Player Matchup

Erlang Shen
Erlang Shen
Captainhowdy420
Erlang Shen
Level 129
God Stats
2W - 1L
1,773 SR
Queue Stats
40W - 48L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Regular
Danzaburou
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 18L
1,559 Elo+
Party 1
Rama
Rama
Veinyhotdog
Rama
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 89L
1,549 Elo+
Party 1
Izanami
Izanami
WxWxJarrettxD
Izanami
Level 125
God Stats
0W - 3L
1,282 SR
Queue Stats
49W - 66L
1,440 Elo+
Party 1
Mercury
Mercury
YesWeCam
Mercury
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 38L
1,477 Elo+
Party 1
Team Averages
Level 113
1,511 SR
1,505 Elo+

VS

Team Averages
Level 115
1,511 SR
1,562 Elo+
Chernobog
Chernobog
BornEndeavour
Chernobog
Level 86
God Stats
1W - 0L
1,757 SR
Queue Stats
6W - 1L
1,704 Elo+
Solo
Bellona
Bellona
ItsBB141
Bellona
Level 148
God Stats
2W - 0L
1,688 SR
Queue Stats
73W - 69L
1,555 Elo+
Party 2
Serqet
Serqet
JellyManX
Serqet
Level 68
God Stats
5W - 4L
1,591 SR
Queue Stats
477W - 447L
1,469 Elo+
Solo
Raijin
Raijin
Markb1325
Raijin
Level 147
God Stats
1W - 2L
1,237 SR
Queue Stats
383W - 390L
1,530 Elo+
Solo
Ah Puch
Ah Puch
Syrcorax
Ah Puch
Level 128
God Stats
2W - 1L
1,285 SR
Queue Stats
80W - 69L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Captainhowdy420
Erlang Shen
18
7 / 8 / 4
10,665
711
9,574
23,645
17,181
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Danzaburou
Regular
Danzaburou
19
3 / 4 / 13
11,016
734
11,894
14,335
7,852
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 5 / 7
10,585
706
10,856
15,263
6,930
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
15
4 / 10 / 10
10,645
710
10,639
16,051
7,057
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
YesWeCam
Mercury
17
1 / 6 / 7
9,380
625
8,556
12,334
5,880
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BornEndeavour
Chernobog
19
11 / 4 / 11
12,830
855
18,182
13,507
8,076
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
ItsBB141
Bellona
16
6 / 5 / 14
11,557
770
11,784
19,868
31,458
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
JellyManX
Serqet
18
8 / 5 / 9
11,414
761
9,985
14,649
23,957
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
Markb1325
Raijin
18
2 / 5 / 19
11,396
760
16,872
13,806
6,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Puch
Syrcorax
Ah Puch
19
6 / 3 / 14
12,125
808
15,152
9,951
5,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
100
20
Kills
33
33
Deaths
22
41
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Chernobog
BornEndeavour
Chernobog
11
4
11
4.13
L
Erlang Shen
Captainhowdy420
Erlang Shen
7
8
4
1.13
W
Bellona
ItsBB141
Bellona
6
5
14
2.6
W
Serqet
JellyManX
Serqet
8
5
9
2.5
W
Raijin
Markb1325
Raijin
2
5
19
2.3
L
Danzaburou
Regular
Danzaburou
3
4
13
2.38
W
Ah Puch
Syrcorax
Ah Puch
6
3
14
4.33
L
5
5
7
1.7
L
Izanami
4
10
10
0.9
L
Mercury
YesWeCam
Mercury
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,519
Damage
71,975
81,628
Taken
71,781
44,900
Mitigated
75,501
14,736
Healing
16,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
BornEndeavour
Chernobog
18,182
9,763
0
3,023
13,507
8,076
3,830
0
13,507
0
38,962
L
Erlang Shen
Captainhowdy420
Erlang Shen
9,574
4,284
200
3,450
23,645
17,181
0
9,622
13,230
0
17,302
W
Bellona
ItsBB141
Bellona
11,784
1,708
3,655
3,156
19,868
31,458
1,272
0
19,868
381
20,429
W
Serqet
JellyManX
Serqet
9,985
1,450
380
623
14,649
23,957
1,119
0
14,649
1,693
12,634
W
Raijin
Markb1325
Raijin
16,872
946
527
2,657
13,806
6,815
1,267
0
13,806
48,100
0
L
Danzaburou
Regular
Danzaburou
11,894
5,053
500
3,216
14,335
7,852
96
5,743
8,463
0
33,629
W
Ah Puch
Syrcorax
Ah Puch
15,152
890
585
2,053
9,951
5,195
825
0
9,951
25,451
0
L
10,856
8,585
1,238
3,399
15,263
6,930
0
6,826
7,864
0
26,728
L
Izanami
10,639
7,348
618
853
16,051
7,057
0
6,227
9,720
0
15,619
L
Mercury
YesWeCam
Mercury
8,556
2,321
460
802
12,334
5,880
0
5,169
7,165
0
23,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,291
Gold Earned
59,322
127
Minions Killed
161
0
Camps Cleared
0
1,203,415
Distance Traveled
1,238,483
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
12,830
855
47
3
0
267,245
0
L
Erlang Shen
10,665
711
6
0
0
214,981
0
W
Bellona
11,557
770
12
1
0
272,811
0
W
Serqet
11,414
761
13
1
0
208,298
0
W
Raijin
11,396
760
59
4
0
232,501
0
L
Danzaburou
11,016
734
43
3
0
275,199
0
W
Ah Puch
12,125
808
30
2
0
257,628
0
L
Rama
10,585
706
34
2
0
219,952
0
L
Izanami
10,645
710
13
1
0
189,692
0
L
Mercury
9,380
625
31
2
0
303,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role