Player Matchup

Khepri
Khepri
B-RAYNE96
Khepri
Level 163
God Stats
19W - 10L
1,708 SR
Queue Stats
930W - 865L
1,529 Elo+
Solo
Jing Wei
Jing Wei
Escudero_Joe
Jing Wei
Level 209
God Stats
71W - 72L
1,464 SR
Queue Stats
742W - 724L
1,463 Elo+
Solo
Pele
Pele
MattySmokes_YT
Pele
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 50L
1,455 Elo+
Party 2
Horus
Horus
eddymonster
Horus
Level 102
God Stats
1W - 3L
1,531 SR
Queue Stats
171W - 177L
1,544 Elo+
Solo
Kukulkan
Kukulkan
kung_fu_panda205
Kukulkan
Level 7
God Stats
1W - 1L
1,720 SR
Queue Stats
6W - 10L
1,616 Elo+
Party 2
Team Averages
Level 115
1,585 SR
1,522 Elo+

VS

Team Averages
Level 89
1,649 SR
1,518 Elo+
Janus
Janus
Dankblade4269
Janus
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
222W - 230L
1,528 Elo+
Party 1
Chaac
Chaac
Darksubwoofer
Chaac
Level 46
God Stats
5W - 1L
1,782 SR
Queue Stats
68W - 78L
1,492 Elo+
Party 1
Yemoja
Yemoja
NavalJoker
Yemoja
Level 119
God Stats
3W - 1L
1,692 SR
Queue Stats
276W - 269L
1,523 Elo+
Solo
Ishtar
Ishtar
jguillermo008
Ishtar
Level 128
God Stats
9W - 6L
1,797 SR
Queue Stats
197W - 188L
1,510 Elo+
Solo
Serqet
Serqet
mitchel254
Serqet
Level 47
God Stats
3W - 7L
1,475 SR
Queue Stats
108W - 94L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
B-RAYNE96
Khepri
12
0 / 3 / 0
7,618
448
3,347
19,409
16,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Escudero_Joe
Jing Wei
15
1 / 2 / 0
8,156
480
4,889
8,631
3,706
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 6 / 1
7,335
431
7,686
15,135
4,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 1 / 0
7,450
438
7,464
8,670
6,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

15
2 / 3 / 2
8,707
512
6,713
7,647
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 2
9,520
560
5,817
12,167
5,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 1 / 3
8,508
500
6,697
17,339
16,073
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
NavalJoker
Yemoja
13
1 / 0 / 8
8,724
513
4,040
7,124
5,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 0 / 5
9,222
542
7,437
7,483
3,265
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
mitchel254
Serqet
15
8 / 3 / 3
10,168
598
16,041
15,679
7,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
6
Kills
15
15
Deaths
7
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Khepri
B-RAYNE96
Khepri
0
3
0
0
W
3
3
2
1.33
W
1
1
3
2.5
L
Jing Wei
Escudero_Joe
Jing Wei
1
2
0
0.5
L
2
6
1
0.42
W
Yemoja
NavalJoker
Yemoja
1
0
8
5
L
1
1
0
1
W
2
0
5
4.5
L
2
3
2
1
W
Serqet
mitchel254
Serqet
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,099
Damage
40,032
59,492
Taken
59,792
35,658
Mitigated
37,369
11,501
Healing
20,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
B-RAYNE96
Khepri
3,347
112
0
3,666
19,409
16,695
0
5,400
13,821
20,278
0
W
5,817
963
0
1,488
12,167
5,612
996
4,898
7,261
73,033
0
W
6,697
1,963
44
5,732
17,339
16,073
1,091
290
16,476
0
54,693
L
Jing Wei
Escudero_Joe
Jing Wei
4,889
2,614
170
3,287
8,631
3,706
250
808
7,509
0
71,332
L
7,686
1,704
0
1,425
15,135
4,959
0
3,236
11,467
0
49,347
W
Yemoja
NavalJoker
Yemoja
4,040
1,116
4,105
2,221
7,124
5,166
572
2,227
4,897
22,138
0
L
7,464
3,559
0
2,773
8,670
6,915
0
0
8,460
0
44,736
W
7,437
5,444
0
3,685
7,483
3,265
1,608
1,372
6,103
0
74,332
L
6,713
144
0
180
7,647
3,383
0
889
6,348
76,620
0
W
Serqet
mitchel254
Serqet
16,041
7,743
0
3,640
15,679
7,253
4,035
1,255
14,165
0
78,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,266
Gold Earned
46,142
391
Minions Killed
469
0
Camps Cleared
0
1,529,935
Distance Traveled
1,645,505
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,618
448
25
1
0
317,309
6
W
Janus
9,520
560
124
7
0
329,601
0
W
Chaac
8,508
500
84
5
0
315,835
0
L
Jing Wei
8,156
480
120
7
0
314,750
0
L
Pele
7,335
431
60
4
0
299,447
0
W
Yemoja
8,724
513
20
1
0
291,312
2
L
Horus
7,450
438
73
4
0
243,234
0
W
Ishtar
9,222
542
138
8
0
310,982
0
L
Kukulkan
8,707
512
113
7
0
355,195
0
W
Serqet
10,168
598
103
6
0
397,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role