Player Matchup

Nike
Nike
BryanH342
Nike
Level 85
God Stats
13W - 10L
1,500 SR
Queue Stats
135W - 120L
1,501 Elo+
Party 1
Susano
Susano
MrButtersword
Susano
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 97L
1,529 Elo+
Party 1
Sol
Sol
PsychoTheoi
Sol
Level 32
God Stats
2W - 1L
1,412 SR
Queue Stats
67W - 82L
1,139 Elo+
Solo
Nu Wa
Nu Wa
STEVIEDIC
Nu Wa
Level 42
God Stats
1W - 5L
1,216 SR
Queue Stats
94W - 92L
1,427 Elo+
Party 1
Fenrir
Fenrir
SaintsReaper
Fenrir
Level 64
God Stats
1W - 1L
1,553 SR
Queue Stats
138W - 142L
1,442 Elo+
Solo
Team Averages
Level 61
1,436 SR
1,408 Elo+

VS

Team Averages
Level 91
1,613 SR
1,475 Elo+
Terra
Terra
FreeMilkdud
Terra
Level 102
God Stats
14W - 15L
1,526 SR
Queue Stats
281W - 334L
1,412 Elo+
Party 3
Sun Wukong
Sun Wukong
Gible16
Sun Wukong
Level 107
God Stats
15W - 7L
1,745 SR
Queue Stats
276W - 217L
1,541 Elo+
Party 2
Bastet
Bastet
LetJarJarB
Bastet
Level 69
God Stats
9W - 8L
1,629 SR
Queue Stats
298W - 278L
1,492 Elo+
Party 2
Cernunnos
Cernunnos
Saggynips15
Cernunnos
Level 92
God Stats
13W - 19L
1,503 SR
Queue Stats
235W - 275L
1,389 Elo+
Party 3
Janus
Janus
ZF Demigod
Janus
Level 85
God Stats
12W - 7L
1,664 SR
Queue Stats
382W - 329L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
2 / 1 / 2
8,764
584
6,288
9,331
6,892
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

16
8 / 0 / 3
9,335
622
12,838
11,646
5,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
0 / 2 / 2
6,837
456
10,221
8,898
2,791
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nu Wa
STEVIEDIC
Nu Wa
14
4 / 2 / 5
8,029
535
5,948
4,886
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
10
0 / 2 / 6
6,879
459
5,474
10,004
7,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 3
6,168
411
1,521
11,161
7,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Gible16
Sun Wukong
14
2 / 3 / 1
8,525
568
9,286
14,855
16,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
LetJarJarB
Bastet
12
0 / 5 / 2
7,187
479
3,610
14,517
4,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Saggynips15
Cernunnos
12
2 / 1 / 2
6,995
466
8,187
11,268
4,525
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
13
3 / 3 / 0
8,034
536
6,830
6,531
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
14
Kills
7
7
Deaths
14
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nike
2
1
2
3
L
0
2
3
0.75
L
Sun Wukong
Gible16
Sun Wukong
2
3
1
0.83
L
Bastet
LetJarJarB
Bastet
0
5
2
0.2
W
8
0
3
9.5
W
0
2
2
0.5
W
Nu Wa
STEVIEDIC
Nu Wa
4
2
5
3.25
L
Cernunnos
Saggynips15
Cernunnos
2
1
2
3
W
Fenrir
0
2
6
1.5
L
Janus
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,769
Damage
29,434
44,765
Taken
58,332
24,287
Mitigated
35,421
6,583
Healing
15,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
6,288
1,753
0
2,571
9,331
6,892
568
725
8,582
0
70,418
L
1,521
400
1,590
2,256
11,161
7,058
0
4,889
6,272
9,166
0
L
Sun Wukong
Gible16
Sun Wukong
9,286
1,080
0
3,064
14,855
16,600
0
2,719
12,136
1,456
67,255
L
Bastet
LetJarJarB
Bastet
3,610
1,278
0
2,658
14,517
4,951
0
1,260
13,257
0
57,238
W
12,838
4,294
0
0
11,646
5,427
0
2,770
8,792
0
82,101
W
10,221
3,833
0
1,926
8,898
2,791
0
1,467
7,335
62,796
0
W
Nu Wa
STEVIEDIC
Nu Wa
5,948
1,109
0
250
4,886
1,833
0
1,807
2,995
51,952
0
L
Cernunnos
Saggynips15
Cernunnos
8,187
3,807
0
4,997
11,268
4,525
0
6,367
4,901
0
51,802
W
Fenrir
5,474
1,077
0
1,836
10,004
7,344
0
2,026
7,910
0
19,359
L
Janus
6,830
286
0
600
6,531
2,287
0
934
5,597
71,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,844
Gold Earned
36,909
470
Minions Killed
417
0
Camps Cleared
0
1,519,622
Distance Traveled
1,471,969
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,764
584
145
10
0
293,208
0
L
Terra
6,168
411
10
1
0
273,903
8
L
Sun Wukong
8,525
568
121
8
0
309,013
0
L
Bastet
7,187
479
88
6
0
319,122
1
W
Susano
9,335
622
117
8
0
355,463
0
W
Sol
6,837
456
88
6
0
279,387
0
W
Nu Wa
8,029
535
84
6
0
279,947
0
L
Cernunnos
6,995
466
73
5
0
262,586
4
W
Fenrir
6,879
459
36
2
0
311,617
5
L
Janus
8,034
536
125
8
0
307,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role