Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
CaPNCLuTcHxx
Xbalanque
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
437W - 443L
1,502 Elo+
Solo
Mulan
Mulan
Magnificent___J
Mulan
Level 158
God Stats
19W - 17L
1,513 SR
Queue Stats
345W - 326L
1,443 Elo+
Solo
Ix Chel
Ix Chel
Marchaster
Ix Chel
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
240W - 221L
1,596 Elo+
Solo
Hades
Hades
SebasMG_VZLA
Hades
Level 84
God Stats
4W - 1L
1,627 SR
Queue Stats
318W - 299L
1,548 Elo+
Solo
Team Averages
Level 113
1,528 SR
1,518 Elo+

VS

Team Averages
Level 132
1,644 SR
1,512 Elo+
Gilgamesh
Gilgamesh
MakingBabies125
Gilgamesh
Level 136
God Stats
9W - 11L
1,629 SR
Queue Stats
315W - 299L
1,470 Elo+
Solo
Jing Wei
Jing Wei
RicoBuckets
Jing Wei
Level 67
God Stats
0W - 1L
1,491 SR
Queue Stats
12W - 10L
1,516 Elo+
Solo
Arachne
Arachne
Ziibo
Arachne
Level 150
God Stats
9W - 6L
1,839 SR
Queue Stats
539W - 471L
1,647 Elo+
Solo
Zhong Kui
Zhong Kui
samoansoldier
Zhong Kui
Level 127
God Stats
2W - 4L
1,508 SR
Queue Stats
466W - 440L
1,425 Elo+
Solo
Baron Samedi
Baron Samedi
xX Juke3 Xx
Baron Samedi
Level 179
God Stats
16W - 7L
1,751 SR
Queue Stats
599W - 623L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
0 / 1 / 1
9,208
542
2,037
11,512
5,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
CaPNCLuTcHxx
Xbalanque
15
3 / 3 / 2
9,352
550
11,925
10,761
4,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 1 / 3
9,534
561
12,293
14,783
15,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
Marchaster
Ix Chel
15
5 / 3 / 0
9,697
570
8,355
8,768
3,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 4 / 4
9,390
552
9,645
13,682
7,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MakingBabies125
Gilgamesh
13
1 / 3 / 2
7,660
451
8,020
15,548
12,499
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
RicoBuckets
Jing Wei
12
0 / 2 / 3
7,334
431
4,016
13,676
5,200
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Arachne
Ziibo
Arachne
17
5 / 0 / 3
10,112
595
11,334
17,932
7,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
samoansoldier
Zhong Kui
14
3 / 3 / 2
8,610
506
5,873
12,407
8,693
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
xX Juke3 Xx
Baron Samedi
9
3 / 3 / 1
7,053
415
3,970
12,763
10,385
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
11
Kills
12
12
Deaths
11
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
1
1
0.5
W
Xbalanque
CaPNCLuTcHxx
Xbalanque
3
3
2
1.33
W
0
1
3
1.5
L
Gilgamesh
MakingBabies125
Gilgamesh
1
3
2
0.67
W
Ix Chel
Marchaster
Ix Chel
5
3
0
1.67
L
Jing Wei
RicoBuckets
Jing Wei
0
2
3
0.75
W
3
4
4
1.25
L
Arachne
Ziibo
Arachne
5
0
3
6.5
L
Zhong Kui
samoansoldier
Zhong Kui
3
3
2
1.33
L
Baron Samedi
xX Juke3 Xx
Baron Samedi
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,255
Damage
33,213
59,506
Taken
72,326
36,241
Mitigated
44,558
20,162
Healing
25,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,037
375
0
566
11,512
5,350
0
321
11,191
0
90,569
W
Xbalanque
CaPNCLuTcHxx
Xbalanque
11,925
6,743
0
4,850
10,761
4,252
0
2,294
8,467
0
60,447
W
12,293
2,990
0
6,085
14,783
15,504
0
1,165
13,618
0
71,022
L
Gilgamesh
MakingBabies125
Gilgamesh
8,020
2,847
0
2,805
15,548
12,499
0
1,869
12,953
1,017
47,126
W
Ix Chel
Marchaster
Ix Chel
8,355
1,608
653
2,003
8,768
3,339
0
3,203
5,565
75,845
0
L
Jing Wei
RicoBuckets
Jing Wei
4,016
3,485
0
4,146
13,676
5,200
0
1,882
11,794
0
43,625
W
9,645
846
527
5,478
13,682
7,796
64
4,190
9,492
68,613
0
L
Arachne
Ziibo
Arachne
11,334
7,788
0
8,654
17,932
7,781
0
3,607
14,278
0
104,143
L
Zhong Kui
samoansoldier
Zhong Kui
5,873
857
0
4,480
12,407
8,693
236
8,372
3,933
58,071
221
L
Baron Samedi
xX Juke3 Xx
Baron Samedi
3,970
524
606
4,868
12,763
10,385
90
2,270
10,493
22,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,181
Gold Earned
40,769
584
Minions Killed
442
0
Camps Cleared
0
1,665,721
Distance Traveled
1,561,641
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,208
542
137
8
0
402,006
0
W
Xbalanque
9,352
550
83
5
0
339,095
2
W
Mulan
9,534
561
122
7
0
288,605
0
L
Gilgamesh
7,660
451
75
4
0
276,633
3
W
Ix Chel
9,697
570
129
8
0
323,507
2
L
Jing Wei
7,334
431
83
5
0
355,565
6
W
Hades
9,390
552
113
7
0
312,508
2
L
Arachne
10,112
595
143
8
0
417,967
1
L
Zhong Kui
8,610
506
105
6
0
325,797
0
L
Baron Samedi
7,053
415
36
2
0
185,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role