Player Matchup

Nemesis
Nemesis
Bull3t1m3
Nemesis
Level 52
God Stats
1W - 3L
1,549 SR
Queue Stats
33W - 36L
1,482 Elo+
Solo
Izanami
Izanami
Diiced
Izanami
Level 18
God Stats
1W - 0L
1,153 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
F1amingo
Sylvanus
Level 60
God Stats
4W - 3L
1,483 SR
Queue Stats
27W - 19L
1,546 Elo+
Solo
Tiamat
Tiamat
TheMoonBadger
Tiamat
Level 61
God Stats
1W - 0L
1,662 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
TheReaLonk
He Bo
Level 64
God Stats
7W - 11L
1,319 SR
Queue Stats
528W - 518L
1,479 Elo+
Solo
Team Averages
Level 51
1,433 SR
1,501 Elo+

VS

Team Averages
Level 53
1,543 SR
1,428 Elo+
Hercules
Hercules
CynicalSTONEman
Hercules
Level 82
God Stats
44W - 49L
1,459 SR
Queue Stats
93W - 100L
1,501 Elo+
Solo
Nu Wa
Nu Wa
DaddyTyra
Nu Wa
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 144L
1,372 Elo+
Party 1
Ymir
Ymir
Reignlore
Ymir
Level 46
God Stats
7W - 2L
1,836 SR
Queue Stats
108W - 126L
1,389 Elo+
Party 1
Danzaburou
Danzaburou
kappudabear
Danzaburou
Level 48
God Stats
3W - 5L
1,421 SR
Queue Stats
101W - 96L
1,481 Elo+
Solo
Kali
Kali
leadeflex
Kali
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 116L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bull3t1m3
Nemesis
16
7 / 0 / 0
9,960
664
16,832
12,907
11,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Diiced
Izanami
12
1 / 3 / 2
7,196
480
8,948
10,922
4,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
F1amingo
Sylvanus
12
1 / 1 / 3
7,662
511
4,174
11,159
8,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 0 / 3
7,708
514
6,309
8,916
5,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
16
7 / 1 / 4
9,696
646
11,828
8,188
2,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
0 / 6 / 0
7,753
517
5,712
21,045
19,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
DaddyTyra
Nu Wa
13
2 / 4 / 1
7,810
521
9,418
8,787
3,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
10
0 / 2 / 2
6,826
455
3,909
13,392
10,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
kappudabear
Danzaburou
13
3 / 2 / 2
8,213
548
10,218
10,238
3,834
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
11
0 / 3 / 0
6,638
443
3,442
14,142
6,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
17
Kills
5
5
Deaths
17
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Bull3t1m3
Nemesis
7
0
0
7
L
Hercules
0
6
0
0
L
Nu Wa
DaddyTyra
Nu Wa
2
4
1
0.63
W
Izanami
Diiced
Izanami
1
3
2
0.67
W
Sylvanus
F1amingo
Sylvanus
1
1
3
2.5
L
Ymir
0
2
2
0.5
W
1
0
3
2.5
W
He Bo
7
1
4
9
L
Danzaburou
kappudabear
Danzaburou
3
2
2
2
L
Kali
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,091
Damage
32,699
52,092
Taken
67,604
32,427
Mitigated
43,373
18,734
Healing
18,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Bull3t1m3
Nemesis
16,832
10,090
0
4,464
12,907
11,215
1,277
0
12,907
0
77,573
L
Hercules
5,712
2,906
0
8,375
21,045
19,118
0
1,296
19,749
0
60,437
L
Nu Wa
DaddyTyra
Nu Wa
9,418
2,761
0
1,000
8,787
3,582
0
6,178
2,609
63,176
0
W
Izanami
Diiced
Izanami
8,948
6,978
0
1,596
10,922
4,467
711
2,403
8,519
0
59,237
W
Sylvanus
F1amingo
Sylvanus
4,174
2,486
3,096
4,283
11,159
8,819
189
4,055
7,104
22,898
0
L
Ymir
3,909
407
0
3,630
13,392
10,516
0
6,475
6,917
20,935
0
W
6,309
489
0
1,321
8,916
5,127
0
4,865
4,051
52,463
0
W
He Bo
11,828
432
0
3,974
8,188
2,799
0
2,004
6,184
91,374
0
L
Danzaburou
kappudabear
Danzaburou
10,218
5,448
0
2,708
10,238
3,834
1,777
3,025
7,213
0
63,732
L
Kali
3,442
1,183
0
3,101
14,142
6,323
10
5,337
8,805
0
45,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,222
Gold Earned
37,240
480
Minions Killed
454
0
Camps Cleared
0
1,553,253
Distance Traveled
1,408,117
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,960
664
116
8
0
326,609
2
L
Hercules
7,753
517
107
7
0
251,966
0
L
Nu Wa
7,810
521
125
8
0
291,276
0
W
Izanami
7,196
480
100
7
0
291,910
0
W
Sylvanus
7,662
511
38
3
0
252,661
0
L
Ymir
6,826
455
36
2
0
297,849
0
W
Tiamat
7,708
514
103
7
0
306,017
0
W
He Bo
9,696
646
123
8
0
376,056
1
L
Danzaburou
8,213
548
118
8
0
268,831
6
L
Kali
6,638
443
68
5
0
298,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role