Player Matchup

Ishtar
Ishtar
Silver II
 
Ishtar
Silver II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Silver II
MagicManV8
Agni
Silver II
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 45L
1,205 MMR
Party 1
Ymir
Ymir
Gold IV
peegang
Ymir
Gold IV
Level 78
God Stats
17W - 15L
1,562 SR
Queue Stats
31W - 27L
1,437 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,521 SR
1,381 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 119
1,528 SR
1,194 MMR
Odin
Odin
Bronze III
Dopey8446
Odin
Bronze III
Level 103
God Stats
4W - 0L
1,635 SR
Queue Stats
41W - 42L
1,350 MMR
Party 2
Discordia
Discordia
Bronze III
HsTBlaze
Discordia
Bronze III
Level 107
God Stats
37W - 29L
1,480 SR
Queue Stats
41W - 42L
1,350 MMR
Party 2
Ix Chel
Ix Chel
Silver IV
von420
Ix Chel
Silver IV
Level 148
God Stats
17W - 18L
1,469 SR
Queue Stats
52W - 87L
882 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
2 / 5 / 2
10,209
729
6,829
13,573
5,074
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 4 / 3
9,891
707
10,633
9,746
3,236
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
peegang
Ymir
11
0 / 6 / 3
9,147
653
5,066
18,064
16,220
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
Ah Muzen CabAresAchillesFreyaMaui

VS

Bans
Guan YuCupidDa JiHou YiSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
4 / 1 / 10
11,496
821
5,330
12,176
10,280
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Discordia
HsTBlaze
Discordia
16
8 / 0 / 7
12,925
923
21,456
10,252
3,506
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ix Chel
von420
Ix Chel
13
3 / 4 / 12
11,164
797
8,729
11,205
3,959
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
3
Kills
15
15
Deaths
5
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
5
2
0.6
W
Odin
4
1
10
9
W
Discordia
HsTBlaze
Discordia
8
0
7
11.5
L
1
4
3
0.63
L
Ymir
peegang
Ymir
0
6
3
0.25
W
Ix Chel
von420
Ix Chel
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,528
Damage
35,515
41,383
Taken
33,633
24,530
Mitigated
17,745
2,628
Healing
5,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
6,829
3,708
0
1,439
13,573
5,074
0
10,502
3,071
0
40,643
W
Odin
5,330
665
0
748
12,176
10,280
569
3,834
8,342
0
23,178
W
Discordia
HsTBlaze
Discordia
21,456
1,696
0
1,245
10,252
3,506
2,024
5,815
4,437
84,223
0
L
10,633
410
112
757
9,746
3,236
0
6,522
3,224
47,726
0
L
Ymir
peegang
Ymir
5,066
445
0
320
18,064
16,220
0
13,411
4,653
19,472
0
W
Ix Chel
von420
Ix Chel
8,729
1,157
861
2,189
11,205
3,959
425
6,293
4,912
42,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,247
Gold Earned
35,585
141
Minions Killed
186
0
Camps Cleared
0
723,402
Distance Traveled
704,879
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
10,209
729
67
5
0
237,886
0
W
Odin
11,496
821
29
2
0
237,869
0
W
Discordia
12,925
923
101
7
0
254,387
2
L
Agni
9,891
707
64
5
0
245,058
1
L
Ymir
9,147
653
10
1
0
240,458
2
W
Ix Chel
11,164
797
56
4
0
212,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role