Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Kingchristos
Zeus
Level 85
God Stats
4W - 2L
1,424 SR
Queue Stats
132W - 172L
1,386 Elo+
Solo
Zhong Kui
Zhong Kui
Masoncon101
Zhong Kui
Level 109
God Stats
2W - 1L
1,610 SR
Queue Stats
45W - 30L
1,534 Elo+
Solo
Nike
Nike
MikeilaUwU25
Nike
Level 123
God Stats
10W - 2L
1,638 SR
Queue Stats
156W - 158L
1,541 Elo+
Solo
Kuzenbo
Kuzenbo
Shadowslayer199
Kuzenbo
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 16L
1,483 Elo+
Party 2
Team Averages
Level 99
1,534 SR
1,489 Elo+

VS

Team Averages
Level 109
1,371 SR
1,439 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Acerola_Kandy
Lancelot
Level 109
God Stats
1W - 4L
1,417 SR
Queue Stats
71W - 84L
1,414 Elo+
Party 1
Chronos
Chronos
J0H1gh0
Chronos
Level 112
God Stats
2W - 4L
1,201 SR
Queue Stats
103W - 110L
1,452 Elo+
Party 1
Amaterasu
Amaterasu
biznickwastaken
Amaterasu
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
199W - 200L
1,424 Elo+
Party 1
Gilgamesh
Gilgamesh
olrf2013
Gilgamesh
Level 73
God Stats
1W - 4L
1,236 SR
Queue Stats
90W - 99L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
6 / 2 / 14
9,465
860
12,619
8,811
4,974
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
10 / 3 / 11
10,237
931
17,484
6,505
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
Masoncon101
Zhong Kui
16
4 / 1 / 19
9,645
877
19,928
12,426
12,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 20
9,595
872
10,085
19,256
18,747
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 1 / 19
10,442
949
8,342
13,234
20,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
4 / 4 / 2
8,572
779
10,845
20,257
19,830
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Acerola_Kandy
Lancelot
11
0 / 8 / 2
6,726
611
8,382
15,335
8,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chronos
J0H1gh0
Chronos
14
1 / 5 / 4
7,690
699
10,795
10,912
4,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
biznickwastaken
Amaterasu
13
0 / 4 / 5
7,730
703
4,904
14,139
5,980
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
olrf2013
Gilgamesh
13
1 / 6 / 3
7,173
652
5,257
14,158
11,086
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
22
27
Kills
6
8
Deaths
27
83
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
2
14
6.5
L
Sun Wukong
 
Sun Wukong
4
4
2
1.25
L
Lancelot
Acerola_Kandy
Lancelot
0
8
2
0.13
L
Chronos
J0H1gh0
Chronos
1
5
4
0.6
W
10
3
11
5.17
W
Zhong Kui
Masoncon101
Zhong Kui
4
1
19
13.5
W
3
1
20
13
W
4
1
19
13.5
L
Amaterasu
biznickwastaken
Amaterasu
0
4
5
0.63
L
Gilgamesh
olrf2013
Gilgamesh
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,458
Damage
40,183
60,232
Taken
74,801
59,617
Mitigated
50,227
26,705
Healing
17,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,619
6,899
215
2,481
8,811
4,974
3,823
1,678
7,133
0
32,412
L
Sun Wukong
 
Sun Wukong
10,845
655
670
6,776
20,257
19,830
0
11,874
8,383
0
26,522
L
Lancelot
Acerola_Kandy
Lancelot
8,382
650
1,011
1,985
15,335
8,698
0
8,449
6,886
212
15,203
L
Chronos
J0H1gh0
Chronos
10,795
2,036
348
628
10,912
4,633
0
6,276
4,636
24,376
0
W
17,484
2,775
885
642
6,505
2,609
1,301
695
5,810
28,033
0
W
Zhong Kui
Masoncon101
Zhong Kui
19,928
1,181
1,470
3,833
12,426
12,443
2,600
1,852
10,574
40,057
0
W
10,085
969
1,610
8,701
19,256
18,747
744
4,266
14,990
0
23,184
W
8,342
2,875
3,140
3,728
13,234
20,844
560
2,516
10,718
12,603
0
L
Amaterasu
biznickwastaken
Amaterasu
4,904
651
1,786
3,330
14,139
5,980
0
9,881
4,258
0
9,057
L
Gilgamesh
olrf2013
Gilgamesh
5,257
974
288
333
14,158
11,086
0
9,274
4,884
0
8,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,384
Gold Earned
37,891
134
Minions Killed
91
0
Camps Cleared
0
1,055,504
Distance Traveled
981,757
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,465
860
38
3
0
205,775
0
L
Sun Wukong
8,572
779
17
2
0
193,536
0
L
Lancelot
6,726
611
13
1
0
208,574
0
L
Chronos
7,690
699
46
4
0
166,567
0
W
Zeus
10,237
931
11
1
0
198,452
0
W
Zhong Kui
9,645
877
48
4
0
206,871
0
W
Nike
9,595
872
19
2
0
214,633
0
W
Kuzenbo
10,442
949
18
2
0
229,773
0
L
Amaterasu
7,730
703
11
1
0
227,602
0
L
Gilgamesh
7,173
652
4
0
0
185,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role