Player Matchup

Danzaburou
Danzaburou
AydinJay
Danzaburou
Level 67
God Stats
8W - 1L
1,757 SR
Queue Stats
28W - 20L
1,572 Elo+
Party 1
Kukulkan
Kukulkan
LostINMYPants
Kukulkan
Level 64
God Stats
19W - 2L
1,974 SR
Queue Stats
36W - 30L
1,555 Elo+
Party 1
Surtr
Surtr
TirtIe
Surtr
Level 67
God Stats
3W - 2L
1,334 SR
Queue Stats
36W - 25L
1,581 Elo+
Party 1
Team Averages
Level 66
1,689 SR
1,570 Elo+

VS

Team Averages
Level 81
1,572 SR
1,490 Elo+
Fenrir
Fenrir
Jigsaw
Fenrir
Level 72
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 17L
1,490 Elo+
Solo
Cernunnos
Cernunnos
WireNut88
Cernunnos
Level 85
God Stats
8W - 7L
1,644 SR
Queue Stats
141W - 128L
1,512 Elo+
Party 2
Hera
Hera
uberfromhell666
Hera
Level 87
God Stats
89W - 75L
1,572 SR
Queue Stats
162W - 162L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AydinJay
Danzaburou
15
5 / 6 / 9
14,122
785
13,705
17,025
7,501
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kukulkan
LostINMYPants
Kukulkan
18
6 / 2 / 7
14,595
811
14,429
9,263
4,635
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
TirtIe
Surtr
18
5 / 2 / 10
14,204
789
9,917
15,451
16,057
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jigsaw
Fenrir
14
3 / 8 / 5
12,511
695
8,745
18,951
8,100
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
WireNut88
Cernunnos
16
4 / 5 / 4
12,707
706
12,234
16,095
7,296
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 3 / 3
12,456
692
15,041
10,729
4,187
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
16
Kills
10
10
Deaths
16
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AydinJay
Danzaburou
5
6
9
1.58
L
Fenrir
Jigsaw
Fenrir
3
8
5
0.69
W
Kukulkan
LostINMYPants
Kukulkan
6
2
7
4.75
W
Surtr
TirtIe
Surtr
5
2
10
5
L
Cernunnos
WireNut88
Cernunnos
4
5
4
1.2
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,051
Damage
36,020
41,739
Taken
45,775
28,193
Mitigated
19,583
9,665
Healing
5,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AydinJay
Danzaburou
13,705
6,836
0
4,537
17,025
7,501
826
7,340
9,685
0
50,593
L
Fenrir
Jigsaw
Fenrir
8,745
4,049
0
2,559
18,951
8,100
0
7,568
11,383
0
41,447
W
Kukulkan
LostINMYPants
Kukulkan
14,429
705
0
1,699
9,263
4,635
1,074
1,487
7,776
76,698
0
W
Surtr
TirtIe
Surtr
9,917
2,918
0
3,429
15,451
16,057
811
6,488
8,963
391
32,748
L
Cernunnos
WireNut88
Cernunnos
12,234
4,501
0
3,087
16,095
7,296
0
5,308
10,787
0
61,665
L
15,041
2,794
0
250
10,729
4,187
0
2,785
7,944
58,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,921
Gold Earned
37,674
187
Minions Killed
238
0
Camps Cleared
0
959,162
Distance Traveled
930,473
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,122
785
47
3
0
280,959
0
L
Fenrir
12,511
695
61
3
0
279,285
0
W
Kukulkan
14,595
811
110
6
0
328,458
0
W
Surtr
14,204
789
30
2
0
349,745
0
L
Cernunnos
12,707
706
89
5
0
310,641
0
L
Hera
12,456
692
88
5
0
340,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role