Player Matchup

Ymir
Ymir
KiddDynamite
Ymir
Level 62
God Stats
20W - 16L
1,503 SR
Queue Stats
147W - 142L
1,511 Elo+
Party 1
Bakasura
Bakasura
tadedfletch
Bakasura
Level 108
God Stats
10W - 7L
1,702 SR
Queue Stats
28W - 24L
1,525 Elo+
Party 1
Ix Chel
Ix Chel
terrencius
Ix Chel
Level 47
God Stats
6W - 7L
1,359 SR
Queue Stats
48W - 51L
1,490 Elo+
Party 1
Team Averages
Level 72
1,521 SR
1,508 Elo+

VS

Team Averages
Level 57
1,404 SR
1,403 Elo+
Hou Yi
Hou Yi
PoseidonXIX
Hou Yi
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
221W - 218L
1,509 Elo+
Solo
Bacchus
Bacchus
Sniffums
Bacchus
Level 48
God Stats
2W - 6L
1,500 SR
Queue Stats
35W - 38L
1,438 Elo+
Party 2
Raijin
Raijin
Syratha
Raijin
Level 16
God Stats
0W - 6L
1,212 SR
Queue Stats
32W - 50L
1,263 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 9
10,586
756
3,647
10,976
11,407
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bakasura
tadedfletch
Bakasura
15
6 / 1 / 2
11,388
813
12,379
12,669
7,139
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
terrencius
Ix Chel
14
3 / 4 / 5
10,891
778
9,452
8,865
3,638
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
2 / 6 / 3
10,240
731
8,015
12,256
4,814
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Sniffums
Bacchus
12
0 / 1 / 4
9,381
670
3,845
9,463
10,117
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
Syratha
Raijin
13
3 / 3 / 2
10,537
753
11,589
8,798
3,333
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
10
Kills
5
5
Deaths
10
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
L
Hou Yi
2
6
3
0.58
L
Bacchus
Sniffums
Bacchus
0
1
4
2
L
Raijin
Syratha
Raijin
3
3
2
1.33
W
Bakasura
tadedfletch
Bakasura
6
1
2
7
W
Ix Chel
terrencius
Ix Chel
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,478
Damage
23,449
32,510
Taken
30,517
22,184
Mitigated
18,264
8,938
Healing
2,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,647
338
305
3,107
10,976
11,407
204
5,482
5,494
18,671
0
L
Hou Yi
8,015
3,181
0
1,089
12,256
4,814
816
4,638
6,918
0
32,478
L
Bacchus
Sniffums
Bacchus
3,845
894
0
1,125
9,463
10,117
169
4,964
3,856
18,914
0
L
Raijin
Syratha
Raijin
11,589
594
0
0
8,798
3,333
508
3,927
4,244
53,546
0
W
Bakasura
tadedfletch
Bakasura
12,379
9,129
0
4,873
12,669
7,139
2,068
6,066
6,603
0
46,608
W
Ix Chel
terrencius
Ix Chel
9,452
1,862
503
150
8,865
3,638
917
4,576
4,289
51,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,865
Gold Earned
30,158
163
Minions Killed
147
0
Camps Cleared
0
766,002
Distance Traveled
704,755
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,586
756
19
1
0
227,734
1
L
Hou Yi
10,240
731
39
3
0
211,269
0
L
Bacchus
9,381
670
22
2
0
258,134
0
L
Raijin
10,537
753
86
6
0
235,352
0
W
Bakasura
11,388
813
70
5
0
298,757
0
W
Ix Chel
10,891
778
74
5
0
239,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role