Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
CarsonianEra
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Agni
Agni
Nick2007todd_dew
Agni
Level 122
God Stats
13W - 2L
1,762 SR
Queue Stats
361W - 344L
1,474 Elo+
Party 2
Gilgamesh
Gilgamesh
Popity-
Gilgamesh
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
102W - 111L
1,378 Elo+
Party 2
Cupid
Cupid
itzMystic_OW
Cupid
Level 26
God Stats
27W - 14L
1,574 SR
Queue Stats
282W - 276L
1,421 Elo+
Party 2
Team Averages
Level 61
1,567 SR
1,455 Elo+

VS

Team Averages
Level 62
1,504 SR
1,412 Elo+
Ah Puch
Ah Puch
DaZarge666
Ah Puch
Level 155
God Stats
74W - 51L
1,581 SR
Queue Stats
314W - 281L
1,427 Elo+
Party 4
Hun Batz
Hun Batz
FIyntt3
Hun Batz
Level 2
God Stats
8W - 8L
1,500 SR
Queue Stats
77W - 58L
1,216 Elo+
Party 4
Hou Yi
Hou Yi
Foxes10
Hou Yi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Achilles
Achilles
HotKillaZ
Achilles
Level 46
God Stats
5W - 7L
1,438 SR
Queue Stats
88W - 106L
1,416 Elo+
Solo
Cthulhu
Cthulhu
Loytus
Cthulhu
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
3 / 0 / 1
9,004
600
3,224
8,705
3,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 3 / 3
6,391
426
2,000
10,445
8,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
6 / 1 / 5
9,761
651
11,939
8,167
3,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
Popity-
Gilgamesh
13
1 / 4 / 3
7,797
520
7,467
14,281
9,950
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 0 / 2
7,610
507
5,120
9,696
3,862
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DaZarge666
Ah Puch
11
2 / 2 / 0
7,194
480
6,710
5,463
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
FIyntt3
Hun Batz
14
3 / 2 / 1
8,561
571
5,822
13,004
5,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hou Yi
Foxes10
Hou Yi
9
0 / 3 / 2
5,789
386
3,670
6,761
2,680
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
HotKillaZ
Achilles
13
3 / 3 / 1
8,074
538
8,493
12,216
12,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cthulhu
Loytus
Cthulhu
9
0 / 4 / 2
5,770
385
5,554
10,525
7,808
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
14
Kills
8
8
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
1
3.5
W
0
3
3
0.5
L
Ah Puch
DaZarge666
Ah Puch
2
2
0
1
L
Hun Batz
FIyntt3
Hun Batz
3
2
1
1.75
L
Hou Yi
Foxes10
Hou Yi
0
3
2
0.33
L
Achilles
HotKillaZ
Achilles
3
3
1
1.17
L
Cthulhu
Loytus
Cthulhu
0
4
2
0.25
W
6
1
5
8.5
W
Gilgamesh
Popity-
Gilgamesh
1
4
3
0.63
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,750
Damage
30,249
51,294
Taken
47,969
28,784
Mitigated
30,537
9,801
Healing
6,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,224
1,413
0
865
8,705
3,519
824
1,206
7,460
0
74,915
W
2,000
620
0
933
10,445
8,126
0
3,028
7,417
13,411
0
L
Ah Puch
DaZarge666
Ah Puch
6,710
315
0
1,321
5,463
1,877
0
3,404
2,059
44,446
0
L
Hun Batz
FIyntt3
Hun Batz
5,822
2,189
0
472
13,004
5,221
0
2,503
10,501
0
70,283
L
Hou Yi
Foxes10
Hou Yi
3,670
2,547
0
899
6,761
2,680
258
3,500
3,261
0
26,660
L
Achilles
HotKillaZ
Achilles
8,493
3,591
0
3,399
12,216
12,951
0
0
12,216
0
45,634
L
Cthulhu
Loytus
Cthulhu
5,554
1,051
170
206
10,525
7,808
0
4,532
5,993
19,260
0
W
11,939
1,653
0
1,042
8,167
3,327
982
3,552
4,615
92,570
0
W
Gilgamesh
Popity-
Gilgamesh
7,467
3,198
0
1,421
14,281
9,950
0
861
12,306
0
50,151
W
5,120
2,578
546
4,994
9,696
3,862
497
3,617
6,079
0
56,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,563
Gold Earned
35,388
467
Minions Killed
335
0
Camps Cleared
0
1,531,757
Distance Traveled
1,410,136
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,004
600
124
8
0
352,624
0
W
Ymir
6,391
426
18
1
0
259,004
0
L
Ah Puch
7,194
480
92
6
0
288,047
8
L
Hun Batz
8,561
571
105
7
0
339,111
0
L
Hou Yi
5,789
386
41
3
0
245,209
0
L
Achilles
8,074
538
72
5
0
271,211
0
L
Cthulhu
5,770
385
25
2
0
266,558
0
W
Agni
9,761
651
160
11
0
344,071
3
W
Gilgamesh
7,797
520
73
5
0
304,334
0
W
Cupid
7,610
507
92
6
0
271,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role