,958
L
Thor
5,672
1,038
0
958
11,283
4,499
0
4,828
6,455
0
60,610
L
5,631
1,101
226
3,813
17,954
17,899
111
5,685
11,525
23,933
0
W
Xbalanque
DHath
Xbalanque
13,285
8,269
0
5,560
14,337
6,609
2,944
3,224
11,113
0
76,689
W
Chang'e
Daddy-Jay99
Chang'e
13,168
1,191
4,868
7,365
10,008
5,072
699
3,098
6,910
104,179
0
W
Serqet
4,911
553
0
1,487
14,991
7,419
0
3,203
11,788
0
61,110
W
9,340
1,012
0
3,941
17,750
20,103
377
3,333
14,417
33,143
0
L
8,973
1,417
0
7,171
15,232
15,416
0
4,468
10,620
0
42,092
L
Izanami
candyman44
Izanami
9,933
7,656
0
3,261
13,411
5,244
4,392
4,558
8,721
0
94,371
L
Merlin
tons420
Merlin
3,933
0
0
1,648
7,032
2,663
623
3,510
3,522
76,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,970
Gold Earned
48,489
492
Minions Killed
547
0
Camps Cleared
0
1,656,511
Distance Traveled
1,778,776
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,732
572
144
8
0
369,238
5
L
Thor
8,775
516
106
6
0
364,048
2
L
Ymir
8,899
523
26
2
0
332,307
2
W
Xbalanque
9,750
574
113
7
0
332,774
4
W
Chang'e
10,472
616
169
10
0
342,353
0
W
Serqet
8,523
501
95
6
0
393,345
5
W
Ares
10,012
589
26
2
0
341,066
2
L
Tyr
8,830
519
71
4
0
329,532
2
L
Izanami
9,499
559
153
9
0
297,871
4
L
Merlin
8,967
527
136
8
0
332,753
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role