Player Matchup

Hercules
Hercules
 
Hercules
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Tiamat
Tiamat
WhiteMaskVarre
Tiamat
Level 94
God Stats
0W - 2L
1,285 SR
Queue Stats
183W - 179L
1,496 Elo+
Solo
Ymir
Ymir
backasta
Ymir
Level 7
God Stats
1W - 2L
1,685 SR
Queue Stats
4W - 4L
1,758 Elo+
Party 2
Thor
Thor
jimbo030
Thor
Level 142
God Stats
121W - 98L
1,560 SR
Queue Stats
150W - 149L
1,497 Elo+
Party 4
Anhur
Anhur
themantle
Anhur
Level 122
God Stats
14W - 12L
1,544 SR
Queue Stats
450W - 411L
1,566 Elo+
Party 2
Team Averages
Level 109
1,515 SR
1,564 Elo+

VS

Team Averages
Level 78
1,469 SR
1,580 Elo+
Osiris
Osiris
DoughyDG
Osiris
Level 42
God Stats
1W - 1L
1,346 SR
Queue Stats
9W - 6L
1,565 Elo+
Party 3
Ishtar
Ishtar
Drustyy
Ishtar
Level 159
God Stats
3W - 4L
1,386 SR
Queue Stats
158W - 150L
1,570 Elo+
Party 1
Chaac
Chaac
JURDUH
Chaac
Level 100
God Stats
2W - 1L
1,286 SR
Queue Stats
26W - 24L
1,514 Elo+
Party 3
Kukulkan
Kukulkan
MOBAEnthusiastYT
Kukulkan
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,659 Elo+
Party 3
Anubis
Anubis
MrTeddyFluffy
Anubis
Level 24
God Stats
7W - 4L
1,826 SR
Queue Stats
33W - 33L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
5 / 3 / 0
7,215
656
7,256
10,763
8,411
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 5 / 1
5,720
520
4,620
8,584
3,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
6
0 / 6 / 2
4,829
439
1,861
13,119
7,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
10
0 / 2 / 2
5,811
528
1,218
8,129
2,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
themantle
Anhur
10
3 / 3 / 0
6,141
558
3,050
8,417
2,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DoughyDG
Osiris
12
1 / 4 / 1
7,407
673
6,056
11,142
8,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ishtar
Drustyy
Ishtar
13
6 / 2 / 4
8,009
728
9,420
6,532
2,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
JURDUH
Chaac
12
3 / 1 / 7
7,322
666
5,846
9,229
4,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 0 / 2
7,551
686
5,195
4,582
1,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
4 / 1 / 4
7,489
681
8,387
7,924
3,434
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
8
Kills
18
19
Deaths
8
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
3
0
1.67
W
Osiris
DoughyDG
Osiris
1
4
1
0.38
W
Ishtar
Drustyy
Ishtar
6
2
4
4
W
Chaac
JURDUH
Chaac
3
1
7
6.5
W
4
0
2
5
W
4
1
4
6
L
0
5
1
0.1
L
Ymir
0
6
2
0.17
L
Thor
0
2
2
0.5
L
Anhur
themantle
Anhur
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,005
Damage
34,904
49,012
Taken
39,409
25,317
Mitigated
20,145
10,555
Healing
13,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,256
2,461
0
3,291
10,763
8,411
0
258
10,505
0
51,619
W
Osiris
DoughyDG
Osiris
6,056
2,225
0
3,262
11,142
8,680
462
0
11,142
0
45,941
W
Ishtar
Drustyy
Ishtar
9,420
5,647
0
2,657
6,532
2,140
524
3,306
3,226
0
53,778
W
Chaac
JURDUH
Chaac
5,846
1,910
0
1,268
9,229
4,153
0
1,791
7,438
0
44,972
W
5,195
893
0
1,353
4,582
1,738
0
1,243
3,339
54,633
0
W
8,387
573
0
4,618
7,924
3,434
0
1,640
6,284
58,309
0
L
4,620
910
0
1,573
8,584
3,551
0
4,086
4,498
39,149
0
L
Ymir
1,861
622
0
371
13,119
7,877
0
5,461
7,658
8,882
0
L
Thor
1,218
371
0
2,588
8,129
2,990
0
899
7,230
0
34,755
L
Anhur
themantle
Anhur
3,050
1,810
0
2,732
8,417
2,488
0
2,988
5,429
0
31,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,716
Gold Earned
37,778
297
Minions Killed
412
0
Camps Cleared
0
1,173,131
Distance Traveled
1,199,503
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,215
656
79
7
0
232,822
2
W
Osiris
7,407
673
80
7
0
215,081
0
W
Ishtar
8,009
728
91
8
0
226,838
0
W
Chaac
7,322
666
64
6
0
284,691
0
W
Kukulkan
7,551
686
110
10
0
248,252
0
W
Anubis
7,489
681
67
6
0
224,641
0
L
Tiamat
5,720
520
73
7
0
201,268
2
L
Ymir
4,829
439
13
1
0
228,031
1
L
Thor
5,811
528
81
7
0
278,199
3
L
Anhur
6,141
558
51
5
0
232,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role