Player Matchup

Cerberus
Cerberus
Moosetoe
Cerberus
Level 39
God Stats
4W - 2L
1,599 SR
Queue Stats
6W - 5L
1,346 Elo+
Party 1
Baron Samedi
Baron Samedi
ShiniRico
Baron Samedi
Level 154
God Stats
15W - 5L
1,759 SR
Queue Stats
114W - 106L
1,483 Elo+
Party 1
Izanami
Izanami
x2PuckThugFairy
Izanami
Level 64
God Stats
3W - 1L
1,694 SR
Queue Stats
7W - 6L
1,383 Elo+
Party 1
Team Averages
Level 86
1,684 SR
1,404 Elo+

VS

Team Averages
Level 120
1,380 SR
1,426 Elo+
Atlas
Atlas
FearBuntata
Atlas
Level 106
God Stats
0W - 3L
1,252 SR
Queue Stats
29W - 34L
1,380 Elo+
Party 2
Ishtar
Ishtar
FryktlosSjel
Ishtar
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 74L
1,434 Elo+
Party 2
Zeus
Zeus
aTreeNut
Zeus
Level 129
God Stats
12W - 8L
1,389 SR
Queue Stats
237W - 204L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Moosetoe
Cerberus
10
2 / 1 / 7
7,756
776
4,403
10,948
10,574
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
ShiniRico
Baron Samedi
11
3 / 1 / 8
8,284
828
8,987
7,460
5,527
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

11
6 / 1 / 3
8,623
862
6,801
7,477
3,096
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
7,506
751
5,127
10,596
8,486
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
9
0 / 4 / 2
6,683
668
4,875
8,348
3,585
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
11
2 / 3 / 1
7,717
772
7,146
6,135
2,710
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
11
Kills
3
3
Deaths
11
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
Ishtar
0
4
2
0.25
W
Cerberus
Moosetoe
Cerberus
2
1
7
5.5
W
Baron Samedi
ShiniRico
Baron Samedi
3
1
8
7
L
Zeus
2
3
1
0.83
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,191
Damage
17,148
25,885
Taken
25,079
19,197
Mitigated
14,781
5,855
Healing
1,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,127
1,793
113
253
10,596
8,486
0
4,545
6,051
16,470
0
L
Ishtar
4,875
2,432
0
0
8,348
3,585
0
5,394
2,954
0
17,555
W
Cerberus
Moosetoe
Cerberus
4,403
654
0
1,042
10,948
10,574
189
6,063
4,885
11,799
0
W
Baron Samedi
ShiniRico
Baron Samedi
8,987
794
1,485
2,559
7,460
5,527
0
2,888
4,572
30,432
0
L
Zeus
7,146
854
0
1,425
6,135
2,710
0
3,991
2,144
32,529
0
W
6,801
4,857
0
769
7,477
3,096
1,528
3,574
3,903
0
35,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,663
Gold Earned
21,906
92
Minions Killed
84
0
Camps Cleared
0
509,996
Distance Traveled
488,768
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,506
751
13
1
0
170,047
0
L
Ishtar
6,683
668
21
2
0
155,565
0
W
Cerberus
7,756
776
10
1
0
169,666
0
W
Baron Samedi
8,284
828
34
3
0
171,377
6
L
Zeus
7,717
772
50
5
0
163,156
2
W
Izanami
8,623
862
48
5
0
168,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role