Player Matchup

Sun Wukong
Sun Wukong
DemonicDanteG59
Sun Wukong
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 66L
1,357 Elo+
Party 1
Susano
Susano
Papa Smurf7617
Susano
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 7L
1,591 Elo+
Party 1
Olorun
Olorun
Sabers1719
Olorun
Level 41
God Stats
0W - 1L
1,246 SR
Queue Stats
66W - 104L
1,422 Elo+
Party 1
Janus
Janus
shadowclan8521
Janus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,455 Elo+
Party 1
Ymir
Ymir
xkeydenx
Ymir
Level 38
God Stats
0W - 1L
1,686 SR
Queue Stats
44W - 63L
1,409 Elo+
Party 1
Team Averages
Level 60
1,486 SR
1,447 Elo+

VS

Team Averages
Level 124
1,497 SR
1,476 Elo+
Scylla
Scylla
 
Scylla
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Alexii4088
Serqet
Level 123
God Stats
2W - 2L
1,265 SR
Queue Stats
100W - 99L
1,478 Elo+
Solo
Mercury
Mercury
HardFlipo
Mercury
Level 149
God Stats
16W - 33L
1,475 SR
Queue Stats
401W - 447L
1,406 Elo+
Party 2
Medusa
Medusa
II Comikazie II
Medusa
Level 126
God Stats
3W - 0L
1,744 SR
Queue Stats
226W - 207L
1,599 Elo+
Solo
Sobek
Sobek
crucial_crumb7
Sobek
Level 103
God Stats
6W - 0L
1,500 SR
Queue Stats
646W - 671L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DemonicDanteG59
Sun Wukong
14
4 / 2 / 0
8,316
554
7,148
13,172
7,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 5 / 0
7,304
487
6,587
12,697
5,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Sabers1719
Olorun
10
0 / 7 / 1
6,108
407
3,264
9,951
3,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 2 / 0
7,751
517
1,652
5,373
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
8
0 / 3 / 1
6,087
406
1,835
8,819
6,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
2 / 0 / 2
9,656
644
3,565
4,312
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Serqet
Alexii4088
Serqet
13
1 / 4 / 2
7,905
527
5,695
10,623
4,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
HardFlipo
Mercury
14
5 / 1 / 8
9,199
613
5,729
9,319
3,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
10 / 1 / 2
9,361
624
11,233
8,086
3,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 3 / 8
7,485
499
4,106
9,873
9,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
9
Kills
18
19
Deaths
9
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
0
2
3
W
Serqet
Alexii4088
Serqet
1
4
2
0.5
L
Sun Wukong
DemonicDanteG59
Sun Wukong
4
2
0
2
W
Mercury
HardFlipo
Mercury
5
1
8
9
W
10
1
2
11
L
5
5
0
1
L
Olorun
Sabers1719
Olorun
0
7
1
0.07
W
0
3
8
1.33
L
0
2
0
0
L
Ymir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,486
Damage
30,328
50,012
Taken
42,213
25,290
Mitigated
21,953
7,486
Healing
9,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,565
834
0
1,250
4,312
1,641
0
1,143
3,169
88,109
0
W
Serqet
Alexii4088
Serqet
5,695
1,723
0
1,165
10,623
4,021
363
466
10,157
0
53,410
L
Sun Wukong
DemonicDanteG59
Sun Wukong
7,148
2,185
0
4,329
13,172
7,813
0
874
11,572
0
66,475
W
Mercury
HardFlipo
Mercury
5,729
3,187
0
2,384
9,319
3,458
0
1,159
8,160
0
76,297
W
11,233
4,719
0
2,459
8,086
3,007
704
1,287
6,799
0
81,499
L
6,587
1,675
0
190
12,697
5,269
0
1,831
10,740
0
45,725
L
Olorun
Sabers1719
Olorun
3,264
1,513
104
979
9,951
3,703
0
1,161
8,790
34,702
0
W
4,106
327
141
2,487
9,873
9,826
135
3,305
6,568
16,301
0
L
1,652
153
0
1,274
5,373
2,315
0
2,389
2,984
70,671
0
L
Ymir
1,835
408
0
610
8,819
6,190
0
1,416
7,403
16,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,566
Gold Earned
43,606
402
Minions Killed
493
0
Camps Cleared
0
1,399,122
Distance Traveled
1,557,913
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,656
644
146
10
0
304,768
4
W
Serqet
7,905
527
90
6
0
332,444
0
L
Sun Wukong
8,316
554
105
7
0
318,541
6
W
Mercury
9,199
613
119
8
0
356,933
6
W
Medusa
9,361
624
113
8
0
279,658
3
L
Susano
7,304
487
78
5
0
320,740
4
L
Olorun
6,108
407
65
4
0
248,746
0
W
Sobek
7,485
499
25
2
0
284,110
0
L
Janus
7,751
517
130
9
0
288,047
6
L
Ymir
6,087
406
24
2
0
223,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role