Player Matchup

Sun Wukong
Sun Wukong
ItsNotkurls
Sun Wukong
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 39L
1,535 Elo+
Party 1
Hachiman
Hachiman
Preatorofthesea
Hachiman
Level 167
God Stats
5W - 5L
1,500 SR
Queue Stats
476W - 507L
1,435 Elo+
Solo
Cthulhu
Cthulhu
SunGodKarna
Cthulhu
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,353 Elo+
Solo
Arachne
Arachne
Trust4489
Arachne
Level 129
God Stats
0W - 1L
1,297 SR
Queue Stats
193W - 185L
1,536 Elo+
Party 1
Kukulkan
Kukulkan
sharkbait092
Kukulkan
Level 153
God Stats
8W - 7L
1,515 SR
Queue Stats
601W - 599L
1,533 Elo+
Solo
Team Averages
Level 127
1,462 SR
1,478 Elo+

VS

Team Averages
Level 138
1,389 SR
1,482 Elo+
Bakasura
Bakasura
Asssasin43
Bakasura
Level 125
God Stats
1W - 2L
1,557 SR
Queue Stats
54W - 53L
1,482 Elo+
Party 2
Ix Chel
Ix Chel
Endless-trial_05
Ix Chel
Level 117
God Stats
6W - 6L
1,358 SR
Queue Stats
541W - 540L
1,440 Elo+
Party 2
Skadi
Skadi
Howeie
Skadi
Level 123
God Stats
4W - 2L
1,500 SR
Queue Stats
54W - 58L
1,519 Elo+
Solo
Raijin
Raijin
birdmaniii_93
Raijin
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
364W - 338L
1,460 Elo+
Party 2
Odin
Odin
lVlage
Odin
Level 157
God Stats
2W - 4L
1,030 SR
Queue Stats
398W - 394L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ItsNotkurls
Sun Wukong
17
5 / 4 / 11
9,717
694
12,432
17,437
18,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
5
0 / 0 / 0
6,392
457
0
0
0
Cthulhu
SunGodKarna
Cthulhu
17
2 / 5 / 8
9,581
684
10,843
14,989
13,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Trust4489
Arachne
17
2 / 4 / 9
9,525
680
10,326
13,596
10,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kukulkan
sharkbait092
Kukulkan
20
10 / 5 / 6
12,013
858
21,569
12,695
7,908
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Asssasin43
Bakasura
17
2 / 5 / 11
10,184
727
8,867
19,497
22,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 2 / 9
11,196
800
9,225
10,930
5,185
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Howeie
Skadi
20
8 / 4 / 6
11,902
850
27,667
13,274
6,556
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
2 / 6 / 9
10,355
740
5,951
12,561
5,562
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
lVlage
Odin
17
3 / 3 / 5
10,760
769
2,538
10,228
12,208
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
58
19
Kills
18
18
Deaths
20
34
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Asssasin43
Bakasura
2
5
11
1.5
W
3
2
9
3.75
W
Skadi
Howeie
Skadi
8
4
6
2.75
L
Sun Wukong
ItsNotkurls
Sun Wukong
5
4
11
2.63
L
Hachiman
0
0
0
0
L
Cthulhu
SunGodKarna
Cthulhu
2
5
8
1.2
L
Arachne
Trust4489
Arachne
2
4
9
1.63
W
2
6
9
1.08
W
Odin
lVlage
Odin
3
3
5
1.83
L
Kukulkan
sharkbait092
Kukulkan
10
5
6
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,170
Damage
54,248
58,717
Taken
66,490
50,510
Mitigated
52,091
14,280
Healing
20,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Asssasin43
Bakasura
8,867
5,536
105
3,422
19,497
22,580
399
7,961
11,411
0
11,923
W
9,225
1,284
5,160
6,205
10,930
5,185
1,117
5,924
4,980
31,165
0
W
Skadi
Howeie
Skadi
27,667
14,901
916
2,080
13,274
6,556
4,572
7,743
5,431
0
56,189
L
Sun Wukong
ItsNotkurls
Sun Wukong
12,432
1,763
672
3,697
17,437
18,844
0
4,387
12,414
0
18,650
L
Hachiman
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
SunGodKarna
Cthulhu
10,843
174
112
1,343
14,989
13,585
0
2,857
11,576
24,050
235
L
Arachne
Trust4489
Arachne
10,326
6,047
1,518
4,452
13,596
10,173
0
2,510
10,191
0
22,051
W
5,951
939
458
1,583
12,561
5,562
378
5,846
6,664
13,582
0
W
Odin
lVlage
Odin
2,538
185
525
276
10,228
12,208
358
4,210
5,827
0
8,058
L
Kukulkan
sharkbait092
Kukulkan
21,569
1,575
1,149
1,337
12,695
7,908
543
4,297
7,839
48,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,228
Gold Earned
54,397
145
Minions Killed
204
0
Camps Cleared
0
934,915
Distance Traveled
949,138
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,184
727
32
2
0
212,543
0
W
Ix Chel
11,196
800
62
4
0
231,600
0
W
Skadi
11,902
850
73
5
0
203,848
0
L
Sun Wukong
9,717
694
21
2
0
250,079
0
L
Hachiman
6,392
457
0
0
0
0
0
L
Cthulhu
9,581
684
30
2
0
207,132
0
L
Arachne
9,525
680
27
2
0
264,666
0
W
Raijin
10,355
740
23
2
0
185,433
0
W
Odin
10,760
769
14
1
0
115,714
0
L
Kukulkan
12,013
858
67
5
0
213,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role