Player Matchup

Bakasura
Bakasura
AwkwardFocaccia
Bakasura
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,299 Elo+
Party 2
Ares
Ares
ImAnAssaultMain
Ares
Level 124
God Stats
0W - 1L
1,853 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
ImaSavageJew
Kukulkan
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 21L
1,189 Elo+
Party 3
Neith
Neith
ironnewsroom64
Neith
Level 44
God Stats
0W - 5L
1,428 SR
Queue Stats
3W - 13L
1,249 Elo+
Party 2
Cerberus
Cerberus
pahmeh
Cerberus
Level 85
God Stats
0W - 1L
1,481 SR
Queue Stats
22W - 30L
1,309 Elo+
Party 2
Team Averages
Level 75
1,552 SR
1,309 Elo+

VS

Team Averages
Level 140
1,488 SR
1,524 Elo+
Hercules
Hercules
InsaneReflex
Hercules
Level 145
God Stats
6W - 4L
1,715 SR
Queue Stats
202W - 184L
1,528 Elo+
Party 1
Pele
Pele
RKO4blindkidz
Pele
Level 143
God Stats
1W - 0L
1,301 SR
Queue Stats
52W - 44L
1,548 Elo+
Solo
Hachiman
Hachiman
Rivna
Hachiman
Level 110
God Stats
8W - 7L
1,378 SR
Queue Stats
114W - 104L
1,511 Elo+
Party 1
Ra
Ra
ianweatherford
Ra
Level 147
God Stats
1W - 5L
1,558 SR
Queue Stats
137W - 130L
1,497 Elo+
Solo
Maui
Maui
jprince3
Maui
Level 156
God Stats
21W - 20L
1,486 SR
Queue Stats
266W - 222L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
2 / 3 / 0
7,414
741
7,183
11,267
7,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 3 / 2
7,539
754
6,789
12,408
11,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
ImaSavageJew
Kukulkan
13
0 / 3 / 3
6,901
690
3,481
7,042
3,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 4 / 3
6,750
675
3,349
10,086
4,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
pahmeh
Cerberus
13
1 / 1 / 2
7,383
738
11,184
13,728
11,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
InsaneReflex
Hercules
14
3 / 1 / 9
7,568
757
10,212
8,771
6,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 3 / 8
8,128
813
11,127
12,254
4,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
Rivna
Hachiman
14
5 / 1 / 3
7,914
791
6,848
6,028
2,069
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 0 / 11
7,918
792
12,599
5,547
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
14
2 / 0 / 11
8,210
821
4,433
10,172
8,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
5
Kills
14
14
Deaths
5
10
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Bakasura
2
3
0
0.67
L
2
3
2
1
L
Kukulkan
ImaSavageJew
Kukulkan
0
3
3
0.5
W
Hercules
InsaneReflex
Hercules
3
1
9
7.5
W
2
3
8
2
W
Hachiman
Rivna
Hachiman
5
1
3
6.5
W
2
0
11
7.5
L
0
4
3
0.38
W
Maui
2
0
11
7.5
L
Cerberus
pahmeh
Cerberus
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,986
Damage
45,219
54,531
Taken
42,772
38,091
Mitigated
24,067
11,849
Healing
13,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
7,183
5,397
0
2,744
11,267
7,219
0
3,845
7,349
0
23,574
L
6,789
121
0
2,372
12,408
11,289
0
3,208
9,082
10,528
0
L
Kukulkan
ImaSavageJew
Kukulkan
3,481
423
0
102
7,042
3,294
0
1,073
5,969
23,348
0
W
Hercules
InsaneReflex
Hercules
10,212
3,485
0
2,157
8,771
6,300
482
5,328
3,333
0
18,496
W
11,127
1,653
0
2,076
12,254
4,977
500
4,354
7,758
0
35,049
W
Hachiman
Rivna
Hachiman
6,848
5,564
0
1,612
6,028
2,069
1,885
3,713
2,235
0
20,519
W
12,599
958
2,475
1,970
5,547
2,228
776
3,734
1,788
36,928
0
L
3,349
1,519
0
1,689
10,086
4,441
0
4,018
5,910
0
21,244
W
Maui
4,433
903
1,624
2,026
10,172
8,493
324
4,325
5,587
13,688
0
L
Cerberus
pahmeh
Cerberus
11,184
110
0
4,942
13,728
11,848
0
4,127
9,189
18,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,987
Gold Earned
39,738
186
Minions Killed
203
0
Camps Cleared
0
1,012,092
Distance Traveled
1,073,755
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,414
741
63
6
0
232,417
0
L
Ares
7,539
754
6
1
0
207,585
0
L
Kukulkan
6,901
690
62
6
0
166,672
0
W
Hercules
7,568
757
26
3
0
228,580
0
W
Pele
8,128
813
56
6
0
229,068
0
W
Hachiman
7,914
791
28
3
0
183,446
0
W
Ra
7,918
792
71
7
0
230,257
0
L
Neith
6,750
675
34
3
0
177,644
0
W
Maui
8,210
821
22
2
0
202,404
1
L
Cerberus
7,383
738
21
2
0
227,774
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role