Player Matchup

Chaac
Chaac
Bravenrace
Chaac
Level 104
God Stats
4W - 2L
1,669 SR
Queue Stats
92W - 91L
1,473 Elo+
Party 2
Kuzenbo
Kuzenbo
GhobSisters
Kuzenbo
Level 100
God Stats
4W - 2L
1,500 SR
Queue Stats
456W - 434L
1,548 Elo+
Solo
Sun Wukong
Sun Wukong
ICYplagueD0c
Sun Wukong
Level 103
God Stats
2W - 1L
1,720 SR
Queue Stats
207W - 196L
1,488 Elo+
Party 1
Xbalanque
Xbalanque
IrishGiant375
Xbalanque
Level 127
God Stats
5W - 1L
1,722 SR
Queue Stats
221W - 228L
1,535 Elo+
Party 1
Fafnir
Fafnir
Thevapeist
Fafnir
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 119L
1,477 Elo+
Party 2
Team Averages
Level 112
1,622 SR
1,504 Elo+

VS

Team Averages
Level 97
1,508 SR
1,566 Elo+
Baba Yaga
Baba Yaga
BigDaddyBrad514
Baba Yaga
Level 98
God Stats
2W - 1L
1,728 SR
Queue Stats
146W - 125L
1,527 Elo+
Solo
Hera
Hera
Chris59706
Hera
Level 98
God Stats
5W - 5L
1,513 SR
Queue Stats
117W - 121L
1,583 Elo+
Party 3
Hachiman
Hachiman
coherentbabbling
Hachiman
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 192L
1,581 Elo+
Party 3
Anubis
Anubis
iTerrann
Anubis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,694 Elo+
Solo
Ullr
Ullr
xXthermoDanXx
Ullr
Level 95
God Stats
1W - 4L
1,297 SR
Queue Stats
303W - 330L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
8 / 1 / 12
10,370
1,037
18,705
12,631
14,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
GhobSisters
Kuzenbo
17
8 / 3 / 4
10,249
1,025
7,453
12,327
12,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
ICYplagueD0c
Sun Wukong
12
2 / 5 / 11
8,246
825
6,344
12,032
12,008
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xbalanque
IrishGiant375
Xbalanque
14
2 / 3 / 10
8,538
854
5,004
8,700
3,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
Thevapeist
Fafnir
15
2 / 3 / 10
8,329
833
5,913
11,796
12,977
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
BigDaddyBrad514
Baba Yaga
14
3 / 3 / 7
8,238
824
7,729
9,397
4,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

14
2 / 4 / 9
8,039
804
6,082
8,236
4,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 5 / 6
8,292
829
9,816
10,460
4,949
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
iTerrann
Anubis
15
3 / 5 / 3
8,376
838
7,683
9,446
4,991
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 5 / 4
7,241
724
3,843
11,153
4,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
42
22
Kills
13
15
Deaths
22
47
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
BigDaddyBrad514
Baba Yaga
3
3
7
2.17
W
Chaac
8
1
12
14
L
2
4
9
1.63
W
Kuzenbo
GhobSisters
Kuzenbo
8
3
4
3.33
W
Sun Wukong
ICYplagueD0c
Sun Wukong
2
5
11
1.5
W
Xbalanque
IrishGiant375
Xbalanque
2
3
10
2.33
W
Fafnir
Thevapeist
Fafnir
2
3
10
2.33
L
3
5
6
1.2
L
Anubis
iTerrann
Anubis
3
5
3
0.9
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,419
Damage
35,153
57,486
Taken
48,692
56,351
Mitigated
23,909
20,805
Healing
11,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
BigDaddyBrad514
Baba Yaga
7,729
998
1,539
3,572
9,397
4,859
210
2,514
6,612
20,540
0
W
Chaac
18,705
792
1,264
6,748
12,631
14,648
513
4,325
8,306
0
33,467
L
6,082
2,131
0
1,478
8,236
4,554
0
1,409
6,442
12,018
0
W
Kuzenbo
GhobSisters
Kuzenbo
7,453
2,208
1,488
1,736
12,327
12,886
75
4,930
7,397
18,840
0
W
Sun Wukong
ICYplagueD0c
Sun Wukong
6,344
877
620
2,113
12,032
12,008
391
4,541
7,491
0
11,141
W
Xbalanque
IrishGiant375
Xbalanque
5,004
1,064
0
1,611
8,700
3,832
4,111
4,129
4,571
0
18,925
W
Fafnir
Thevapeist
Fafnir
5,913
2,871
1,887
3,338
11,796
12,977
16
3,569
8,227
10,693
0
L
9,816
6,404
762
1,407
10,460
4,949
1,494
3,089
7,149
0
20,302
L
Anubis
iTerrann
Anubis
7,683
219
0
1,616
9,446
4,991
129
2,092
6,955
18,650
0
L
3,843
1,722
402
968
11,153
4,556
0
4,262
6,584
0
7,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,732
Gold Earned
40,186
108
Minions Killed
106
0
Camps Cleared
0
976,796
Distance Traveled
887,517
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
8,238
824
25
3
0
170,646
0
W
Chaac
10,370
1,037
32
3
0
222,410
0
L
Hera
8,039
804
17
2
0
190,455
0
W
Kuzenbo
10,249
1,025
19
2
0
215,564
0
W
Sun Wukong
8,246
825
13
1
0
198,979
0
W
Xbalanque
8,538
854
36
4
0
147,326
0
W
Fafnir
8,329
833
8
1
0
192,517
0
L
Hachiman
8,292
829
23
2
0
173,864
0
L
Anubis
8,376
838
34
3
0
181,732
0
L
Ullr
7,241
724
7
1
0
170,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role