Player Matchup

Bellona
Bellona
BIaketheSnake
Bellona
Level 128
God Stats
13W - 3L
1,691 SR
Queue Stats
169W - 142L
1,515 Elo+
Party 2
Ah Puch
Ah Puch
DrPickelz
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 91L
1,473 Elo+
Party 2
Ullr
Ullr
IM21EGIT
Ullr
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 85L
1,550 Elo+
Party 2
Chang'e
Chang'e
JanusKiller69
Chang'e
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 178L
1,548 Elo+
Party 2
Ne Zha
Ne Zha
TrapitoUwU
Ne Zha
Level 42
God Stats
0W - 1L
1,660 SR
Queue Stats
1W - 15L
1,124 Elo+
Solo
Team Averages
Level 81
1,570 SR
1,442 Elo+

VS

Team Averages
Level 112
1,625 SR
1,550 Elo+
Serqet
Serqet
Diabuttus
Serqet
Level 123
God Stats
4W - 2L
1,688 SR
Queue Stats
82W - 78L
1,567 Elo+
Party 1
Horus
Horus
Shemerson
Horus
Level 82
God Stats
5W - 2L
1,619 SR
Queue Stats
271W - 271L
1,556 Elo+
Party 1
Khepri
Khepri
Tnt_omg_Cryy
Khepri
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 32L
1,466 Elo+
Solo
Tsukuyomi
Tsukuyomi
WorthlessCarpet
Tsukuyomi
Level 139
God Stats
13W - 6L
1,694 SR
Queue Stats
378W - 389L
1,567 Elo+
Party 1
Raijin
Raijin
Zaknafeiner
Raijin
Level 120
God Stats
15W - 7L
1,625 SR
Queue Stats
348W - 332L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
17
2 / 4 / 14
9,306
776
8,776
21,279
20,631
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ah Puch
DrPickelz
Ah Puch
17
5 / 3 / 10
10,220
852
17,159
11,433
5,879
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ullr
13
2 / 6 / 7
8,547
712
5,779
12,997
6,047
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
18
8 / 4 / 7
10,458
872
14,701
14,037
6,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
TrapitoUwU
Ne Zha
15
0 / 6 / 9
8,504
709
9,117
13,193
9,436
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Diabuttus
Serqet
13
2 / 5 / 12
8,260
688
7,554
11,885
7,924
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Shemerson
Horus
17
4 / 2 / 19
10,568
881
10,655
20,001
20,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Khepri
17
0 / 2 / 20
10,145
845
5,943
15,028
17,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
WorthlessCarpet
Tsukuyomi
15
7 / 5 / 9
9,330
778
15,011
12,518
7,337
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
18
10 / 3 / 9
10,965
914
25,850
11,338
6,950
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
92
17
Kills
23
23
Deaths
17
47
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Bellona
2
4
14
2.25
W
Serqet
Diabuttus
Serqet
2
5
12
1.6
L
Ah Puch
DrPickelz
Ah Puch
5
3
10
3.33
L
Ullr
2
6
7
0.92
L
Chang'e
8
4
7
2.88
W
Horus
Shemerson
Horus
4
2
19
6.75
W
Khepri
0
2
20
5
L
Ne Zha
TrapitoUwU
Ne Zha
0
6
9
0.75
W
Tsukuyomi
WorthlessCarpet
Tsukuyomi
7
5
9
2.3
W
Raijin
10
3
9
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,532
Damage
65,013
72,939
Taken
70,770
48,563
Mitigated
59,933
27,483
Healing
25,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
8,776
1,339
836
5,798
21,279
20,631
319
8,649
12,106
0
12,115
W
Serqet
Diabuttus
Serqet
7,554
1,422
1,023
920
11,885
7,924
26
5,219
6,446
0
8,543
L
Ah Puch
DrPickelz
Ah Puch
17,159
2,279
596
2,294
11,433
5,879
540
5,356
6,051
28,233
0
L
Ullr
5,779
3,179
710
1,943
12,997
6,047
1,161
4,036
8,683
0
13,691
L
Chang'e
14,701
1,699
6,771
5,511
14,037
6,570
588
8,085
5,757
24,551
0
W
Horus
Shemerson
Horus
10,655
4,815
8,835
8,081
20,001
20,189
743
10,344
9,261
0
19,056
W
Khepri
5,943
636
1,895
1,502
15,028
17,533
365
6,671
8,109
14,799
0
L
Ne Zha
TrapitoUwU
Ne Zha
9,117
1,035
918
2,106
13,193
9,436
1,383
5,667
7,396
1,000
21,611
W
Tsukuyomi
WorthlessCarpet
Tsukuyomi
15,011
2,261
274
535
12,518
7,337
1,674
4,324
8,011
0
26,339
W
Raijin
25,850
3,678
1,682
631
11,338
6,950
1,089
4,733
6,451
48,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,035
Gold Earned
49,268
112
Minions Killed
134
0
Camps Cleared
0
943,311
Distance Traveled
1,198,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,306
776
8
1
0
222,558
0
W
Serqet
8,260
688
14
1
0
220,115
0
L
Ah Puch
10,220
852
30
3
0
157,419
0
L
Ullr
8,547
712
30
3
0
159,742
0
L
Chang'e
10,458
872
36
3
0
200,027
0
W
Horus
10,568
881
19
2
0
261,861
0
W
Khepri
10,145
845
19
2
0
261,117
0
L
Ne Zha
8,504
709
8
1
0
203,565
0
W
Tsukuyomi
9,330
778
18
2
0
240,227
0
W
Raijin
10,965
914
64
5
0
215,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role