Player Matchup

Nemesis
Nemesis
Hammer9257
Nemesis
Level 91
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 12L
1,500 Elo+
Party 4
Sylvanus
Sylvanus
JaiimeManger
Sylvanus
Level 107
God Stats
4W - 8L
1,486 SR
Queue Stats
74W - 71L
1,479 Elo+
Solo
Maui
Maui
SaltySadness
Maui
Level 27
God Stats
7W - 9L
1,150 SR
Queue Stats
24W - 25L
1,500 Elo+
Party 4
Hel
Hel
THE INMORTAL997
Hel
Level 129
God Stats
11W - 17L
1,464 SR
Queue Stats
956W - 976L
1,496 Elo+
Party 1
Vamana
Vamana
yoandyrodri5
Vamana
Level 27
God Stats
46W - 39L
1,556 SR
Queue Stats
135W - 145L
1,385 Elo+
Party 1
Team Averages
Level 76
1,431 SR
1,472 Elo+

VS

Team Averages
Level 74
1,546 SR
1,442 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Olithechicken
Hera
Level 96
God Stats
3W - 4L
1,588 SR
Queue Stats
31W - 27L
1,524 Elo+
Party 2
Surtr
Surtr
ThePresence74
Surtr
Level 27
God Stats
16W - 13L
1,388 SR
Queue Stats
42W - 56L
1,349 Elo+
Party 3
Tsukuyomi
Tsukuyomi
saga2320
Tsukuyomi
Level 68
God Stats
1W - 1L
1,819 SR
Queue Stats
24W - 31L
1,453 Elo+
Party 2
Artemis
Artemis
solostar5033
Artemis
Level 54
God Stats
12W - 17L
1,436 SR
Queue Stats
220W - 218L
1,386 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Hammer9257
Nemesis
8
2 / 3 / 0
5,046
505
3,833
7,606
2,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
JaiimeManger
Sylvanus
9
1 / 2 / 0
5,218
522
5,033
8,998
5,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 0 / 2
5,416
542
1,342
6,804
4,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 5 / 0
5,520
552
2,350
10,728
4,147
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
9
0 / 1 / 2
5,127
513
4,418
6,893
4,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
1 / 0 / 1
4,788
479
4,048
5,067
3,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 1 / 3
6,806
681
7,641
3,664
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 1 / 1
5,204
520
4,674
8,946
7,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
saga2320
Tsukuyomi
11
6 / 2 / 2
6,467
647
5,594
8,785
3,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artemis
solostar5033
Artemis
8
0 / 1 / 2
4,727
473
4,002
5,136
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
11
11
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
1
1.5
L
Nemesis
Hammer9257
Nemesis
2
3
0
0.67
L
Sylvanus
JaiimeManger
Sylvanus
1
2
0
0.5
W
4
1
3
5.5
L
0
0
2
1
L
1
5
0
0.2
W
0
1
1
0.5
W
Tsukuyomi
saga2320
Tsukuyomi
6
2
2
3.5
W
Artemis
solostar5033
Artemis
0
1
2
1
L
Vamana
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,976
Damage
25,959
41,029
Taken
31,598
20,814
Mitigated
17,557
14,557
Healing
8,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,048
2,168
381
1,398
5,067
3,417
0
2,192
2,875
21,535
7,678
L
Nemesis
Hammer9257
Nemesis
3,833
2,284
0
912
7,606
2,324
0
491
7,103
0
24,398
L
Sylvanus
JaiimeManger
Sylvanus
5,033
1,744
680
2,850
8,998
5,042
0
2,404
6,594
29,331
9,549
W
7,641
2,473
0
952
3,664
1,487
400
2,350
1,314
42,552
0
L
1,342
582
1,161
1,866
6,804
4,923
0
1,248
5,556
20,552
0
L
2,350
90
0
4,962
10,728
4,147
0
6,758
3,590
31,786
0
W
4,674
2,457
0
2,331
8,946
7,680
0
0
8,946
239
27,556
W
Tsukuyomi
saga2320
Tsukuyomi
5,594
1,775
0
2,018
8,785
3,029
0
531
8,254
0
37,456
W
Artemis
solostar5033
Artemis
4,002
1,320
0
1,734
5,136
1,944
0
3,248
1,888
0
23,070
L
Vamana
4,418
2,775
0
2,126
6,893
4,378
19
89
6,804
0
31,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,327
Gold Earned
27,992
233
Minions Killed
243
0
Camps Cleared
0
928,432
Distance Traveled
979,349
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,788
479
51
5
0
190,023
2
L
Nemesis
5,046
505
36
4
0
219,227
0
L
Sylvanus
5,218
522
64
6
0
161,195
0
W
Hera
6,806
681
74
7
0
198,512
0
L
Maui
5,416
542
27
3
0
200,447
1
L
Hel
5,520
552
58
6
0
164,684
0
W
Surtr
5,204
520
36
4
0
177,717
0
W
Tsukuyomi
6,467
647
52
5
0
230,594
0
W
Artemis
4,727
473
30
3
0
182,503
0
L
Vamana
5,127
513
48
5
0
182,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role