Player Matchup

Sol
Sol
GüntherFragger
Sol
Level 145
God Stats
9W - 1L
1,724 SR
Queue Stats
206W - 193L
1,474 Elo+
Solo
Nike
Nike
Naifires
Nike
Level 18
God Stats
0W - 3L
990 SR
Queue Stats
15W - 19L
1,449 Elo+
Party 1
Thanatos
Thanatos
RythmAndPoetry
Thanatos
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Odin
Odin
WeSt69
Odin
Level 69
God Stats
3W - 2L
1,659 SR
Queue Stats
23W - 23L
1,493 Elo+
Party 1
Scylla
Scylla
vaarus22
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,524 Elo+
Party 1
Team Averages
Level 52
1,475 SR
1,488 Elo+

VS

Team Averages
Level 132
1,494 SR
1,462 Elo+
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
TILTADO19
Zhong Kui
Level 86
God Stats
10W - 8L
1,608 SR
Queue Stats
535W - 583L
1,449 Elo+
Party 2
Thanatos
Thanatos
VortexOdpadlik
Thanatos
Level 127
God Stats
14W - 16L
1,325 SR
Queue Stats
286W - 273L
1,504 Elo+
Solo
Sylvanus
Sylvanus
lucas remix
Sylvanus
Level 143
God Stats
57W - 56L
1,506 SR
Queue Stats
294W - 326L
1,408 Elo+
Party 2
Danzaburou
Danzaburou
tres_grudado
Danzaburou
Level 153
God Stats
20W - 15L
1,531 SR
Queue Stats
347W - 352L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 1
8,277
517
8,614
10,531
3,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nike
9
1 / 5 / 2
6,782
424
9,544
13,616
8,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
9
1 / 5 / 0
6,827
427
1,839
13,518
4,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Odin
WeSt69
Odin
12
0 / 2 / 1
7,235
452
2,089
13,831
11,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
vaarus22
Scylla
13
0 / 4 / 0
7,568
473
3,607
8,513
3,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 0 / 4
10,427
652
6,179
4,362
1,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
TILTADO19
Zhong Kui
14
3 / 0 / 11
9,554
597
12,240
8,576
6,023
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
16
8 / 1 / 7
10,280
643
9,506
13,308
5,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
lucas remix
Sylvanus
12
3 / 2 / 11
8,604
538
5,328
14,502
12,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
tres_grudado
Danzaburou
14
5 / 2 / 9
9,047
565
7,443
10,361
4,120
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
63
5
Kills
21
21
Deaths
5
4
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
4
4
L
3
5
1
0.7
L
Nike
1
5
2
0.4
L
Thanatos
1
5
0
0.2
W
Zhong Kui
TILTADO19
Zhong Kui
3
0
11
8.5
W
Thanatos
8
1
7
11.5
L
Odin
WeSt69
Odin
0
2
1
0.25
W
Sylvanus
lucas remix
Sylvanus
3
2
11
4.25
W
Danzaburou
tres_grudado
Danzaburou
5
2
9
4.75
L
Scylla
vaarus22
Scylla
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,693
Damage
40,696
60,009
Taken
51,109
32,265
Mitigated
30,432
15,346
Healing
30,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,179
428
0
1,656
4,362
1,706
0
270
3,748
79,622
0
L
8,614
4,484
0
3,347
10,531
3,971
366
3,082
7,449
73,003
0
L
Nike
9,544
1,271
414
1,082
13,616
8,635
0
5,891
7,695
0
28,912
L
Thanatos
1,839
807
0
6,297
13,518
4,606
0
2,871
10,633
0
38,024
W
Zhong Kui
TILTADO19
Zhong Kui
12,240
715
0
5,902
8,576
6,023
0
2,330
5,948
72,124
0
W
Thanatos
9,506
3,550
0
11,442
13,308
5,717
0
1,117
12,030
0
87,905
L
Odin
WeSt69
Odin
2,089
973
0
2,007
13,831
11,948
0
7,142
6,226
0
42,333
W
Sylvanus
lucas remix
Sylvanus
5,328
1,031
2,314
5,272
14,502
12,866
189
5,501
8,816
23,109
0
W
Danzaburou
tres_grudado
Danzaburou
7,443
2,465
0
4,015
10,361
4,120
1,137
4,214
6,123
0
61,329
L
Scylla
vaarus22
Scylla
3,607
719
0
2,199
8,513
3,105
0
4,254
4,259
50,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,689
Gold Earned
47,912
416
Minions Killed
444
0
Camps Cleared
0
1,444,913
Distance Traveled
1,519,822
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,427
652
136
9
0
302,255
4
L
Sol
8,277
517
130
8
0
273,412
3
L
Nike
6,782
424
37
2
0
336,211
5
L
Thanatos
6,827
427
59
4
0
231,509
0
W
Zhong Kui
9,554
597
100
6
0
323,104
0
W
Thanatos
10,280
643
105
7
0
331,132
2
L
Odin
7,235
452
84
5
0
314,556
0
W
Sylvanus
8,604
538
9
1
0
261,593
1
W
Danzaburou
9,047
565
94
6
0
301,738
5
L
Scylla
7,568
473
106
7
0
289,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role