Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ChefBurnz
Gilgamesh
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,508 Elo+
Solo
Sol
Sol
XxMcSwagStickxX
Sol
Level 105
God Stats
12W - 11L
1,531 SR
Queue Stats
244W - 256L
1,433 Elo+
Party 1
Cupid
Cupid
milesdm7
Cupid
Level 121
God Stats
11W - 10L
1,715 SR
Queue Stats
298W - 310L
1,420 Elo+
Solo
Freya
Freya
thealfmaster
Freya
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,360 Elo+
Party 1
Team Averages
Level 120
1,549 SR
1,444 Elo+

VS

Team Averages
Level 109
1,551 SR
1,448 Elo+
Tiamat
Tiamat
CorvidQueen
Tiamat
Level 83
God Stats
2W - 0L
1,550 SR
Queue Stats
40W - 39L
1,567 Elo+
Solo
Tsukuyomi
Tsukuyomi
IvaniaSlc
Tsukuyomi
Level 222
God Stats
13W - 10L
1,530 SR
Queue Stats
664W - 694L
1,418 Elo+
Solo
Cthulhu
Cthulhu
lbsarcangel
Cthulhu
Level 86
God Stats
3W - 1L
1,635 SR
Queue Stats
185W - 148L
1,525 Elo+
Solo
Ne Zha
Ne Zha
prolol98
Ne Zha
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,259 Elo+
Solo
Janus
Janus
xSlimReaper__
Janus
Level 91
God Stats
1W - 1L
1,538 SR
Queue Stats
124W - 119L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
2 / 6 / 11
8,682
868
7,520
19,335
20,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
ChefBurnz
Gilgamesh
12
1 / 5 / 7
7,156
716
5,556
12,360
11,979
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 5 / 10
9,806
981
16,229
13,814
5,602
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
milesdm7
Cupid
15
4 / 2 / 7
8,798
880
6,497
8,688
3,695
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 5 / 4
7,663
766
4,515
10,367
4,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
4 / 2 / 13
9,186
919
11,133
9,376
8,296
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
IvaniaSlc
Tsukuyomi
16
4 / 4 / 15
9,225
923
10,585
12,132
5,935
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
lbsarcangel
Cthulhu
16
5 / 2 / 11
10,125
1,013
10,011
15,022
16,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
prolol98
Ne Zha
14
2 / 4 / 10
8,131
813
11,534
9,250
4,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
8 / 3 / 9
9,702
970
16,307
6,483
3,030
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
81
15
Kills
23
23
Deaths
15
39
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
6
11
1.25
L
Gilgamesh
ChefBurnz
Gilgamesh
1
5
7
0.9
W
Tiamat
4
2
13
5.25
W
Tsukuyomi
IvaniaSlc
Tsukuyomi
4
4
15
2.88
L
5
5
10
2
W
Cthulhu
lbsarcangel
Cthulhu
5
2
11
5.25
L
Cupid
milesdm7
Cupid
4
2
7
3.75
W
Ne Zha
prolol98
Ne Zha
2
4
10
1.75
L
3
5
4
1
W
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,317
Damage
59,570
64,564
Taken
52,263
46,121
Mitigated
38,007
20,364
Healing
16,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,520
295
1,168
5,293
19,335
20,831
0
9,996
9,300
13,567
0
L
Gilgamesh
ChefBurnz
Gilgamesh
5,556
733
604
525
12,360
11,979
0
6,135
6,219
0
11,202
W
Tiamat
11,133
1,077
475
3,050
9,376
8,296
615
4,553
4,823
18,262
0
W
Tsukuyomi
IvaniaSlc
Tsukuyomi
10,585
2,506
1,059
3,086
12,132
5,935
1,092
6,142
5,990
0
20,572
L
16,229
4,420
880
3,859
13,814
5,602
1,229
9,472
4,304
28,442
0
W
Cthulhu
lbsarcangel
Cthulhu
10,011
651
2,451
3,754
15,022
16,023
190
7,823
7,199
19,599
1,530
L
Cupid
milesdm7
Cupid
6,497
3,224
1,675
3,133
8,688
3,695
60
4,063
4,595
0
20,674
W
Ne Zha
prolol98
Ne Zha
11,534
2,637
0
439
9,250
4,723
1,320
5,419
3,831
0
17,179
L
4,515
1,340
1,835
1,392
10,367
4,014
550
6,094
4,225
8,215
0
W
16,307
1,167
1,220
635
6,483
3,030
1,284
4,327
2,156
28,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,105
Gold Earned
46,369
116
Minions Killed
111
0
Camps Cleared
0
919,720
Distance Traveled
984,885
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,682
868
20
2
0
183,872
0
L
Gilgamesh
7,156
716
11
1
0
178,948
0
W
Tiamat
9,186
919
14
1
0
196,009
0
W
Tsukuyomi
9,225
923
27
3
0
199,672
0
L
Sol
9,806
981
49
5
0
178,168
0
W
Cthulhu
10,125
1,013
18
2
0
198,852
0
L
Cupid
8,798
880
28
3
0
183,286
0
W
Ne Zha
8,131
813
15
2
0
190,557
0
L
Freya
7,663
766
8
1
0
195,446
0
W
Janus
9,702
970
37
4
0
199,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role