Player Matchup

Raijin
Raijin
 
Raijin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Bakasura
Bakasura
RedFrootLoop22
Bakasura
Level 144
God Stats
1W - 1L
1,262 SR
Queue Stats
41W - 45L
1,504 Elo+
Party 1
Izanami
Izanami
angelfuenmayor
Izanami
Level 94
God Stats
44W - 34L
1,649 SR
Queue Stats
300W - 275L
1,566 Elo+
Party 4
Cabrakan
Cabrakan
camoyboy
Cabrakan
Level 126
God Stats
4W - 3L
1,500 SR
Queue Stats
71W - 64L
1,541 Elo+
Party 1
Gilgamesh
Gilgamesh
itzauko
Gilgamesh
Level 185
God Stats
48W - 31L
1,862 SR
Queue Stats
544W - 520L
1,543 Elo+
Party 4
Team Averages
Level 141
1,555 SR
1,531 Elo+

VS

Team Averages
Level 134
1,458 SR
1,567 Elo+
Hachiman
Hachiman
Bantio
Hachiman
Level 118
God Stats
1W - 5L
1,143 SR
Queue Stats
43W - 40L
1,537 Elo+
Party 2
Arachne
Arachne
JungleXJimmy
Arachne
Level 144
God Stats
10W - 8L
1,629 SR
Queue Stats
381W - 424L
1,525 Elo+
Solo
Nu Wa
Nu Wa
Virulenn
Nu Wa
Level 146
God Stats
1W - 2L
1,516 SR
Queue Stats
54W - 44L
1,530 Elo+
Party 2
Persephone
Persephone
West2006
Persephone
Level 119
God Stats
2W - 4L
1,500 SR
Queue Stats
315W - 287L
1,630 Elo+
Party 3
Loki
Loki
ZealousFP
Loki
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
339W - 302L
1,614 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
2 / 4 / 5
9,129
571
8,700
11,006
4,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
16
8 / 4 / 4
10,069
629
10,194
15,887
8,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 3 / 6
10,396
650
12,397
13,136
6,314
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
camoyboy
Cabrakan
12
4 / 3 / 12
8,779
549
6,704
13,903
17,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Gilgamesh
itzauko
Gilgamesh
17
3 / 2 / 1
10,381
649
10,644
16,262
13,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bantio
Hachiman
11
0 / 7 / 1
7,184
449
5,478
14,056
4,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
JungleXJimmy
Arachne
15
4 / 4 / 3
8,869
554
12,013
19,383
20,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Nu Wa
Virulenn
Nu Wa
14
5 / 4 / 6
9,053
566
10,491
7,501
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
West2006
Persephone
12
4 / 5 / 4
8,414
526
7,811
11,920
3,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
14
3 / 3 / 7
8,464
529
8,816
15,424
5,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
37
22
Kills
16
16
Deaths
23
28
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
4
5
1.13
L
Hachiman
Bantio
Hachiman
0
7
1
0.07
L
Arachne
JungleXJimmy
Arachne
4
4
3
1.38
W
Bakasura
8
4
4
2.5
L
Nu Wa
Virulenn
Nu Wa
5
4
6
2
L
Persephone
West2006
Persephone
4
5
4
1.2
L
Loki
3
3
7
2.17
W
5
3
6
2.67
W
Cabrakan
camoyboy
Cabrakan
4
3
12
3.33
W
Gilgamesh
itzauko
Gilgamesh
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,639
Damage
44,609
70,194
Taken
68,284
50,514
Mitigated
37,059
13,727
Healing
12,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,700
723
0
1,352
11,006
4,857
260
4,535
6,471
71,046
0
L
Hachiman
Bantio
Hachiman
5,478
3,347
0
1,903
14,056
4,104
0
1,334
12,582
0
48,172
L
Arachne
JungleXJimmy
Arachne
12,013
7,783
0
7,126
19,383
20,804
0
1,421
17,750
0
60,828
W
Bakasura
10,194
8,025
0
2,781
15,887
8,101
0
4,520
11,367
0
67,774
L
Nu Wa
Virulenn
Nu Wa
10,491
1,284
0
1,030
7,501
2,574
0
4,069
2,829
66,124
0
L
Persephone
West2006
Persephone
7,811
1,117
0
1,547
11,920
3,796
0
4,154
7,318
37,478
0
L
Loki
8,816
1,482
0
547
15,424
5,781
0
3,879
11,019
0
65,318
W
12,397
8,703
0
4,850
13,136
6,314
3,153
2,151
10,985
0
101,327
W
Cabrakan
camoyboy
Cabrakan
6,704
1,441
0
1,739
13,903
17,575
0
5,708
8,195
12,734
0
W
Gilgamesh
itzauko
Gilgamesh
10,644
3,709
0
3,005
16,262
13,667
66
1,388
14,874
0
97,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,754
Gold Earned
41,984
616
Minions Killed
405
0
Camps Cleared
0
1,607,156
Distance Traveled
1,554,772
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,129
571
127
8
0
311,948
5
L
Hachiman
7,184
449
70
4
0
278,257
0
L
Arachne
8,869
554
94
6
0
293,845
0
W
Bakasura
10,069
629
120
8
0
355,879
0
L
Nu Wa
9,053
566
99
6
0
297,335
0
L
Persephone
8,414
526
59
4
0
306,779
2
L
Loki
8,464
529
83
5
0
378,556
0
W
Izanami
10,396
650
174
11
0
304,908
6
W
Cabrakan
8,779
549
20
1
0
335,669
5
W
Gilgamesh
10,381
649
175
11
0
298,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role