Player Matchup

Cu Chulainn
Cu Chulainn
F-Chapa-C
Cu Chulainn
Level 38
God Stats
10W - 8L
1,464 SR
Queue Stats
10W - 10L
1,431 Elo+
Party 1
Janus
Janus
Gabechapa_
Janus
Level 39
God Stats
10W - 8L
1,494 SR
Queue Stats
10W - 10L
1,431 Elo+
Party 1
Achilles
Achilles
SPEEDYTACO10
Achilles
Level 49
God Stats
8W - 3L
1,765 SR
Queue Stats
10W - 10L
1,431 Elo+
Party 1
Team Averages
Level 42
1,574 SR
1,431 Elo+

VS

Team Averages
Level 108
1,290 SR
1,483 Elo+
Olorun
Olorun
Bee_Prepared
Olorun
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
296W - 320L
1,438 Elo+
Party 2
Maui
Maui
Fx_SassySloth
Maui
Level 139
God Stats
0W - 3L
1,112 SR
Queue Stats
152W - 165L
1,505 Elo+
Party 2
Thor
Thor
Vxndersee
Thor
Level 57
God Stats
0W - 4L
1,257 SR
Queue Stats
17W - 16L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
F-Chapa-C
Cu Chulainn
15
4 / 1 / 10
12,204
763
11,783
9,200
9,158
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Janus
16
7 / 1 / 7
12,952
810
16,809
8,452
3,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Achilles
SPEEDYTACO10
Achilles
14
3 / 0 / 8
11,730
733
6,859
10,021
11,534
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
1 / 5 / 0
10,001
625
8,088
11,783
5,369
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 4 / 2
10,018
626
4,378
16,049
13,937
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thor
12
1 / 5 / 1
10,525
658
6,692
13,341
7,328
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
14
Kills
2
2
Deaths
14
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Olorun
1
5
0
0.2
W
Cu Chulainn
F-Chapa-C
Cu Chulainn
4
1
10
9
L
0
4
2
0.25
W
Janus
7
1
7
10.5
W
Achilles
SPEEDYTACO10
Achilles
3
0
8
7
L
Thor
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,451
Damage
19,158
27,673
Taken
41,173
24,463
Mitigated
26,634
5,602
Healing
2,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
8,088
3,640
344
786
11,783
5,369
0
4,649
7,134
40,684
0
W
Cu Chulainn
F-Chapa-C
Cu Chulainn
11,783
433
0
1,693
9,200
9,158
204
5,151
4,049
711
27,893
L
4,378
269
0
525
16,049
13,937
0
7,571
8,478
17,151
0
W
Janus
16,809
551
0
2,235
8,452
3,771
134
4,429
4,023
96,643
0
W
Achilles
SPEEDYTACO10
Achilles
6,859
911
0
1,674
10,021
11,534
261
3,480
6,541
0
19,701
L
Thor
6,692
659
0
422
13,341
7,328
0
5,877
7,464
0
26,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,886
Gold Earned
30,544
168
Minions Killed
108
0
Camps Cleared
0
969,296
Distance Traveled
810,804
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,001
625
55
3
0
254,807
4
W
Cu Chulainn
12,204
763
23
1
0
332,647
0
L
Maui
10,018
626
23
1
0
291,176
0
W
Janus
12,952
810
126
8
0
311,867
0
W
Achilles
11,730
733
19
1
0
324,782
0
L
Thor
10,525
658
30
2
0
264,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role