Player Matchup

Serqet
Serqet
 
Serqet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
DaTTsick
Olorun
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 29L
1,307 Elo+
Party 1
Cernunnos
Cernunnos
LadenStingray21
Cernunnos
Level 108
God Stats
3W - 2L
1,428 SR
Queue Stats
21W - 26L
1,566 Elo+
Party 1
Jormungandr
Jormungandr
heyitsgary420
Jormungandr
Level 68
God Stats
5W - 2L
1,600 SR
Queue Stats
51W - 55L
1,411 Elo+
Party 1
Nu Wa
Nu Wa
wazzabae
Nu Wa
Level 68
God Stats
7W - 3L
1,500 SR
Queue Stats
17W - 11L
1,468 Elo+
Solo
Team Averages
Level 88
1,505 SR
1,450 Elo+

VS

Team Averages
Level 117
1,541 SR
1,528 Elo+
Serqet
Serqet
Baccstab
Serqet
Level 146
God Stats
43W - 51L
1,489 SR
Queue Stats
688W - 680L
1,542 Elo+
Solo
Amaterasu
Amaterasu
ManoladorBruno
Amaterasu
Level 140
God Stats
29W - 31L
1,508 SR
Queue Stats
230W - 223L
1,464 Elo+
Solo
Agni
Agni
Sit Down Jr
Agni
Level 102
God Stats
7W - 6L
1,663 SR
Queue Stats
438W - 419L
1,500 Elo+
Solo
Ymir
Ymir
Tatsurion el DC
Ymir
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,574 Elo+
Solo
Artemis
Artemis
Trilluminarian
Artemis
Level 110
God Stats
98W - 94L
1,545 SR
Queue Stats
399W - 403L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
3 / 1 / 12
9,994
1,110
9,965
10,577
5,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
DaTTsick
Olorun
16
5 / 3 / 17
10,630
1,181
9,577
8,197
4,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
LadenStingray21
Cernunnos
18
16 / 1 / 11
12,979
1,442
21,725
11,690
6,115
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
heyitsgary420
Jormungandr
17
2 / 2 / 21
10,543
1,171
10,575
11,749
12,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
wazzabae
Nu Wa
17
3 / 0 / 22
10,747
1,194
15,505
3,965
1,930
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

283

VS

Team 2 Tickets

135

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Baccstab
Serqet
13
0 / 0 / 0
7,869
874
0
934
510
Amaterasu
ManoladorBruno
Amaterasu
14
2 / 9 / 2
9,311
1,035
4,875
22,621
22,019
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
3 / 9 / 1
10,070
1,119
20,646
15,829
6,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 7 / 2
9,920
1,102
3,279
19,999
22,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
1 / 4 / 2
10,087
1,121
12,023
10,644
4,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
14
29
Kills
7
7
Deaths
29
83
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
1
12
9
L
Serqet
Baccstab
Serqet
0
0
0
0
W
Olorun
DaTTsick
Olorun
5
3
17
4.5
W
Cernunnos
LadenStingray21
Cernunnos
16
1
11
21.5
L
Amaterasu
ManoladorBruno
Amaterasu
2
9
2
0.33
L
3
9
1
0.39
L
1
7
2
0.29
L
1
4
2
0.5
W
Jormungandr
heyitsgary420
Jormungandr
2
2
21
6.25
W
Nu Wa
wazzabae
Nu Wa
3
0
22
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,347
Damage
40,823
46,178
Taken
70,027
30,267
Mitigated
55,881
6,325
Healing
2,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
9,965
1,828
0
0
10,577
5,718
0
5,066
5,511
0
18,346
L
Serqet
Baccstab
Serqet
0
0
0
0
934
510
0
934
0
0
0
W
Olorun
DaTTsick
Olorun
9,577
5,384
270
846
8,197
4,141
0
4,710
3,487
18,386
0
W
Cernunnos
LadenStingray21
Cernunnos
21,725
15,752
0
4,360
11,690
6,115
0
6,214
5,476
0
43,551
L
Amaterasu
ManoladorBruno
Amaterasu
4,875
2,138
0
1,764
22,621
22,019
0
8,718
13,597
0
9,283
L
20,646
755
0
140
15,829
6,527
0
8,702
6,740
49,505
0
L
3,279
292
0
720
19,999
22,172
0
12,810
6,798
15,626
0
L
12,023
7,567
0
0
10,644
4,653
0
3,248
6,811
0
46,516
W
Jormungandr
heyitsgary420
Jormungandr
10,575
2,136
0
826
11,749
12,363
0
5,707
6,042
28,280
0
W
Nu Wa
wazzabae
Nu Wa
15,505
4,005
0
23
3,965
1,930
0
2,228
1,737
29,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,893
Gold Earned
47,257
167
Minions Killed
176
9
Camps Cleared
4
865,688
Distance Traveled
643,481
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,994
1,110
25
3
2
205,070
0
L
Serqet
7,869
874
0
0
0
2,582
0
W
Olorun
10,630
1,181
28
3
3
148,331
0
W
Cernunnos
12,979
1,442
57
6
1
176,860
0
L
Amaterasu
9,311
1,035
11
1
0
180,797
0
L
Agni
10,070
1,119
77
9
2
186,497
0
L
Ymir
9,920
1,102
25
3
0
138,478
0
L
Artemis
10,087
1,121
63
7
2
135,127
0
W
Jormungandr
10,543
1,171
30
3
0
172,097
0
W
Nu Wa
10,747
1,194
27
3
3
163,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role