Player Matchup

Mercury
Mercury
Bronze IV
Deathshot102512
Mercury
Bronze IV
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,385 MMR
Solo
Osiris
Osiris
Gold V
HamSolo8
Osiris
Gold V
Level 128
God Stats
3W - 4L
1,392 SR
Queue Stats
382W - 409L
1,382 MMR
Solo
Bacchus
Bacchus
Bronze III
Jandres99
Bacchus
Bronze III
Level 63
God Stats
0W - 1L
1,624 SR
Queue Stats
8W - 20L
1,361 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
Jxtttt
Danzaburou
Bronze III
Level 62
God Stats
1W - 2L
1,607 SR
Queue Stats
7W - 13L
1,400 MMR
Party 1
Yu Huang
Yu Huang
Gold IV
TransBearPig
Yu Huang
Gold IV
Level 158
God Stats
7W - 6L
1,629 SR
Queue Stats
89W - 94L
1,384 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 100
1,550 SR
1,382 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,599 SR
1,382 MMR
Athena
Athena
Silver III
Beto3338102
Athena
Silver III
Level 74
God Stats
6W - 8L
1,657 SR
Queue Stats
7W - 11L
1,391 MMR
Solo
Merlin
Merlin
Gold II
Rubberband Tuff
Merlin
Gold II
Level 185
God Stats
3W - 1L
1,713 SR
Queue Stats
189W - 180L
1,507 MMR
Party 2
Medusa
Medusa
Gold IV
S_-K-_O
Medusa
Gold IV
Level 97
God Stats
6W - 11L
1,488 SR
Queue Stats
647W - 656L
1,378 MMR
Solo
Kali
Kali
Silver III
Sniperwasp
Kali
Silver III
Level 125
God Stats
5W - 3L
1,733 SR
Queue Stats
32W - 42L
1,381 MMR
Solo
Xing Tian
Xing Tian
Gold V
VainJester310
Xing Tian
Gold V
Level 161
God Stats
2W - 0L
1,403 SR
Queue Stats
593W - 607L
1,255 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 1
7,804
459
5,028
15,812
5,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
HamSolo8
Osiris
12
3 / 7 / 2
7,888
464
12,129
17,573
13,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Jandres99
Bacchus
11
1 / 3 / 2
7,478
440
5,750
14,897
16,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
Jxtttt
Danzaburou
15
2 / 4 / 1
8,868
522
5,899
15,580
7,336
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
TransBearPig
Yu Huang
15
3 / 1 / 0
8,776
516
10,449
9,812
4,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
CthulhuArachneThorIx Chel

VS

Bans
VamanaAnubisCu ChulainnHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
5 / 5 / 5
8,726
513
8,738
18,855
18,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
9 / 0 / 0
10,948
644
10,496
6,619
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
S_-K-_O
Medusa
16
5 / 2 / 2
9,845
579
14,273
11,551
5,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 2 / 7
9,182
540
6,930
15,024
8,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Xing Tian
VainJester310
Xing Tian
12
1 / 2 / 6
7,932
467
6,410
15,114
13,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
11
Kills
23
23
Deaths
11
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Athena
5
5
5
1.5
L
2
8
1
0.31
L
Osiris
HamSolo8
Osiris
3
7
2
0.57
L
Bacchus
Jandres99
Bacchus
1
3
2
0.67
L
Danzaburou
Jxtttt
Danzaburou
2
4
1
0.63
W
9
0
0
9
W
Medusa
S_-K-_O
Medusa
5
2
2
3
W
3
2
7
3.25
L
Yu Huang
TransBearPig
Yu Huang
3
1
0
3
W
Xing Tian
VainJester310
Xing Tian
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,255
Damage
46,847
73,674
Taken
67,163
47,112
Mitigated
49,061
14,563
Healing
13,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
8,738
1,998
0
3,368
18,855
18,874
0
2,831
14,873
45,426
218
L
5,028
2,625
0
0
15,812
5,861
0
7,232
8,443
0
48,623
L
Osiris
HamSolo8
Osiris
12,129
4,034
0
3,176
17,573
13,649
40
7,372
9,360
83
38,722
L
Bacchus
Jandres99
Bacchus
5,750
960
0
4,512
14,897
16,080
0
5,158
9,573
23,061
0
L
Danzaburou
Jxtttt
Danzaburou
5,899
3,806
0
5,484
15,580
7,336
0
1,006
14,574
0
80,590
W
10,496
508
0
750
6,619
2,826
454
3,311
3,308
100,006
0
W
Medusa
S_-K-_O
Medusa
14,273
6,000
0
2,115
11,551
5,081
640
1,270
10,281
0
83,325
W
6,930
3,529
0
4,442
15,024
8,886
224
4,259
10,676
0
70,487
L
Yu Huang
TransBearPig
Yu Huang
10,449
729
0
1,391
9,812
4,186
0
3,639
6,081
80,460
0
W
Xing Tian
VainJester310
Xing Tian
6,410
546
0
2,385
15,114
13,394
7
4,581
10,351
19,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,814
Gold Earned
46,633
422
Minions Killed
459
0
Camps Cleared
0
1,686,736
Distance Traveled
1,660,547
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,726
513
62
4
0
311,449
0
L
Mercury
7,804
459
74
4
0
365,674
0
L
Osiris
7,888
464
47
3
0
289,159
1
L
Bacchus
7,478
440
24
1
0
333,029
0
L
Danzaburou
8,868
522
130
8
0
326,020
3
W
Merlin
10,948
644
158
9
0
363,219
1
W
Medusa
9,845
579
121
7
0
272,668
0
W
Kali
9,182
540
99
6
0
358,380
1
L
Yu Huang
8,776
516
147
9
0
372,854
3
W
Xing Tian
7,932
467
19
1
0
354,831
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role