Player Matchup

Artemis
Artemis
 
Artemis
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
BigB_7139
Guan Yu
Level 106
God Stats
17W - 17L
1,596 SR
Queue Stats
207W - 206L
1,412 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BlackNoir11
Morgan Le Fay
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 68L
1,435 Elo+
Party 2
Ymir
Ymir
Killua9974
Ymir
Level 126
God Stats
6W - 3L
1,931 SR
Queue Stats
173W - 174L
1,456 Elo+
Party 2
Nemesis
Nemesis
xKobe_Wan_Kenobi
Nemesis
Level 82
God Stats
7W - 7L
1,489 SR
Queue Stats
146W - 141L
1,491 Elo+
Party 1
Team Averages
Level 99
1,603 SR
1,459 Elo+

VS

Team Averages
Level 70
1,666 SR
1,466 Elo+
Hercules
Hercules
Bearleb
Hercules
Level 66
God Stats
11W - 3L
1,870 SR
Queue Stats
97W - 80L
1,487 Elo+
Party 3
Ravana
Ravana
Houstonian699
Ravana
Level 80
God Stats
153W - 110L
1,587 SR
Queue Stats
316W - 310L
1,431 Elo+
Solo
Nu Wa
Nu Wa
LT301
Nu Wa
Level 83
God Stats
3W - 2L
1,630 SR
Queue Stats
204W - 185L
1,549 Elo+
Party 3
Cerberus
Cerberus
r6bluebyu
Cerberus
Level 43
God Stats
1W - 3L
1,522 SR
Queue Stats
23W - 33L
1,383 Elo+
Solo
Ishtar
Ishtar
xxJROD2000xx
Ishtar
Level 78
God Stats
1W - 1L
1,722 SR
Queue Stats
160W - 138L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
10 / 2 / 4
11,108
653
20,304
13,183
6,317
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
BigB_7139
Guan Yu
14
3 / 4 / 12
8,751
515
6,536
17,429
14,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
BlackNoir11
Morgan Le Fay
13
0 / 7 / 4
8,127
478
7,195
13,421
5,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 4 / 6
10,124
596
10,172
16,681
9,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 3
8,775
516
7,249
11,172
6,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bearleb
Hercules
12
4 / 4 / 5
8,885
523
6,417
18,587
19,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 2 / 0
10,552
621
7,307
5,149
3,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Nu Wa
LT301
Nu Wa
14
4 / 3 / 8
9,187
540
17,424
13,114
4,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
r6bluebyu
Cerberus
13
1 / 6 / 1
7,933
467
5,606
11,861
7,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
14
3 / 8 / 3
8,861
521
7,387
17,150
7,056
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
37
23
Kills
20
20
Deaths
23
29
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
10
2
4
6
L
Hercules
Bearleb
Hercules
4
4
5
1.63
W
Guan Yu
BigB_7139
Guan Yu
3
4
12
2.25
W
Morgan Le Fay
BlackNoir11
Morgan Le Fay
0
7
4
0.29
L
8
2
0
4
W
7
4
6
2.5
L
Nu Wa
LT301
Nu Wa
4
3
8
2.67
L
Cerberus
r6bluebyu
Cerberus
1
6
1
0.25
W
3
3
3
1.5
L
Ishtar
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,456
Damage
44,141
71,886
Taken
65,861
41,701
Mitigated
43,083
14,259
Healing
16,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
20,304
11,588
0
5,760
13,183
6,317
2,531
3,314
9,869
0
95,622
L
Hercules
Bearleb
Hercules
6,417
1,616
478
6,898
18,587
19,858
0
2,933
15,654
0
32,618
W
Guan Yu
BigB_7139
Guan Yu
6,536
545
805
1,384
17,429
14,532
145
3,884
13,545
0
35,688
W
Morgan Le Fay
BlackNoir11
Morgan Le Fay
7,195
719
0
2,026
13,421
5,191
162
7,151
6,270
56,148
0
L
7,307
2,974
0
941
5,149
3,270
0
1,750
3,399
0
96,819
W
10,172
2,899
0
1,621
16,681
9,409
382
4,022
12,659
73,177
0
L
Nu Wa
LT301
Nu Wa
17,424
3,703
24
3,590
13,114
4,976
0
8,018
5,007
67,467
0
L
Cerberus
r6bluebyu
Cerberus
5,606
273
0
1,508
11,861
7,923
902
2,888
8,597
45,732
198
W
7,249
3,249
0
2,663
11,172
6,252
1,413
4,461
6,711
0
49,071
L
Ishtar
7,387
4,410
37
2,822
17,150
7,056
504
1,778
15,240
0
50,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,885
Gold Earned
45,418
432
Minions Killed
465
0
Camps Cleared
0
1,662,939
Distance Traveled
1,460,596
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,108
653
131
8
0
319,940
3
L
Hercules
8,885
523
40
2
0
320,528
0
W
Guan Yu
8,751
515
41
2
0
353,079
0
W
Morgan Le Fay
8,127
478
80
5
0
299,067
0
L
Ravana
10,552
621
148
9
0
286,653
0
W
Ymir
10,124
596
106
6
0
347,719
0
L
Nu Wa
9,187
540
102
6
0
308,689
3
L
Cerberus
7,933
467
95
6
0
282,048
0
W
Nemesis
8,775
516
74
4
0
343,134
1
L
Ishtar
8,861
521
80
5
0
262,678
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role