Player Matchup

Ares
Ares
Gold I
 
Ares
Gold I
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Gold II
 
Janus
Gold II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Silver II
allstarcharm
Ix Chel
Silver II
Level 55
God Stats
11W - 6L
1,695 SR
Queue Stats
173W - 167L
1,538 MMR
Solo
Hun Batz
Hun Batz
Gold III
innnards
Hun Batz
Gold III
Level 133
God Stats
3W - 1L
1,555 SR
Queue Stats
453W - 458L
1,535 MMR
Solo
Rama
Rama
Platinum V
xdeathxxCOOKIE
Rama
Platinum V
Level 128
God Stats
7W - 9L
1,790 SR
Queue Stats
279W - 274L
1,562 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,608 SR
1,527 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 86
1,555 SR
1,537 MMR
Nox
Nox
Gold IV
Barskiii
Nox
Gold IV
Level 56
God Stats
2W - 3L
1,544 SR
Queue Stats
101W - 99L
1,538 MMR
Solo
Hachiman
Hachiman
Silver II
JellyBasher
Hachiman
Silver II
Level 68
God Stats
1W - 1L
1,757 SR
Queue Stats
4W - 4L
1,534 MMR
Solo
Merlin
Merlin
Gold II
LEAUS
Merlin
Gold II
Level 67
God Stats
11W - 18L
1,422 SR
Queue Stats
344W - 342L
1,540 MMR
Solo
Tyr
Tyr
Gold III
Mor_Drager
Tyr
Gold III
Level 102
God Stats
4W - 3L
1,553 SR
Queue Stats
50W - 45L
1,535 MMR
Solo
Fenrir
Fenrir
Gold II
afternoonquicki
Fenrir
Gold II
Level 136
God Stats
5W - 3L
1,500 SR
Queue Stats
297W - 294L
1,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
4 / 1 / 0
5,065
633
2,193
5,086
3,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
 
Janus
8
0 / 1 / 0
4,398
550
3,229
4,171
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
allstarcharm
Ix Chel
9
2 / 1 / 0
5,139
642
4,055
4,852
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
innnards
Hun Batz
7
0 / 1 / 2
4,370
546
1,640
5,978
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 1 / 3
4,327
541
2,184
4,645
1,456
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
MartichorasAtlasMauiAo KuangNemesis

VS

Bans
BakasuraThanatosAphroditeVamanaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 1
4,322
540
1,504
4,200
2,471
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
JellyBasher
Hachiman
6
1 / 1 / 0
3,821
478
1,767
3,232
945
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
LEAUS
Merlin
9
1 / 1 / 0
4,927
616
3,084
5,392
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 0
5,207
651
2,264
6,331
2,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

8
1 / 3 / 2
4,536
567
3,020
6,384
2,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
6
Kills
5
5
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
1
0
4
W
Janus
 
Janus
0
1
0
0
L
1
1
1
1.5
L
Hachiman
JellyBasher
Hachiman
1
1
0
1
L
Merlin
LEAUS
Merlin
1
1
0
1
L
1
0
0
1
L
1
3
2
0.67
W
Ix Chel
allstarcharm
Ix Chel
2
1
0
2
W
Hun Batz
innnards
Hun Batz
0
1
2
1
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,301
Damage
11,639
24,732
Taken
25,539
9,756
Mitigated
9,898
9,753
Healing
9,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
2,193
256
0
1,899
5,086
3,564
0
772
4,314
15,857
0
W
Janus
 
Janus
3,229
495
0
1,500
4,171
1,126
0
0
4,171
28,650
0
L
1,504
336
0
1,638
4,200
2,471
0
904
3,296
11,196
0
L
Hachiman
JellyBasher
Hachiman
1,767
1,178
0
985
3,232
945
0
996
2,236
0
16,077
L
Merlin
LEAUS
Merlin
3,084
185
0
1,500
5,392
1,560
0
3,832
1,560
29,107
0
L
2,264
110
0
3,845
6,331
2,826
0
3,229
3,102
0
37,425
L
3,020
701
0
1,340
6,384
2,096
0
516
5,868
0
26,171
W
Ix Chel
allstarcharm
Ix Chel
4,055
551
50
1,572
4,852
1,612
0
2,459
2,393
29,300
0
W
Hun Batz
innnards
Hun Batz
1,640
377
0
2,518
5,978
1,998
0
836
5,142
0
22,843
W
2,184
1,832
0
2,214
4,645
1,456
0
521
4,124
0
26,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,299
Gold Earned
22,813
233
Minions Killed
214
0
Camps Cleared
0
785,821
Distance Traveled
721,281
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,065
633
16
2
0
152,044
2
W
Janus
4,398
550
59
7
0
159,466
2
L
Nox
4,322
540
18
2
0
130,720
1
L
Hachiman
3,821
478
32
4
0
101,937
0
L
Merlin
4,927
616
57
7
0
139,552
1
L
Tyr
5,207
651
62
8
0
178,699
0
L
Fenrir
4,536
567
45
6
0
170,373
0
W
Ix Chel
5,139
642
62
8
0
148,925
2
W
Hun Batz
4,370
546
44
6
0
185,425
1
W
Rama
4,327
541
52
7
0
139,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role