Player Matchup

Vamana
Vamana
Smite Aight
Vamana
Level 66
God Stats
2W - 1L
1,853 SR
Queue Stats
3W - 4L
1,437 Elo+
Party 2
Raijin
Raijin
somedaygreat
Raijin
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 95L
1,445 Elo+
Party 2
Horus
Horus
wesnip
Horus
Level 49
God Stats
29W - 20L
1,609 SR
Queue Stats
97W - 104L
1,461 Elo+
Party 2
Team Averages
Level 57
1,654 SR
1,448 Elo+

VS

Team Averages
Level 56
1,456 SR
1,383 Elo+
Yemoja
Yemoja
Estrain
Yemoja
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 67L
1,426 Elo+
Party 1
Merlin
Merlin
Grandmastersith
Merlin
Level 81
God Stats
3W - 7L
1,367 SR
Queue Stats
59W - 71L
1,285 Elo+
Solo
Cupid
Cupid
TheShai
Cupid
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 110L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
1 / 4 / 5
8,858
738
5,667
15,079
15,442
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Raijin
13
3 / 3 / 2
9,367
781
5,698
9,417
4,361
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
wesnip
Horus
12
2 / 2 / 4
8,799
733
5,721
14,065
16,350
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Estrain
Yemoja
11
0 / 3 / 5
8,749
729
3,504
8,625
7,143
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 1 / 4
10,342
862
12,961
6,048
2,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cupid
TheShai
Cupid
13
4 / 2 / 5
10,087
841
14,464
8,913
3,918
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
6
Kills
9
9
Deaths
6
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Estrain
Yemoja
0
3
5
0.83
W
5
1
4
7
L
Vamana
1
4
5
0.88
W
Cupid
TheShai
Cupid
4
2
5
3.25
L
Raijin
3
3
2
1.33
L
Horus
wesnip
Horus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,086
Damage
30,929
38,561
Taken
23,586
36,153
Mitigated
13,613
7,336
Healing
8,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Estrain
Yemoja
3,504
1,138
1,183
2,020
8,625
7,143
398
3,407
5,218
21,299
0
W
12,961
1,548
0
1,462
6,048
2,552
969
1,065
4,983
37,266
0
L
Vamana
5,667
2,676
0
860
15,079
15,442
0
6,304
8,727
0
31,856
W
Cupid
TheShai
Cupid
14,464
7,561
0
3,884
8,913
3,918
1,378
2,069
6,844
0
40,983
L
Raijin
5,698
406
0
2,043
9,417
4,361
55
4,332
5,085
45,031
0
L
Horus
wesnip
Horus
5,721
1,944
1,796
2,637
14,065
16,350
0
5,819
8,039
748
14,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,024
Gold Earned
29,178
133
Minions Killed
110
0
Camps Cleared
0
711,213
Distance Traveled
653,614
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,749
729
20
2
0
205,731
0
W
Merlin
10,342
862
42
4
0
219,446
2
L
Vamana
8,858
738
41
3
0
250,262
0
W
Cupid
10,087
841
48
4
0
228,437
0
L
Raijin
9,367
781
77
6
0
218,403
0
L
Horus
8,799
733
15
1
0
242,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role